engine: sync editor rendering and ui changes
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@@ -7,6 +7,7 @@
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#include "Mutex.h"
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#include "SpinLock.h"
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#include <algorithm>
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#include <memory>
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#include <vector>
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#include <queue>
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#include <thread>
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@@ -102,7 +103,9 @@ void TaskSystem::ParallelFor(int32_t start, int32_t end, Func&& func) {
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}
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for (auto& task : tasks) {
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Submit(std::make_unique<LambdaTask<std::function<void()>>>(std::move(task), TaskPriority::High));
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Submit(std::make_unique<::XCEngine::Threading::LambdaTask<std::function<void()>>>(
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std::move(task),
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TaskPriority::High));
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}
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}
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