engine: sync editor rendering and ui changes

This commit is contained in:
2026-04-08 16:09:15 +08:00
parent 31756847ab
commit 162f1cc12e
153 changed files with 4454 additions and 2990 deletions

View File

@@ -1,9 +1,5 @@
#include <XCEngine/Core/Asset/ResourceManager.h>
#include "Passes/SceneViewportSelectionOutlinePass.h"
#include "Viewport/SceneViewportShaderPaths.h"
namespace XCEngine {
namespace Editor {
@@ -45,7 +41,7 @@ private:
} // namespace
SceneViewportSelectionOutlinePassRenderer::SceneViewportSelectionOutlinePassRenderer()
: m_outlinePass(GetSceneViewportObjectIdOutlineShaderPath()) {
: m_outlinePass() {
}
void SceneViewportSelectionOutlinePassRenderer::Shutdown() {

View File

@@ -20,7 +20,10 @@ enum class SceneViewportOverlayDepthMode : uint8_t {
enum class SceneViewportOverlaySpriteTextureKind : uint8_t {
Camera = 0,
Light = 1
DirectionalLight = 1,
PointLight = 2,
SpotLight = 3,
Light = DirectionalLight
};
enum class SceneViewportOverlayHandleKind : uint8_t {

View File

@@ -29,12 +29,24 @@ bool DrawSceneViewportSpriteIcon(
min,
max,
UI::EditorTextureIconKind::CameraGizmo);
case SceneViewportOverlaySpriteTextureKind::Light:
case SceneViewportOverlaySpriteTextureKind::DirectionalLight:
return UI::DrawEditorTextureIcon(
drawList,
min,
max,
UI::EditorTextureIconKind::MainLightGizmo);
UI::EditorTextureIconKind::DirectionalLightGizmo);
case SceneViewportOverlaySpriteTextureKind::PointLight:
return UI::DrawEditorTextureIcon(
drawList,
min,
max,
UI::EditorTextureIconKind::PointLightGizmo);
case SceneViewportOverlaySpriteTextureKind::SpotLight:
return UI::DrawEditorTextureIcon(
drawList,
min,
max,
UI::EditorTextureIconKind::SpotLightGizmo);
default:
return false;
}

View File

@@ -105,6 +105,16 @@ inline bool ShouldBeginSceneViewportNavigationDrag(
return hasInteractiveViewport && hovered && !activeDrag && !otherDrag && !gizmoActive && clicked;
}
inline bool ShouldBeginSceneViewportHeldNavigationDrag(
bool hasInteractiveViewport,
bool hovered,
bool activeDrag,
bool otherDrag,
bool gizmoActive,
bool buttonDown) {
return hasInteractiveViewport && hovered && !activeDrag && !otherDrag && !gizmoActive && buttonDown;
}
inline bool IsSceneViewportPanDragButtonDown(
const SceneViewportNavigationRequest& request,
int button) {
@@ -139,13 +149,21 @@ inline SceneViewportNavigationUpdate UpdateSceneViewportNavigationState(
request.state.panDragging,
request.gizmoActive,
request.clickedRight);
update.beginMiddlePanDrag = ShouldBeginSceneViewportNavigationDrag(
request.hasInteractiveViewport,
request.viewportHovered,
request.state.panDragging,
request.state.lookDragging,
request.gizmoActive,
request.clickedMiddle);
update.beginMiddlePanDrag =
ShouldBeginSceneViewportNavigationDrag(
request.hasInteractiveViewport,
request.viewportHovered,
request.state.panDragging,
request.state.lookDragging,
request.gizmoActive,
request.clickedMiddle) ||
ShouldBeginSceneViewportHeldNavigationDrag(
request.hasInteractiveViewport,
request.viewportHovered,
request.state.panDragging,
request.state.lookDragging,
request.gizmoActive,
request.middleMouseDown);
update.beginPanDrag = update.beginLeftPanDrag || update.beginMiddlePanDrag;
if (update.beginLookDrag) {

View File

@@ -73,6 +73,42 @@ void AppendWorldLine(
line.depthMode = depthMode;
}
constexpr Math::Color kSelectedLightHelperColor(1.0f, 0.92f, 0.24f, 1.0f);
constexpr float kSelectedLightHelperLineThickness = 1.8f;
constexpr size_t kSelectedLightHelperSegmentCount = 32u;
void AppendWireCircle(
SceneViewportOverlayFrameData& frameData,
const Math::Vector3& center,
const Math::Vector3& basisA,
const Math::Vector3& basisB,
float radius,
const Math::Color& color,
float thicknessPixels,
SceneViewportOverlayDepthMode depthMode) {
const Math::Vector3 axisA = basisA.Normalized();
const Math::Vector3 axisB = basisB.Normalized();
if (radius <= Math::EPSILON ||
axisA.SqrMagnitude() <= Math::EPSILON ||
axisB.SqrMagnitude() <= Math::EPSILON) {
return;
}
for (size_t segmentIndex = 0; segmentIndex < kSelectedLightHelperSegmentCount; ++segmentIndex) {
const float angle0 =
static_cast<float>(segmentIndex) / static_cast<float>(kSelectedLightHelperSegmentCount) *
Math::PI * 2.0f;
const float angle1 =
static_cast<float>(segmentIndex + 1u) / static_cast<float>(kSelectedLightHelperSegmentCount) *
Math::PI * 2.0f;
const Math::Vector3 p0 =
center + axisA * std::cos(angle0) * radius + axisB * std::sin(angle0) * radius;
const Math::Vector3 p1 =
center + axisA * std::cos(angle1) * radius + axisB * std::sin(angle1) * radius;
AppendWorldLine(frameData, p0, p1, color, thicknessPixels, depthMode);
}
}
void AppendWorldSprite(
SceneViewportOverlayFrameData& frameData,
const Math::Vector3& worldPosition,
@@ -164,6 +200,20 @@ void AppendSceneIconOverlay(
projectedPoint.ndcDepth);
}
SceneViewportOverlaySpriteTextureKind ResolveLightSceneIconTextureKind(
const Components::LightComponent& light) {
switch (light.GetLightType()) {
case Components::LightType::Directional:
return SceneViewportOverlaySpriteTextureKind::DirectionalLight;
case Components::LightType::Point:
return SceneViewportOverlaySpriteTextureKind::PointLight;
case Components::LightType::Spot:
return SceneViewportOverlaySpriteTextureKind::SpotLight;
default:
return SceneViewportOverlaySpriteTextureKind::DirectionalLight;
}
}
void AppendCameraFrustumOverlay(
SceneViewportOverlayFrameData& frameData,
const Components::CameraComponent& camera,
@@ -251,10 +301,10 @@ void AppendDirectionalLightOverlay(
}
const Math::Vector3 position = transform->GetPosition();
const Math::Vector3 lightDirection = (transform->GetForward() * -1.0f).Normalized();
const Math::Vector3 lightRayDirection = transform->GetForward().Normalized();
const Math::Vector3 right = transform->GetRight().Normalized();
const Math::Vector3 up = transform->GetUp().Normalized();
if (lightDirection.SqrMagnitude() <= Math::EPSILON ||
if (lightRayDirection.SqrMagnitude() <= Math::EPSILON ||
right.SqrMagnitude() <= Math::EPSILON ||
up.SqrMagnitude() <= Math::EPSILON) {
return;
@@ -265,8 +315,6 @@ void AppendDirectionalLightOverlay(
return;
}
constexpr Math::Color kDirectionalLightColor(1.0f, 0.92f, 0.24f, 1.0f);
constexpr float kLineThickness = 1.8f;
constexpr size_t kRingSegmentCount = 32u;
constexpr std::array<float, 6> kRayAngles = {{
0.0f,
@@ -281,7 +329,7 @@ void AppendDirectionalLightOverlay(
const float ringOffset = worldUnitsPerPixel * 54.0f;
const float innerRayRadius = ringRadius * 0.52f;
const float rayLength = worldUnitsPerPixel * 96.0f;
const Math::Vector3 ringCenter = position + lightDirection * ringOffset;
const Math::Vector3 ringCenter = position + lightRayDirection * ringOffset;
for (size_t segmentIndex = 0; segmentIndex < kRingSegmentCount; ++segmentIndex) {
const float angle0 =
@@ -296,8 +344,8 @@ void AppendDirectionalLightOverlay(
frameData,
p0,
p1,
kDirectionalLightColor,
kLineThickness,
kSelectedLightHelperColor,
kSelectedLightHelperLineThickness,
SceneViewportOverlayDepthMode::AlwaysOnTop);
}
@@ -305,15 +353,15 @@ void AppendDirectionalLightOverlay(
frameData,
position,
ringCenter,
kDirectionalLightColor,
kLineThickness,
kSelectedLightHelperColor,
kSelectedLightHelperLineThickness,
SceneViewportOverlayDepthMode::AlwaysOnTop);
AppendWorldLine(
frameData,
ringCenter,
ringCenter + lightDirection * rayLength,
kDirectionalLightColor,
kLineThickness,
ringCenter + lightRayDirection * rayLength,
kSelectedLightHelperColor,
kSelectedLightHelperLineThickness,
SceneViewportOverlayDepthMode::AlwaysOnTop);
for (float angle : kRayAngles) {
@@ -322,9 +370,119 @@ void AppendDirectionalLightOverlay(
AppendWorldLine(
frameData,
rayStart,
rayStart + lightDirection * rayLength,
kDirectionalLightColor,
kLineThickness,
rayStart + lightRayDirection * rayLength,
kSelectedLightHelperColor,
kSelectedLightHelperLineThickness,
SceneViewportOverlayDepthMode::AlwaysOnTop);
}
}
void AppendPointLightOverlay(
SceneViewportOverlayFrameData& frameData,
const Components::GameObject& gameObject,
const Components::LightComponent& light) {
const Components::TransformComponent* transform = gameObject.GetTransform();
if (transform == nullptr) {
return;
}
const Math::Vector3 position = transform->GetPosition();
const Math::Vector3 right = transform->GetRight().Normalized();
const Math::Vector3 up = transform->GetUp().Normalized();
const Math::Vector3 forward = transform->GetForward().Normalized();
if (right.SqrMagnitude() <= Math::EPSILON ||
up.SqrMagnitude() <= Math::EPSILON ||
forward.SqrMagnitude() <= Math::EPSILON) {
return;
}
const float range = (std::max)(light.GetRange(), 0.001f);
AppendWireCircle(
frameData,
position,
right,
up,
range,
kSelectedLightHelperColor,
kSelectedLightHelperLineThickness,
SceneViewportOverlayDepthMode::AlwaysOnTop);
AppendWireCircle(
frameData,
position,
right,
forward,
range,
kSelectedLightHelperColor,
kSelectedLightHelperLineThickness,
SceneViewportOverlayDepthMode::AlwaysOnTop);
AppendWireCircle(
frameData,
position,
up,
forward,
range,
kSelectedLightHelperColor,
kSelectedLightHelperLineThickness,
SceneViewportOverlayDepthMode::AlwaysOnTop);
}
void AppendSpotLightOverlay(
SceneViewportOverlayFrameData& frameData,
const Components::GameObject& gameObject,
const Components::LightComponent& light) {
const Components::TransformComponent* transform = gameObject.GetTransform();
if (transform == nullptr) {
return;
}
const Math::Vector3 position = transform->GetPosition();
const Math::Vector3 forward = transform->GetForward().Normalized();
const Math::Vector3 right = transform->GetRight().Normalized();
const Math::Vector3 up = transform->GetUp().Normalized();
if (forward.SqrMagnitude() <= Math::EPSILON ||
right.SqrMagnitude() <= Math::EPSILON ||
up.SqrMagnitude() <= Math::EPSILON) {
return;
}
const float range = (std::max)(light.GetRange(), 0.001f);
const float halfAngleRadians =
std::clamp(light.GetSpotAngle(), 1.0f, 179.0f) * Math::DEG_TO_RAD * 0.5f;
const float coneRadius = std::tan(halfAngleRadians) * range;
const Math::Vector3 coneBaseCenter = position + forward * range;
AppendWorldLine(
frameData,
position,
coneBaseCenter,
kSelectedLightHelperColor,
kSelectedLightHelperLineThickness,
SceneViewportOverlayDepthMode::AlwaysOnTop);
AppendWireCircle(
frameData,
coneBaseCenter,
right,
up,
coneRadius,
kSelectedLightHelperColor,
kSelectedLightHelperLineThickness,
SceneViewportOverlayDepthMode::AlwaysOnTop);
static constexpr std::array<float, 4> kConeEdgeAngles = {{
0.0f,
Math::PI * 0.5f,
Math::PI,
Math::PI * 1.5f
}};
for (float angle : kConeEdgeAngles) {
const Math::Vector3 coneEdgePoint =
coneBaseCenter + right * std::cos(angle) * coneRadius + up * std::sin(angle) * coneRadius;
AppendWorldLine(
frameData,
position,
coneEdgePoint,
kSelectedLightHelperColor,
kSelectedLightHelperLineThickness,
SceneViewportOverlayDepthMode::AlwaysOnTop);
}
}
@@ -421,7 +579,7 @@ public:
context.viewportHeight,
*gameObject,
kLightIconSize,
SceneViewportOverlaySpriteTextureKind::Light);
ResolveLightSceneIconTextureKind(*light));
}
for (uint64_t entityId : *context.selectedObjectIds) {
@@ -435,17 +593,25 @@ public:
}
Components::LightComponent* light = gameObject->GetComponent<Components::LightComponent>();
if (light == nullptr ||
!light->IsEnabled() ||
light->GetLightType() != Components::LightType::Directional) {
if (light == nullptr || !light->IsEnabled()) {
continue;
}
AppendDirectionalLightOverlay(
frameData,
*gameObject,
*context.overlay,
context.viewportHeight);
switch (light->GetLightType()) {
case Components::LightType::Directional:
AppendDirectionalLightOverlay(
frameData,
*gameObject,
*context.overlay,
context.viewportHeight);
break;
case Components::LightType::Point:
AppendPointLightOverlay(frameData, *gameObject, *light);
break;
case Components::LightType::Spot:
AppendSpotLightOverlay(frameData, *gameObject, *light);
break;
}
}
}
};

View File

@@ -22,9 +22,11 @@ class RHITexture;
namespace Editor {
inline constexpr std::array<SceneViewportOverlaySpriteTextureKind, 2> kSceneViewportOverlaySpriteTextureKinds = {
inline constexpr std::array<SceneViewportOverlaySpriteTextureKind, 4> kSceneViewportOverlaySpriteTextureKinds = {
SceneViewportOverlaySpriteTextureKind::Camera,
SceneViewportOverlaySpriteTextureKind::Light
SceneViewportOverlaySpriteTextureKind::DirectionalLight,
SceneViewportOverlaySpriteTextureKind::PointLight,
SceneViewportOverlaySpriteTextureKind::SpotLight
};
inline constexpr size_t kSceneViewportOverlaySpriteResourceCount =
@@ -35,8 +37,12 @@ inline size_t GetSceneViewportOverlaySpriteResourceIndex(
switch (textureKind) {
case SceneViewportOverlaySpriteTextureKind::Camera:
return 0u;
case SceneViewportOverlaySpriteTextureKind::Light:
case SceneViewportOverlaySpriteTextureKind::DirectionalLight:
return 1u;
case SceneViewportOverlaySpriteTextureKind::PointLight:
return 2u;
case SceneViewportOverlaySpriteTextureKind::SpotLight:
return 3u;
default:
return 0u;
}
@@ -63,8 +69,14 @@ inline SceneViewportOverlaySpriteAssetSpec GetSceneViewportOverlaySpriteAssetSpe
case SceneViewportOverlaySpriteTextureKind::Camera:
spec.resourcePath = GetSceneViewportCameraGizmoIconPath();
break;
case SceneViewportOverlaySpriteTextureKind::Light:
spec.resourcePath = GetSceneViewportMainLightGizmoIconPath();
case SceneViewportOverlaySpriteTextureKind::DirectionalLight:
spec.resourcePath = GetSceneViewportDirectionalLightGizmoIconPath();
break;
case SceneViewportOverlaySpriteTextureKind::PointLight:
spec.resourcePath = GetSceneViewportPointLightGizmoIconPath();
break;
case SceneViewportOverlaySpriteTextureKind::SpotLight:
spec.resourcePath = GetSceneViewportSpotLightGizmoIconPath();
break;
default:
break;

View File

@@ -39,22 +39,28 @@ inline Containers::String GetSceneViewportInfiniteGridShaderPath() {
"infinite-grid.shader");
}
inline Containers::String GetSceneViewportObjectIdOutlineShaderPath() {
return Detail::BuildSceneViewportEditorResourcePath(
std::filesystem::path("shaders") /
"scene-viewport" /
"object-id-outline" /
"object-id-outline.shader");
}
inline Containers::String GetSceneViewportCameraGizmoIconPath() {
return Detail::BuildSceneViewportEditorResourcePath(
std::filesystem::path("Icons") / "camera_gizmo.png");
}
inline Containers::String GetSceneViewportMainLightGizmoIconPath() {
inline Containers::String GetSceneViewportDirectionalLightGizmoIconPath() {
return Detail::BuildSceneViewportEditorResourcePath(
std::filesystem::path("Icons") / "main_light_gizmo.png");
std::filesystem::path("Icons") / "directional_light_gizmo.png");
}
inline Containers::String GetSceneViewportPointLightGizmoIconPath() {
return Detail::BuildSceneViewportEditorResourcePath(
std::filesystem::path("Icons") / "point_light_gizmo.png");
}
inline Containers::String GetSceneViewportSpotLightGizmoIconPath() {
return Detail::BuildSceneViewportEditorResourcePath(
std::filesystem::path("Icons") / "spot_light_gizmo.png");
}
inline Containers::String GetSceneViewportMainLightGizmoIconPath() {
return GetSceneViewportDirectionalLightGizmoIconPath();
}
} // namespace Editor