engine: sync editor rendering and ui changes

This commit is contained in:
2026-04-08 16:09:15 +08:00
parent 31756847ab
commit 162f1cc12e
153 changed files with 4454 additions and 2990 deletions

View File

@@ -99,7 +99,9 @@ struct BuiltInIconState {
BuiltInTexture gameObject;
BuiltInTexture scene;
BuiltInTexture cameraGizmo;
BuiltInTexture mainLightGizmo;
BuiltInTexture directionalLightGizmo;
BuiltInTexture pointLightGizmo;
BuiltInTexture spotLightGizmo;
struct CachedAssetPreview {
BuiltInTexture texture;
std::unique_ptr<LoadedTexturePixels> decodedPixels;
@@ -157,9 +159,19 @@ std::filesystem::path ResolveCameraGizmoIconPath() {
return (exeDir / ".." / ".." / "resources" / "Icons" / "camera_gizmo.png").lexically_normal();
}
std::filesystem::path ResolveMainLightGizmoIconPath() {
std::filesystem::path ResolveDirectionalLightGizmoIconPath() {
const std::filesystem::path exeDir(Platform::GetExecutableDirectoryUtf8());
return (exeDir / ".." / ".." / "resources" / "Icons" / "main_light_gizmo.png").lexically_normal();
return (exeDir / ".." / ".." / "resources" / "Icons" / "directional_light_gizmo.png").lexically_normal();
}
std::filesystem::path ResolvePointLightGizmoIconPath() {
const std::filesystem::path exeDir(Platform::GetExecutableDirectoryUtf8());
return (exeDir / ".." / ".." / "resources" / "Icons" / "point_light_gizmo.png").lexically_normal();
}
std::filesystem::path ResolveSpotLightGizmoIconPath() {
const std::filesystem::path exeDir(Platform::GetExecutableDirectoryUtf8());
return (exeDir / ".." / ".." / "resources" / "Icons" / "spot_light_gizmo.png").lexically_normal();
}
std::string NormalizePathKey(const std::filesystem::path& path) {
@@ -975,8 +987,12 @@ BuiltInTexture* ResolveEditorTexture(EditorTextureIconKind kind) {
switch (kind) {
case EditorTextureIconKind::CameraGizmo:
return &g_icons.cameraGizmo;
case EditorTextureIconKind::MainLightGizmo:
return &g_icons.mainLightGizmo;
case EditorTextureIconKind::DirectionalLightGizmo:
return &g_icons.directionalLightGizmo;
case EditorTextureIconKind::PointLightGizmo:
return &g_icons.pointLightGizmo;
case EditorTextureIconKind::SpotLightGizmo:
return &g_icons.spotLightGizmo;
default:
return nullptr;
}
@@ -1025,8 +1041,30 @@ void InitializeBuiltInIcons(
backend,
device,
commandQueue,
ResolveMainLightGizmoIconPath(),
g_icons.mainLightGizmo,
ResolveDirectionalLightGizmoIconPath(),
g_icons.directionalLightGizmo,
pendingUpload)) {
g_icons.pendingIconUploads.push_back(std::move(pendingUpload));
}
pendingUpload.reset();
if (LoadTextureFromFile(
backend,
device,
commandQueue,
ResolvePointLightGizmoIconPath(),
g_icons.pointLightGizmo,
pendingUpload)) {
g_icons.pendingIconUploads.push_back(std::move(pendingUpload));
}
pendingUpload.reset();
if (LoadTextureFromFile(
backend,
device,
commandQueue,
ResolveSpotLightGizmoIconPath(),
g_icons.spotLightGizmo,
pendingUpload)) {
g_icons.pendingIconUploads.push_back(std::move(pendingUpload));
}
@@ -1043,7 +1081,9 @@ void ShutdownBuiltInIcons() {
ResetTexture(g_icons.gameObject);
ResetTexture(g_icons.scene);
ResetTexture(g_icons.cameraGizmo);
ResetTexture(g_icons.mainLightGizmo);
ResetTexture(g_icons.directionalLightGizmo);
ResetTexture(g_icons.pointLightGizmo);
ResetTexture(g_icons.spotLightGizmo);
g_icons.backend = nullptr;
g_icons.device = nullptr;
g_icons.commandQueue = nullptr;