diff --git a/main.cpp b/main.cpp index 655987a6..24eaaf43 100644 --- a/main.cpp +++ b/main.cpp @@ -15,33 +15,6 @@ LPCWSTR gWindowClassName = L"BattleFire"; -void RunNanoVDBTest() { - ID3D12GraphicsCommandList* commandList = GetCommandList(); - ID3D12CommandAllocator* commandAllocator = GetCommandAllocator(); - const char* vdbFiles[] = { - "Res/NanoVDB/bunny.nvdb" - }; - - NanoVDBData vdbData = {}; - - for (int i = 0; i < sizeof(vdbFiles) / sizeof(vdbFiles[0]); i++) { - const char* currentVdbFile = vdbFiles[i]; - printf("[NanoVDB Test] Loading: %s\n", currentVdbFile); - - bool loadSuccess = LoadNanoVDB(currentVdbFile, vdbData, commandList, commandAllocator); - if (loadSuccess) { - printf(" SUCCESS - %llu bytes, %llu elements\n", - (unsigned long long)vdbData.byteSize, - (unsigned long long)vdbData.elementCount); - } else { - printf(" FAILED\n"); - } - } - printf("[NanoVDB Test] Done.\n"); - - FreeNanoVDB(vdbData); -} - LRESULT CALLBACK WindowProc(HWND inHWND, UINT inMSG, WPARAM inWParam, LPARAM inLParam) { switch (inMSG) { case WM_CLOSE: @@ -105,15 +78,13 @@ int WINAPI wWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPWSTR lpCmdLi ID3D12GraphicsCommandList* commandList = GetCommandList(); ID3D12CommandAllocator* commandAllocator = GetCommandAllocator(); - bool runTest = true; // set to true to run NanoVDB test - if (runTest) { - RunNanoVDBTest(); - } - printf("After NanoVDB test\n"); + NanoVDBData nanoVDBData = {}; + LoadNanoVDB("Res/NanoVDB/bunny.nvdb", nanoVDBData, commandList, commandAllocator); + printf("NanoVDB loaded: %llu bytes\n", (unsigned long long)nanoVDBData.byteSize); StaticMeshComponent staticMeshComponent; staticMeshComponent.InitFromFile(commandList, "Res/Model/Sphere.lhsm"); - printf("Mesh loaded, vertex count: %d\n", staticMeshComponent.mVertexCount); + printf("Mesh loaded\n"); ID3D12RootSignature* rootSignature = InitRootSignature(); printf("Root signature created\n"); @@ -122,12 +93,7 @@ int WINAPI wWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPWSTR lpCmdLi CreateShaderFromFile(L"Res/Shader/gs.hlsl", "MainGS", "gs_5_1", &gs); CreateShaderFromFile(L"Res/Shader/gs.hlsl", "MainPS", "ps_5_1", &ps); ID3D12PipelineState*pso=CreatePSO(rootSignature, vs, ps, gs); - printf("PSO created: %p\n", pso); - - ID3D12Device* device = GetD3DDevice(); - if (device->GetDeviceRemovedReason() != S_OK) { - printf("DEVICE REMOVED! Reason: 0x%08X\n", device->GetDeviceRemovedReason()); - } + printf("PSO created\n"); ID3D12Resource* cb = CreateConstantBufferObject(65536);//1024x64(4x4) DirectX::XMMATRIX projectionMatrix=DirectX::XMMatrixPerspectiveFovLH( @@ -165,12 +131,10 @@ int WINAPI wWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPWSTR lpCmdLi UpdateConstantBuffer(sb, materialDatas, sizeof(MaterialData) * 3000); int imageWidth, imageHeight,imageChannel; - //stbi_set_flip_vertically_on_load(true); stbi_uc* pixels = stbi_load("Res/Image/earth_d.jpg", &imageWidth, &imageHeight, &imageChannel, 4); - printf("Texture loaded: %dx%d, pixels=%p\n", imageWidth, imageHeight, pixels); + printf("Texture loaded: %dx%d\n", imageWidth, imageHeight); ID3D12Resource* texture = CreateTexture2D(commandList, pixels, imageWidth * imageHeight * imageChannel, imageWidth, imageHeight,DXGI_FORMAT_R8G8B8A8_UNORM); - printf("Texture created: %p\n", texture); delete[]pixels; ID3D12Device* d3dDevice = GetD3DDevice();