Split builtin pass contract from material utility
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@@ -431,6 +431,7 @@ add_library(XCEngine STATIC
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Rendering/RenderCameraData.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Rendering/CameraRenderRequest.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Rendering/VisibleRenderObject.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Rendering/BuiltinPassContract.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Rendering/RenderSceneUtility.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Rendering/RenderPass.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Rendering/RenderSceneExtractor.h
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