refactor(editor): 重构 Editor 使用 Engine 的 Component/Scene 系统

- Editor CMakeLists.txt 链接 XCEngine 库
- 删除 editor/src/Core/GameObject.h (简化版)
- SelectionManager 使用 Engine::Components::GameObject*
- SceneManager 使用 Engine::Scene
- HierarchyPanel 使用 Engine GameObject API
- InspectorPanel 使用 Engine TransformComponent

注意: Engine RHI Shader 接口有编译错误需要修复
This commit is contained in:
2026-03-24 18:38:01 +08:00
parent c66ba2feb3
commit 135fe9145b
12 changed files with 346 additions and 560 deletions

View File

@@ -1,86 +1,74 @@
#pragma once
#include "Core/GameObject.h"
#include <unordered_map>
#include <vector>
#include <memory>
#include <optional>
#include <XCEngine/Core/Event.h>
#include <XCEngine/Components/GameObject.h>
#include <XCEngine/Scene/Scene.h>
namespace UI {
struct ClipboardData {
std::string name;
std::vector<std::unique_ptr<Component>> components;
std::vector<ClipboardData> children;
};
class SceneManager {
class EditorSceneManager {
public:
static SceneManager& Get() {
static SceneManager instance;
static EditorSceneManager& Get() {
static EditorSceneManager instance;
return instance;
}
EntityID CreateEntity(const std::string& name, EntityID parent = INVALID_ENTITY_ID);
XCEngine::Components::GameObject* CreateEntity(const std::string& name, XCEngine::Components::GameObject* parent = nullptr);
GameObject* GetEntity(EntityID id) {
auto it = m_entities.find(id);
if (it != m_entities.end()) {
return &it->second;
}
return nullptr;
XCEngine::Components::GameObject* GetEntity(XCEngine::Components::GameObject::ID id) {
return m_scene ? m_scene->Find(std::to_string(id)) : nullptr;
}
const GameObject* GetEntity(EntityID id) const {
auto it = m_entities.find(id);
if (it != m_entities.end()) {
return &it->second;
}
return nullptr;
const XCEngine::Components::GameObject* GetEntity(XCEngine::Components::GameObject::ID id) const {
return m_scene ? m_scene->Find(std::to_string(id)) : nullptr;
}
const std::vector<EntityID>& GetRootEntities() const {
const std::vector<XCEngine::Components::GameObject*>& GetRootEntities() const {
return m_rootEntities;
}
void DeleteEntity(EntityID id);
void DeleteEntity(XCEngine::Components::GameObject::ID id);
void RenameEntity(EntityID id, const std::string& newName) {
auto* entity = GetEntity(id);
if (entity) {
entity->name = newName;
void RenameEntity(XCEngine::Components::GameObject::ID id, const std::string& newName) {
if (auto* entity = GetEntity(id)) {
entity->SetName(newName);
OnEntityChanged.Invoke(id);
}
}
void CopyEntity(EntityID id);
EntityID PasteEntity(EntityID parent = INVALID_ENTITY_ID);
EntityID DuplicateEntity(EntityID id);
void MoveEntity(EntityID id, EntityID newParent);
void CopyEntity(XCEngine::Components::GameObject::ID id);
XCEngine::Components::GameObject::ID PasteEntity(XCEngine::Components::GameObject::ID parent = 0);
XCEngine::Components::GameObject::ID DuplicateEntity(XCEngine::Components::GameObject::ID id);
void MoveEntity(XCEngine::Components::GameObject::ID id, XCEngine::Components::GameObject::ID newParent);
void CreateDemoScene();
bool HasClipboardData() const { return m_clipboard.has_value(); }
XCEngine::Core::Event<EntityID> OnEntityCreated;
XCEngine::Core::Event<EntityID> OnEntityDeleted;
XCEngine::Core::Event<EntityID> OnEntityChanged;
XCEngine::Core::Event<XCEngine::Components::GameObject::ID> OnEntityCreated;
XCEngine::Core::Event<XCEngine::Components::GameObject::ID> OnEntityDeleted;
XCEngine::Core::Event<XCEngine::Components::GameObject::ID> OnEntityChanged;
XCEngine::Core::Event<> OnSceneChanged;
private:
SceneManager() = default;
EditorSceneManager() = default;
ClipboardData CopyEntityRecursive(const GameObject* entity);
EntityID PasteEntityRecursive(const ClipboardData& data, EntityID parent);
struct ClipboardData {
std::string name;
std::vector<std::unique_ptr<XCEngine::Components::Component>> components;
std::vector<ClipboardData> children;
};
EntityID m_nextEntityId = 1;
std::unordered_map<EntityID, GameObject> m_entities;
std::vector<EntityID> m_rootEntities;
ClipboardData CopyEntityRecursive(const XCEngine::Components::GameObject* entity);
XCEngine::Components::GameObject::ID PasteEntityRecursive(const ClipboardData& data, XCEngine::Components::GameObject::ID parent);
XCEngine::Components::Scene* m_scene = nullptr;
std::vector<XCEngine::Components::GameObject*> m_rootEntities;
std::optional<ClipboardData> m_clipboard;
};