docs: 修复 D3D12 后端 API 文档问题
- 修复 texture/dtor.md 和 enums/enums.md 的错误链接 - 重命名 texture/ctor.md → constructor.md, texture/dtor.md → destructor.md - 创建 command-list, fence, device, query-heap, sampler 的 constructor/destructor 文档 - 创建 D3D12Texture 缺失的 16 个方法文档 - 创建 D3D12CommandList 缺失的 12 个 internal 方法文档 - 补充 shader-resource-view 缺少的头文件和类型字段
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docs/api/rhi/d3d12/sampler/constructor.md
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# D3D12Sampler::D3D12Sampler
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构造函数,创建一个空的 D3D12Sampler 对象。
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```cpp
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D3D12Sampler();
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```
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## 参数
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无
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## 返回值
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无
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**线程安全:** 非线程安全
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**复杂度:** O(1)
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## 示例
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```cpp
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#include "XCEngine/RHI/D3D12/D3D12Sampler.h"
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D3D12Sampler sampler;
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// 需要调用 Initialize 进行初始化
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D3D12_SAMPLER_DESC desc = {};
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desc.Filter = D3D12_FILTER_MIN_MAG_MIP_LINEAR;
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sampler.Initialize(device, desc);
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```
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## 相关文档
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- [D3D12Sampler 总览](sampler.md)
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- [Initialize](initialize.md) - 初始化采样器
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- [Shutdown](shutdown.md) - 关闭采样器
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