docs: 修复 D3D12 后端 API 文档问题
- 修复 texture/dtor.md 和 enums/enums.md 的错误链接 - 重命名 texture/ctor.md → constructor.md, texture/dtor.md → destructor.md - 创建 command-list, fence, device, query-heap, sampler 的 constructor/destructor 文档 - 创建 D3D12Texture 缺失的 16 个方法文档 - 创建 D3D12CommandList 缺失的 12 个 internal 方法文档 - 补充 shader-resource-view 缺少的头文件和类型字段
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# D3D12CommandList::~D3D12CommandList
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析构函数,销毁 D3D12CommandList 对象。
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```cpp
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~D3D12CommandList() override;
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```
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## 参数
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无
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## 返回值
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无
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**线程安全:** 非线程安全,请在所有 GPU 操作完成后销毁对象
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**复杂度:** O(n) - 取决于资源释放时间
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## 示例
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```cpp
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#include "XCEngine/RHI/D3D12/D3D12CommandList.h"
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{
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D3D12CommandList commandList;
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commandList.Initialize(device, CommandQueueType::Direct);
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// ... 使用 commandList ...
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} // 超出作用域时自动调用析构函数
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```
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## 相关文档
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- [D3D12CommandList 总览](command-list.md)
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- [Shutdown](shutdown.md) - 关闭命令列表
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