test: close render object id coverage gaps

This commit is contained in:
2026-04-10 02:03:45 +08:00
parent 899442c64d
commit 131f46682b
3 changed files with 22 additions and 4 deletions

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@@ -29,6 +29,7 @@ using XCEngine::Rendering::BuildRenderCameraData;
using XCEngine::Rendering::CompareVisibleRenderItemsStable;
using XCEngine::Rendering::CollectRenderItemsForEntityIds;
using XCEngine::Rendering::ConvertRenderObjectIdToRuntimeObjectId;
using XCEngine::Rendering::IsValidRenderObjectId;
using XCEngine::Rendering::VisibleRenderItem;
using XCEngine::Rendering::kInvalidRenderObjectId;
using XCEngine::Resources::Mesh;
@@ -200,9 +201,10 @@ TEST_F(RenderSceneUtilityTest, CollectRenderItemsForEntityIdsFiltersInvalidTarge
ASSERT_EQ(renderables.size(), 1u);
EXPECT_EQ(renderables[0].gameObject, validObject);
EXPECT_EQ(renderables[0].meshRenderer, validObject->GetComponent<MeshRendererComponent>());
EXPECT_TRUE(renderables[0].hasSection);
EXPECT_TRUE(IsValidRenderObjectId(renderables[0].renderObjectId));
EXPECT_NE(renderables[0].renderObjectId, kInvalidRenderObjectId);
EXPECT_EQ(ConvertRenderObjectIdToRuntimeObjectId(renderables[0].renderObjectId), validObject->GetID());
EXPECT_TRUE(renderables[0].hasSection);
}
TEST_F(RenderSceneUtilityTest, CollectRenderItemsForEntityIdsExpandsMeshSections) {
@@ -221,6 +223,8 @@ TEST_F(RenderSceneUtilityTest, CollectRenderItemsForEntityIdsExpandsMeshSections
ASSERT_EQ(renderables.size(), 2u);
EXPECT_EQ(renderables[0].gameObject, object);
EXPECT_TRUE(IsValidRenderObjectId(renderables[0].renderObjectId));
EXPECT_EQ(renderables[0].renderObjectId, renderables[1].renderObjectId);
EXPECT_EQ(renderables[0].sectionIndex, 0u);
EXPECT_EQ(renderables[0].materialIndex, 0u);
EXPECT_EQ(renderables[1].sectionIndex, 1u);