chore: checkpoint workspace updates
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@@ -193,6 +193,9 @@ namespace Gameplay
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typeof(CommandBuffer);
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System.Type profilingSamplerType =
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typeof(ProfilingSampler);
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System.Type sceneRenderPhaseType =
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contextType.Assembly.GetType(
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"XCEngine.Rendering.SceneRenderPhase");
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System.Type contextItemType =
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typeof(ContextItem);
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System.Type contextContainerType =
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@@ -231,7 +234,6 @@ namespace Gameplay
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null,
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new System.Type[]
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{
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typeof(SceneRenderPhase),
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typeof(RendererListType)
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},
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null) != null;
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@@ -242,7 +244,6 @@ namespace Gameplay
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null,
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new System.Type[]
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{
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typeof(SceneRenderPhase),
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typeof(RendererListDesc)
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},
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null) != null;
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@@ -253,7 +254,6 @@ namespace Gameplay
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null,
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new System.Type[]
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{
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typeof(SceneRenderPhase),
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typeof(RendererListDesc),
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typeof(DrawingSettings)
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},
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@@ -513,8 +513,8 @@ namespace Gameplay
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BindingFlags.Instance |
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BindingFlags.Public) != null;
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HasSceneRenderPhaseType =
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contextType.Assembly.GetType(
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"XCEngine.Rendering.SceneRenderPhase") != null;
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sceneRenderPhaseType != null &&
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sceneRenderPhaseType.IsPublic;
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HasSceneRenderInjectionPointType =
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contextType.Assembly.GetType(
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"XCEngine.Rendering.SceneRenderInjectionPoint") != null;
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