chore: snapshot editor work and restore tests
Key points:\n- restore the tests tree removed by bc47e6e\n- capture current editor workspace, scene, and docs reshuffle changes\n- keep local cloud.nvdb resources ignored from this commit
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30
tests/editor/test_window_renderer_api.cpp
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30
tests/editor/test_window_renderer_api.cpp
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#include <gtest/gtest.h>
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#include "Platform/D3D12WindowRenderer.h"
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#include "Platform/D3D12WindowRendererImGuiInterop.h"
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#include <type_traits>
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namespace {
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using XCEngine::Editor::Platform::D3D12WindowRenderer;
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using XCEngine::Rendering::RenderSurface;
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TEST(D3D12WindowRendererApiTest, ExposesSurfaceAwareRenderCallbackAndAccessor) {
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using Callback = D3D12WindowRenderer::RenderCallback;
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static_assert(std::is_same_v<
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decltype(std::declval<D3D12WindowRenderer&>().GetCurrentRenderSurface()),
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const RenderSurface*>);
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static_assert(std::is_same_v<
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decltype(::XCEngine::Editor::Platform::RenderImGuiFrame(
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std::declval<D3D12WindowRenderer&>(),
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std::declval<::XCEngine::Editor::UI::ImGuiBackendBridge&>(),
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std::declval<const float*>(),
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std::declval<const Callback&>())),
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void>);
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SUCCEED();
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}
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} // namespace
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