chore: snapshot editor work and restore tests

Key points:\n- restore the tests tree removed by bc47e6e\n- capture current editor workspace, scene, and docs reshuffle changes\n- keep local cloud.nvdb resources ignored from this commit
This commit is contained in:
2026-04-25 22:11:47 +08:00
parent 9ab1beb2c4
commit 12b71a319f
911 changed files with 3518184 additions and 1823 deletions

View File

@@ -0,0 +1,30 @@
#include <gtest/gtest.h>
#include "Platform/D3D12WindowRenderer.h"
#include "Platform/D3D12WindowRendererImGuiInterop.h"
#include <type_traits>
namespace {
using XCEngine::Editor::Platform::D3D12WindowRenderer;
using XCEngine::Rendering::RenderSurface;
TEST(D3D12WindowRendererApiTest, ExposesSurfaceAwareRenderCallbackAndAccessor) {
using Callback = D3D12WindowRenderer::RenderCallback;
static_assert(std::is_same_v<
decltype(std::declval<D3D12WindowRenderer&>().GetCurrentRenderSurface()),
const RenderSurface*>);
static_assert(std::is_same_v<
decltype(::XCEngine::Editor::Platform::RenderImGuiFrame(
std::declval<D3D12WindowRenderer&>(),
std::declval<::XCEngine::Editor::UI::ImGuiBackendBridge&>(),
std::declval<const float*>(),
std::declval<const Callback&>())),
void>);
SUCCEED();
}
} // namespace