chore: snapshot editor work and restore tests

Key points:\n- restore the tests tree removed by bc47e6e\n- capture current editor workspace, scene, and docs reshuffle changes\n- keep local cloud.nvdb resources ignored from this commit
This commit is contained in:
2026-04-25 22:11:47 +08:00
parent 9ab1beb2c4
commit 12b71a319f
911 changed files with 3518184 additions and 1823 deletions

View File

@@ -0,0 +1,38 @@
#include <gtest/gtest.h>
#include "ComponentEditors/AudioListenerComponentEditor.h"
#include "ComponentEditors/AudioSourceComponentEditor.h"
#include "ComponentEditors/BoxColliderComponentEditor.h"
#include "ComponentEditors/CapsuleColliderComponentEditor.h"
#include "ComponentEditors/RigidbodyComponentEditor.h"
#include "ComponentEditors/SphereColliderComponentEditor.h"
namespace {
TEST(ComponentEditorRegistry_Test, AudioEditorsExposeExpectedTypeNames) {
XCEngine::Editor::AudioSourceComponentEditor sourceEditor;
XCEngine::Editor::AudioListenerComponentEditor listenerEditor;
EXPECT_STREQ(sourceEditor.GetComponentTypeName(), "AudioSource");
EXPECT_STREQ(listenerEditor.GetComponentTypeName(), "AudioListener");
EXPECT_STREQ(sourceEditor.GetDisplayName(), "Audio Source");
EXPECT_STREQ(listenerEditor.GetDisplayName(), "Audio Listener");
}
TEST(ComponentEditorRegistry_Test, PhysicsEditorsExposeExpectedTypeNames) {
XCEngine::Editor::RigidbodyComponentEditor rigidbodyEditor;
XCEngine::Editor::BoxColliderComponentEditor boxEditor;
XCEngine::Editor::SphereColliderComponentEditor sphereEditor;
XCEngine::Editor::CapsuleColliderComponentEditor capsuleEditor;
EXPECT_STREQ(rigidbodyEditor.GetComponentTypeName(), "Rigidbody");
EXPECT_STREQ(boxEditor.GetComponentTypeName(), "BoxCollider");
EXPECT_STREQ(sphereEditor.GetComponentTypeName(), "SphereCollider");
EXPECT_STREQ(capsuleEditor.GetComponentTypeName(), "CapsuleCollider");
EXPECT_STREQ(rigidbodyEditor.GetDisplayName(), "Rigidbody");
EXPECT_STREQ(boxEditor.GetDisplayName(), "Box Collider");
EXPECT_STREQ(sphereEditor.GetDisplayName(), "Sphere Collider");
EXPECT_STREQ(capsuleEditor.GetDisplayName(), "Capsule Collider");
}
} // namespace