chore: snapshot editor work and restore tests

Key points:\n- restore the tests tree removed by bc47e6e\n- capture current editor workspace, scene, and docs reshuffle changes\n- keep local cloud.nvdb resources ignored from this commit
This commit is contained in:
2026-04-25 22:11:47 +08:00
parent 9ab1beb2c4
commit 12b71a319f
911 changed files with 3518184 additions and 1823 deletions

View File

@@ -0,0 +1,63 @@
#include <gtest/gtest.h>
#include <XCEngine/Resources/Texture/Texture.h>
#include <XCEngine/Core/Asset/ResourceTypes.h>
#include <XCEngine/Core/Asset/ResourceManager.h>
using namespace XCEngine::Resources;
namespace {
TEST(Texture, DefaultConstructor) {
Texture texture;
EXPECT_EQ(texture.GetWidth(), 0u);
EXPECT_EQ(texture.GetHeight(), 0u);
EXPECT_EQ(texture.GetDepth(), 1u);
EXPECT_EQ(texture.GetMipLevels(), 1u);
EXPECT_EQ(texture.GetArraySize(), 1u);
EXPECT_EQ(texture.GetTextureType(), TextureType::Texture2D);
EXPECT_EQ(texture.GetFormat(), TextureFormat::RGBA8_UNORM);
EXPECT_EQ(texture.GetUsage(), TextureUsage::ShaderResource);
}
TEST(Texture, GetMemorySize) {
Texture texture;
EXPECT_EQ(texture.GetMemorySize(), 0u);
}
TEST(Texture, GetType) {
Texture texture;
EXPECT_EQ(texture.GetType(), ResourceType::Texture);
}
TEST(Texture, IsValid) {
Texture texture;
EXPECT_FALSE(texture.IsValid());
}
TEST(Texture, CreatePreservesExplicitTextureCubeArraySize) {
Texture texture;
const unsigned char pixels[6 * 4] = {
255, 255, 255, 255,
255, 255, 255, 255,
255, 255, 255, 255,
255, 255, 255, 255,
255, 255, 255, 255,
255, 255, 255, 255
};
ASSERT_TRUE(texture.Create(
1,
1,
1,
1,
TextureType::TextureCube,
TextureFormat::RGBA8_UNORM,
pixels,
sizeof(pixels),
6));
EXPECT_EQ(texture.GetTextureType(), TextureType::TextureCube);
EXPECT_EQ(texture.GetArraySize(), 6u);
EXPECT_EQ(texture.GetPixelDataSize(), sizeof(pixels));
}
} // namespace