chore: snapshot editor work and restore tests

Key points:\n- restore the tests tree removed by bc47e6e\n- capture current editor workspace, scene, and docs reshuffle changes\n- keep local cloud.nvdb resources ignored from this commit
This commit is contained in:
2026-04-25 22:11:47 +08:00
parent 9ab1beb2c4
commit 12b71a319f
911 changed files with 3518184 additions and 1823 deletions

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#include "fixtures/OpenGLTestFixture.h"
#include "XCEngine/RHI/OpenGL/OpenGLSampler.h"
using namespace XCEngine::RHI;
TEST_F(OpenGLTestFixture, Sampler_Initialize_Default) {
OpenGLSampler sampler;
OpenGLSamplerDesc desc;
bool result = sampler.Initialize(desc);
ASSERT_TRUE(result);
EXPECT_NE(sampler.GetID(), 0u);
sampler.Shutdown();
}
TEST_F(OpenGLTestFixture, Sampler_Initialize_Custom) {
OpenGLSampler sampler;
OpenGLSamplerDesc desc;
desc.minFilter = SamplerFilter::LinearMipmapLinear;
desc.magFilter = SamplerFilter::Linear;
desc.wrapS = SamplerWrapMode::Repeat;
desc.wrapT = SamplerWrapMode::Repeat;
desc.wrapR = SamplerWrapMode::ClampToEdge;
bool result = sampler.Initialize(desc);
ASSERT_TRUE(result);
EXPECT_NE(sampler.GetID(), 0u);
sampler.Shutdown();
}
TEST_F(OpenGLTestFixture, Sampler_Bind_Unbind) {
OpenGLSampler sampler;
OpenGLSamplerDesc desc;
sampler.Initialize(desc);
sampler.Bind(0);
GLint boundSampler = 0;
glGetIntegerv(GL_SAMPLER_BINDING, &boundSampler);
EXPECT_EQ(boundSampler, static_cast<GLint>(sampler.GetID()));
sampler.Unbind(0);
glGetIntegerv(GL_SAMPLER_BINDING, &boundSampler);
EXPECT_EQ(boundSampler, 0);
sampler.Shutdown();
}
TEST_F(OpenGLTestFixture, Sampler_GetID_ReturnsValid) {
OpenGLSampler sampler;
OpenGLSamplerDesc desc;
sampler.Initialize(desc);
EXPECT_NE(sampler.GetID(), 0u);
sampler.Shutdown();
}