chore: snapshot editor work and restore tests
Key points:\n- restore the tests tree removed by bc47e6e\n- capture current editor workspace, scene, and docs reshuffle changes\n- keep local cloud.nvdb resources ignored from this commit
This commit is contained in:
26
tests/RHI/D3D12/unit/test_command_list.cpp
Normal file
26
tests/RHI/D3D12/unit/test_command_list.cpp
Normal file
@@ -0,0 +1,26 @@
|
||||
#include "fixtures/D3D12TestFixture.h"
|
||||
#include "XCEngine/RHI/D3D12/D3D12Enums.h"
|
||||
|
||||
using namespace XCEngine::RHI;
|
||||
|
||||
TEST_F(D3D12TestFixture, CommandList_Close_Basic) {
|
||||
GetCommandList()->Reset();
|
||||
GetCommandList()->Close();
|
||||
}
|
||||
|
||||
TEST_F(D3D12TestFixture, CommandList_Get_Desc) {
|
||||
auto type = GetCommandList()->GetCommandList()->GetType();
|
||||
EXPECT_EQ(type, D3D12_COMMAND_LIST_TYPE_DIRECT);
|
||||
}
|
||||
|
||||
TEST_F(D3D12TestFixture, CommandList_Reset_AfterExecute_ReopensCommandList) {
|
||||
GetCommandList()->Close();
|
||||
|
||||
void* commandLists[] = { GetCommandList() };
|
||||
GetCommandQueue()->ExecuteCommandLists(1, commandLists);
|
||||
GetCommandQueue()->WaitForPreviousFrame();
|
||||
|
||||
GetCommandList()->Reset();
|
||||
|
||||
EXPECT_TRUE(SUCCEEDED(GetCommandList()->GetCommandList()->Close()));
|
||||
}
|
||||
Reference in New Issue
Block a user