refactor: route builtin object-id pass through shader assets
This commit is contained in:
@@ -32,6 +32,7 @@ TEST(ShaderLoader, CanLoad) {
|
||||
EXPECT_TRUE(loader.CanLoad("test.glsl"));
|
||||
EXPECT_TRUE(loader.CanLoad("test.hlsl"));
|
||||
EXPECT_TRUE(loader.CanLoad(GetBuiltinForwardLitShaderPath()));
|
||||
EXPECT_TRUE(loader.CanLoad(GetBuiltinObjectIdShaderPath()));
|
||||
EXPECT_FALSE(loader.CanLoad("test.txt"));
|
||||
EXPECT_FALSE(loader.CanLoad("test.png"));
|
||||
}
|
||||
@@ -100,6 +101,33 @@ TEST(ShaderLoader, LoadBuiltinForwardLitShaderBuildsBackendVariants) {
|
||||
delete shader;
|
||||
}
|
||||
|
||||
TEST(ShaderLoader, LoadBuiltinObjectIdShaderBuildsBackendVariants) {
|
||||
ShaderLoader loader;
|
||||
LoadResult result = loader.Load(GetBuiltinObjectIdShaderPath());
|
||||
ASSERT_TRUE(result);
|
||||
ASSERT_NE(result.resource, nullptr);
|
||||
|
||||
Shader* shader = static_cast<Shader*>(result.resource);
|
||||
ASSERT_NE(shader, nullptr);
|
||||
ASSERT_TRUE(shader->IsValid());
|
||||
|
||||
const ShaderPass* pass = shader->FindPass("ObjectId");
|
||||
ASSERT_NE(pass, nullptr);
|
||||
ASSERT_EQ(pass->variants.Size(), 6u);
|
||||
ASSERT_EQ(pass->tags.Size(), 1u);
|
||||
EXPECT_EQ(pass->tags[0].name, "LightMode");
|
||||
EXPECT_EQ(pass->tags[0].value, "ObjectId");
|
||||
|
||||
EXPECT_NE(shader->FindVariant("ObjectId", ShaderType::Vertex, ShaderBackend::D3D12), nullptr);
|
||||
EXPECT_NE(shader->FindVariant("ObjectId", ShaderType::Fragment, ShaderBackend::D3D12), nullptr);
|
||||
EXPECT_NE(shader->FindVariant("ObjectId", ShaderType::Vertex, ShaderBackend::OpenGL), nullptr);
|
||||
EXPECT_NE(shader->FindVariant("ObjectId", ShaderType::Fragment, ShaderBackend::OpenGL), nullptr);
|
||||
EXPECT_NE(shader->FindVariant("ObjectId", ShaderType::Vertex, ShaderBackend::Vulkan), nullptr);
|
||||
EXPECT_NE(shader->FindVariant("ObjectId", ShaderType::Fragment, ShaderBackend::Vulkan), nullptr);
|
||||
|
||||
delete shader;
|
||||
}
|
||||
|
||||
TEST(ShaderLoader, ResourceManagerLazilyLoadsBuiltinForwardLitShader) {
|
||||
ResourceManager& manager = ResourceManager::Get();
|
||||
manager.Shutdown();
|
||||
@@ -109,6 +137,10 @@ TEST(ShaderLoader, ResourceManagerLazilyLoadsBuiltinForwardLitShader) {
|
||||
ASSERT_TRUE(shaderHandle.IsValid());
|
||||
ASSERT_NE(shaderHandle->FindPass("ForwardLit"), nullptr);
|
||||
|
||||
ResourceHandle<Shader> objectIdShaderHandle = manager.Load<Shader>(GetBuiltinObjectIdShaderPath());
|
||||
ASSERT_TRUE(objectIdShaderHandle.IsValid());
|
||||
ASSERT_NE(objectIdShaderHandle->FindPass("ObjectId"), nullptr);
|
||||
|
||||
manager.Shutdown();
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user