refactor: route builtin object-id pass through shader assets
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@@ -1,10 +1,12 @@
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#include <gtest/gtest.h>
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#include <XCEngine/Rendering/Passes/BuiltinObjectIdPass.h>
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#include <XCEngine/Rendering/Pipelines/BuiltinForwardPipeline.h>
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#include <XCEngine/Resources/Mesh/Mesh.h>
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#include <XCEngine/RHI/RHIEnums.h>
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using namespace XCEngine::Rendering::Pipelines;
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using namespace XCEngine::Rendering::Passes;
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using namespace XCEngine::Resources;
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using namespace XCEngine::RHI;
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@@ -34,3 +36,16 @@ TEST(BuiltinForwardPipeline_Test, UsesFloat3PositionInputLayoutForStaticMeshVert
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EXPECT_EQ(texcoord.inputSlot, 0u);
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EXPECT_EQ(texcoord.alignedByteOffset, static_cast<uint32_t>(offsetof(StaticMeshVertex, uv0)));
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}
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TEST(BuiltinObjectIdPass_Test, UsesFloat3PositionInputLayoutForStaticMeshVertices) {
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const InputLayoutDesc inputLayout = BuiltinObjectIdPass::BuildInputLayout();
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ASSERT_EQ(inputLayout.elements.size(), 1u);
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const InputElementDesc& position = inputLayout.elements[0];
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EXPECT_EQ(position.semanticName, "POSITION");
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EXPECT_EQ(position.semanticIndex, 0u);
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EXPECT_EQ(position.format, static_cast<uint32_t>(Format::R32G32B32_Float));
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EXPECT_EQ(position.inputSlot, 0u);
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EXPECT_EQ(position.alignedByteOffset, static_cast<uint32_t>(offsetof(StaticMeshVertex, position)));
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}
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