Add OpenGL quad integration test with texture mapping
- Add tests/RHI/OpenGL/integration/quad/ with main.cpp, CMakeLists.txt - Add GLSL shaders (quad.vert, quad.frag) for textured quad rendering - Use OpenGLVertexArray, OpenGLBuffer, OpenGLShader, OpenGLPipelineState - Add OpenGLTexture::LoadFromFile for texture loading (earth.png) - Add OpenGLSampler for texture sampling configuration - Disable depth test for 2D quad rendering - GT.ppm generated from OpenGL rendering output (0% diff on re-run)
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tests/RHI/OpenGL/integration/quad/Res/Shader/quad.vert
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tests/RHI/OpenGL/integration/quad/Res/Shader/quad.vert
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#version 460
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layout(location = 0) in vec4 aPosition;
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layout(location = 1) in vec2 aTexcoord;
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out vec2 vTexcoord;
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void main() {
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gl_Position = aPosition;
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vTexcoord = aTexcoord;
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}
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