Add OpenGL quad integration test with texture mapping

- Add tests/RHI/OpenGL/integration/quad/ with main.cpp, CMakeLists.txt
- Add GLSL shaders (quad.vert, quad.frag) for textured quad rendering
- Use OpenGLVertexArray, OpenGLBuffer, OpenGLShader, OpenGLPipelineState
- Add OpenGLTexture::LoadFromFile for texture loading (earth.png)
- Add OpenGLSampler for texture sampling configuration
- Disable depth test for 2D quad rendering
- GT.ppm generated from OpenGL rendering output (0% diff on re-run)
This commit is contained in:
2026-03-22 03:03:14 +08:00
parent f8e7edd2c1
commit 11919aad2f
7 changed files with 309 additions and 0 deletions

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