Add builtin GaussianSplat forward pass baseline
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@@ -36,6 +36,7 @@ constexpr const char* kBuiltinObjectIdOutlineShaderPath = "builtin://shaders/obj
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constexpr const char* kBuiltinSelectionMaskShaderPath = "builtin://shaders/selection-mask";
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constexpr const char* kBuiltinSelectionOutlineShaderPath = "builtin://shaders/selection-outline";
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constexpr const char* kBuiltinSkyboxShaderPath = "builtin://shaders/skybox";
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constexpr const char* kBuiltinGaussianSplatShaderPath = "builtin://shaders/gaussian-splat";
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constexpr const char* kBuiltinVolumetricShaderPath = "builtin://shaders/volumetric";
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constexpr const char* kBuiltinColorScalePostProcessShaderPath =
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"builtin://shaders/color-scale-post-process";
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@@ -68,6 +69,8 @@ constexpr const char* kBuiltinSelectionOutlineShaderAssetRelativePath =
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"engine/assets/builtin/shaders/selection-outline.shader";
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constexpr const char* kBuiltinSkyboxShaderAssetRelativePath =
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"engine/assets/builtin/shaders/skybox.shader";
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constexpr const char* kBuiltinGaussianSplatShaderAssetRelativePath =
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"engine/assets/builtin/shaders/gaussian-splat.shader";
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constexpr const char* kBuiltinVolumetricShaderAssetRelativePath =
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"engine/assets/builtin/shaders/volumetric.shader";
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constexpr const char* kBuiltinColorScalePostProcessShaderAssetRelativePath =
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@@ -164,6 +167,9 @@ const char* GetBuiltinShaderAssetRelativePath(const Containers::String& builtinS
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if (builtinShaderPath == Containers::String(kBuiltinSkyboxShaderPath)) {
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return kBuiltinSkyboxShaderAssetRelativePath;
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}
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if (builtinShaderPath == Containers::String(kBuiltinGaussianSplatShaderPath)) {
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return kBuiltinGaussianSplatShaderAssetRelativePath;
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}
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if (builtinShaderPath == Containers::String(kBuiltinVolumetricShaderPath)) {
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return kBuiltinVolumetricShaderAssetRelativePath;
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}
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@@ -734,6 +740,10 @@ Shader* BuildBuiltinSkyboxShader(const Containers::String& path) {
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return TryLoadBuiltinShaderFromAsset(path);
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}
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Shader* BuildBuiltinGaussianSplatShader(const Containers::String& path) {
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return TryLoadBuiltinShaderFromAsset(path);
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}
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Shader* BuildBuiltinVolumetricShader(const Containers::String& path) {
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return TryLoadBuiltinShaderFromAsset(path);
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}
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@@ -852,6 +862,10 @@ bool TryGetBuiltinShaderPathByShaderName(
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outPath = GetBuiltinSkyboxShaderPath();
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return true;
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}
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if (shaderName == "Builtin Gaussian Splat") {
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outPath = GetBuiltinGaussianSplatShaderPath();
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return true;
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}
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if (shaderName == "Builtin Volumetric") {
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outPath = GetBuiltinVolumetricShaderPath();
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return true;
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@@ -939,6 +953,10 @@ Containers::String GetBuiltinSkyboxShaderPath() {
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return Containers::String(kBuiltinSkyboxShaderPath);
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}
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Containers::String GetBuiltinGaussianSplatShaderPath() {
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return Containers::String(kBuiltinGaussianSplatShaderPath);
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}
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Containers::String GetBuiltinVolumetricShaderPath() {
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return Containers::String(kBuiltinVolumetricShaderPath);
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}
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@@ -1057,6 +1075,8 @@ LoadResult CreateBuiltinShaderResource(const Containers::String& path) {
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shader = BuildBuiltinSelectionOutlineShader(path);
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} else if (path == GetBuiltinSkyboxShaderPath()) {
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shader = BuildBuiltinSkyboxShader(path);
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} else if (path == GetBuiltinGaussianSplatShaderPath()) {
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shader = BuildBuiltinGaussianSplatShader(path);
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} else if (path == GetBuiltinVolumetricShaderPath()) {
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shader = BuildBuiltinVolumetricShader(path);
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} else if (path == GetBuiltinColorScalePostProcessShaderPath()) {
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