feat: add camera culling masks
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@@ -4,6 +4,8 @@
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#include <XCEngine/Scene/Scene.h>
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#include <XCEngine/Core/Math/Vector3.h>
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#include <sstream>
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using namespace XCEngine::Components;
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using namespace XCEngine::Math;
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@@ -64,6 +66,20 @@ TEST(GameObject_Test, NamedConstructor) {
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EXPECT_EQ(go.GetName(), "TestObject");
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}
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TEST(GameObject_Test, Layer_GetSetAndSerializeRoundTrip) {
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GameObject source("LayeredObject");
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source.SetLayer(7);
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std::stringstream stream;
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source.Serialize(stream);
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GameObject target;
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target.Deserialize(stream);
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EXPECT_EQ(source.GetLayer(), 7u);
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EXPECT_EQ(target.GetLayer(), 7u);
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}
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TEST(GameObject_Test, AddComponent_Single) {
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GameObject go;
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