feat: add camera culling masks
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@@ -19,6 +19,7 @@ TEST(CameraComponent_Test, DefaultValues) {
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EXPECT_FLOAT_EQ(camera.GetFarClipPlane(), 1000.0f);
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EXPECT_TRUE(camera.IsPrimary());
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EXPECT_EQ(camera.GetClearMode(), CameraClearMode::Auto);
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EXPECT_EQ(camera.GetCullingMask(), 0xFFFFFFFFu);
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}
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TEST(CameraComponent_Test, SetterClamping) {
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@@ -38,6 +39,7 @@ TEST(CameraComponent_Test, SetterClamping) {
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TEST(CameraComponent_Test, SerializeRoundTripPreservesClearMode) {
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CameraComponent source;
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source.SetClearMode(CameraClearMode::DepthOnly);
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source.SetCullingMask(0x0000000Fu);
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std::stringstream stream;
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source.Serialize(stream);
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@@ -46,6 +48,7 @@ TEST(CameraComponent_Test, SerializeRoundTripPreservesClearMode) {
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target.Deserialize(stream);
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EXPECT_EQ(target.GetClearMode(), CameraClearMode::DepthOnly);
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EXPECT_EQ(target.GetCullingMask(), 0x0000000Fu);
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}
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TEST(LightComponent_Test, DefaultValues) {
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