refactor(new_editor): unify d3d12 text run caching
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@@ -114,6 +114,7 @@ private:
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float m_frameStatsDisplayAccumulatorSeconds = 0.0f;
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float m_displayFps = 0.0f;
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float m_displayFrameTimeMs = 0.0f;
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float m_dpiScale = 1.0f;
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std::string m_frameRateText = {};
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bool m_ready = false;
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};
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