Carry backing resource in UI texture handles
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@@ -229,6 +229,8 @@ inline bool CreateViewportTextureDescriptor(
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targets.textureHandle.width = targets.width;
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targets.textureHandle.height = targets.height;
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targets.textureHandle.kind = ::XCEngine::UI::UITextureHandleKind::ShaderResourceView;
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targets.textureHandle.resourceHandle =
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reinterpret_cast<std::uintptr_t>(targets.colorTexture);
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return true;
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}
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