Add scene viewport move gizmo workflow

This commit is contained in:
2026-03-29 16:18:13 +08:00
parent 2651bad080
commit 0ea1cb29e6
11 changed files with 749 additions and 13 deletions

View File

@@ -48,9 +48,11 @@ bool IsPowerOfTenSpacing(float value) {
} // namespace
using XCEngine::Editor::BuildSceneGridParameters;
using XCEngine::Editor::BuildSceneViewportAxisDragPlaneNormal;
using XCEngine::Editor::SceneViewportCameraController;
using XCEngine::Editor::BuildSceneViewportProjectionMatrix;
using XCEngine::Editor::BuildSceneViewportViewMatrix;
using XCEngine::Editor::ProjectSceneViewportWorldPoint;
using XCEngine::Editor::SceneGridParameters;
using XCEngine::Editor::SceneViewportOverlayData;
using XCEngine::Components::GameObject;
@@ -219,3 +221,34 @@ TEST(SceneViewportOverlayRenderer_Test, ViewMatrixMatchesSceneCameraTransformCon
cameraObject.GetTransform()->GetWorldToLocalMatrix(),
1e-3f));
}
TEST(SceneViewportOverlayRenderer_Test, ProjectSceneViewportWorldPointMapsOriginToViewportCenter) {
SceneViewportOverlayData overlay = {};
overlay.valid = true;
overlay.cameraPosition = Vector3(0.0f, 0.0f, -5.0f);
overlay.cameraForward = Vector3::Forward();
overlay.cameraRight = Vector3::Right();
overlay.cameraUp = Vector3::Up();
overlay.verticalFovDegrees = 60.0f;
overlay.nearClipPlane = 0.03f;
overlay.farClipPlane = 2000.0f;
const auto projected = ProjectSceneViewportWorldPoint(overlay, 800.0f, 600.0f, Vector3::Zero());
EXPECT_TRUE(projected.visible);
EXPECT_NEAR(projected.screenPosition.x, 400.0f, 1e-3f);
EXPECT_NEAR(projected.screenPosition.y, 300.0f, 1e-3f);
}
TEST(SceneViewportOverlayRenderer_Test, BuildSceneViewportAxisDragPlaneNormalFallsBackWhenForwardAlignsWithAxis) {
SceneViewportOverlayData overlay = {};
overlay.valid = true;
overlay.cameraForward = Vector3::Right();
overlay.cameraRight = Vector3::Back();
overlay.cameraUp = Vector3::Up();
Vector3 planeNormal = Vector3::Zero();
ASSERT_TRUE(BuildSceneViewportAxisDragPlaneNormal(overlay, Vector3::Right(), planeNormal));
EXPECT_NEAR(Vector3::Dot(planeNormal, Vector3::Right()), 0.0f, 1e-4f);
EXPECT_GT(planeNormal.SqrMagnitude(), 0.5f);
}