Add scene viewport move gizmo workflow
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96
tests/editor/test_scene_viewport_move_gizmo.cpp
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96
tests/editor/test_scene_viewport_move_gizmo.cpp
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#include <gtest/gtest.h>
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#include "Core/EditorContext.h"
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#include "Managers/SceneManager.h"
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#include "Viewport/SceneViewportMoveGizmo.h"
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namespace XCEngine::Editor {
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namespace {
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class SceneViewportMoveGizmoTest : public ::testing::Test {
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protected:
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void SetUp() override {
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m_context.GetSceneManager().NewScene("Move Gizmo Test Scene");
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}
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static SceneViewportOverlayData MakeOverlay() {
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SceneViewportOverlayData overlay = {};
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overlay.valid = true;
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overlay.cameraPosition = Math::Vector3(0.0f, 0.0f, -5.0f);
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overlay.cameraForward = Math::Vector3::Forward();
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overlay.cameraRight = Math::Vector3::Right();
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overlay.cameraUp = Math::Vector3::Up();
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overlay.verticalFovDegrees = 60.0f;
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overlay.nearClipPlane = 0.03f;
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overlay.farClipPlane = 2000.0f;
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return overlay;
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}
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static SceneViewportMoveGizmoContext MakeContext(
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Components::GameObject* selectedObject,
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const Math::Vector2& mousePosition) {
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SceneViewportMoveGizmoContext context = {};
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context.overlay = MakeOverlay();
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context.viewportSize = Math::Vector2(800.0f, 600.0f);
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context.mousePosition = mousePosition;
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context.selectedObject = selectedObject;
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return context;
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}
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SceneManager& GetSceneManager() {
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return dynamic_cast<SceneManager&>(m_context.GetSceneManager());
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}
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EditorContext m_context;
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};
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TEST_F(SceneViewportMoveGizmoTest, UpdateHighlightsXAxisWhenMouseIsNearXAxisHandle) {
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Components::GameObject* target = GetSceneManager().CreateEntity("Target");
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ASSERT_NE(target, nullptr);
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m_context.GetSelectionManager().SetSelectedEntity(target->GetID());
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SceneViewportMoveGizmo gizmo;
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gizmo.Update(MakeContext(target, Math::Vector2(436.0f, 300.0f)));
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ASSERT_TRUE(gizmo.GetDrawData().visible);
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EXPECT_TRUE(gizmo.IsHoveringHandle());
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EXPECT_TRUE(gizmo.GetDrawData().handles[0].hovered);
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EXPECT_FALSE(gizmo.GetDrawData().handles[1].hovered);
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EXPECT_FALSE(gizmo.GetDrawData().handles[2].hovered);
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}
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TEST_F(SceneViewportMoveGizmoTest, DraggingXAxisOnlyChangesWorldXAndCreatesUndoStep) {
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Components::GameObject* target = GetSceneManager().CreateEntity("Target");
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ASSERT_NE(target, nullptr);
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const uint64_t targetId = target->GetID();
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m_context.GetSelectionManager().SetSelectedEntity(target->GetID());
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SceneViewportMoveGizmo gizmo;
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const auto startContext = MakeContext(target, Math::Vector2(436.0f, 300.0f));
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gizmo.Update(startContext);
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ASSERT_TRUE(gizmo.TryBeginDrag(startContext, m_context.GetUndoManager()));
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ASSERT_TRUE(gizmo.IsActive());
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const auto dragContext = MakeContext(target, Math::Vector2(500.0f, 300.0f));
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gizmo.Update(dragContext);
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gizmo.UpdateDrag(dragContext);
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gizmo.EndDrag(m_context.GetUndoManager());
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const Math::Vector3 movedPosition = target->GetTransform()->GetPosition();
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EXPECT_GT(movedPosition.x, 0.05f);
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EXPECT_NEAR(movedPosition.y, 0.0f, 1e-4f);
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EXPECT_NEAR(movedPosition.z, 0.0f, 1e-4f);
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EXPECT_TRUE(m_context.GetUndoManager().CanUndo());
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m_context.GetUndoManager().Undo();
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Components::GameObject* restoredTarget = GetSceneManager().GetEntity(targetId);
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ASSERT_NE(restoredTarget, nullptr);
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const Math::Vector3 restoredPosition = restoredTarget->GetTransform()->GetPosition();
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EXPECT_NEAR(restoredPosition.x, 0.0f, 1e-4f);
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EXPECT_NEAR(restoredPosition.y, 0.0f, 1e-4f);
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EXPECT_NEAR(restoredPosition.z, 0.0f, 1e-4f);
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}
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} // namespace
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} // namespace XCEngine::Editor
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