Add scene viewport move gizmo workflow

This commit is contained in:
2026-03-29 16:18:13 +08:00
parent 2651bad080
commit 0ea1cb29e6
11 changed files with 749 additions and 13 deletions

View File

@@ -10,6 +10,18 @@ Math::Matrix4x4 BuildOverlayViewMatrix(const SceneViewportOverlayData& overlay)
return BuildSceneViewportViewMatrix(overlay);
}
ImU32 ToImGuiColor(const Math::Color& color) {
const auto toChannel = [](float value) -> int {
return static_cast<int>(std::clamp(value, 0.0f, 1.0f) * 255.0f + 0.5f);
};
return IM_COL32(
toChannel(color.r),
toChannel(color.g),
toChannel(color.b),
toChannel(color.a));
}
void DrawAxisLabel(ImDrawList* drawList, const ImVec2& position, const char* label, ImU32 color) {
if (drawList == nullptr || label == nullptr) {
return;
@@ -61,6 +73,31 @@ void DrawSceneAxisWidget(
}
}
void DrawSceneMoveGizmo(
ImDrawList* drawList,
const SceneViewportMoveGizmoDrawData& moveGizmo) {
if (drawList == nullptr || !moveGizmo.visible) {
return;
}
const ImVec2 pivot(moveGizmo.pivot.x, moveGizmo.pivot.y);
drawList->AddCircleFilled(pivot, moveGizmo.pivotRadius + 1.0f, IM_COL32(20, 22, 24, 220), 20);
drawList->AddCircle(pivot, moveGizmo.pivotRadius + 1.0f, IM_COL32(255, 255, 255, 48), 20, 1.0f);
for (const SceneViewportMoveGizmoHandleDrawData& handle : moveGizmo.handles) {
if (!handle.visible) {
continue;
}
const ImU32 color = ToImGuiColor(handle.color);
const float thickness = handle.active ? 4.0f : (handle.hovered ? 3.0f : 2.0f);
const ImVec2 start(handle.start.x, handle.start.y);
const ImVec2 end(handle.end.x, handle.end.y);
drawList->AddLine(start, end, color, thickness);
drawList->AddCircleFilled(end, handle.active ? 6.5f : 5.5f, color, 20);
}
}
} // namespace
void DrawSceneViewportOverlay(
@@ -68,13 +105,19 @@ void DrawSceneViewportOverlay(
const SceneViewportOverlayData& overlay,
const ImVec2& viewportMin,
const ImVec2& viewportMax,
const ImVec2& viewportSize) {
if (drawList == nullptr || !overlay.valid || viewportSize.x <= 1.0f || viewportSize.y <= 1.0f) {
const ImVec2& viewportSize,
const SceneViewportMoveGizmoDrawData* moveGizmo) {
if (drawList == nullptr || viewportSize.x <= 1.0f || viewportSize.y <= 1.0f) {
return;
}
drawList->PushClipRect(viewportMin, viewportMax, true);
DrawSceneAxisWidget(drawList, overlay, viewportMin, viewportMax);
if (overlay.valid) {
DrawSceneAxisWidget(drawList, overlay, viewportMin, viewportMax);
}
if (moveGizmo != nullptr) {
DrawSceneMoveGizmo(drawList, *moveGizmo);
}
drawList->PopClipRect();
}