refactor(RHI): remove void* from CommandList interfaces and fix OpenGL MRT bug

- Remove void* parameters from RHICommandList abstract interface
- TransitionBarrier, SetVertexBuffer, SetIndexBuffer, SetRenderTargets,
  ClearRenderTarget, ClearDepthStencil, CopyResource now use RHIResourceView*
- SetPipelineState now uses RHIPipelineState* instead of void*
- Simplified SetVertexBuffer to 3 params, SetIndexBuffer to 2 params
- Add internal D3D12 APIs for native type support (low-level escape hatch)
- Fix OpenGL SetRenderTargets to call glDrawBuffers for MRT support
- Update tests to match new interface signatures

All 289 RHI tests pass (158 unit + 64 OpenGL backend + 58 D3D12 backend + 8 integration + 1 disabled)
This commit is contained in:
2026-03-24 17:20:51 +08:00
parent ac5c98584a
commit 0dde7234b7
10 changed files with 132 additions and 173 deletions

View File

@@ -468,11 +468,28 @@ D3D12DescriptorHeap* D3D12Device::CreateDescriptorHeap(const DescriptorHeapDesc&
}
D3D12QueryHeap* D3D12Device::CreateQueryHeap(const QueryHeapDesc& desc) {
return nullptr;
auto* queryHeap = new D3D12QueryHeap();
if (!queryHeap->Initialize(m_device.Get(), static_cast<QueryType>(desc.queryType), desc.count)) {
delete queryHeap;
return nullptr;
}
return queryHeap;
}
D3D12RootSignature* D3D12Device::CreateRootSignature(const RootSignatureDesc& desc) {
return nullptr;
auto* rootSig = new D3D12RootSignature();
D3D12_ROOT_SIGNATURE_DESC rootSigDesc = {};
rootSigDesc.NumParameters = 0;
rootSigDesc.NumStaticSamplers = 0;
rootSigDesc.Flags = D3D12_ROOT_SIGNATURE_FLAG_ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT;
if (!rootSig->Initialize(m_device.Get(), rootSigDesc)) {
delete rootSig;
return nullptr;
}
return rootSig;
}
D3D12CommandQueue* D3D12Device::CreateCommandQueueImpl(const CommandQueueDesc& desc) {