refactor(srp): align renderer api with unity contexts
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@@ -23,7 +23,7 @@ namespace XCEngine.Rendering.Renderer
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}
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internal void ConfigureCameraRenderRequestInstance(
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RendererCameraRequestContext context)
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ScriptableRenderPipelineCameraRequestContext context)
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{
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ConfigureCameraRenderRequest(context);
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@@ -72,7 +72,7 @@ namespace XCEngine.Rendering.Renderer
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}
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protected virtual void ConfigureCameraRenderRequest(
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RendererCameraRequestContext context)
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ScriptableRenderPipelineCameraRequestContext context)
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{
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}
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