refactor(srp): align renderer api with unity contexts
This commit is contained in:
@@ -81,8 +81,6 @@ namespace XCEngine.Rendering.Renderer
|
||||
|
||||
RenderingData renderingData =
|
||||
new RenderingData(context);
|
||||
RendererRecordingContext recordingContext =
|
||||
new RendererRecordingContext(context);
|
||||
BuildPassQueue(renderingData);
|
||||
|
||||
bool recordedAnyPass = false;
|
||||
@@ -96,7 +94,7 @@ namespace XCEngine.Rendering.Renderer
|
||||
}
|
||||
|
||||
if (!renderPass.Record(
|
||||
recordingContext,
|
||||
context,
|
||||
renderingData))
|
||||
{
|
||||
return false;
|
||||
|
||||
Reference in New Issue
Block a user