refactor(srp): align renderer api with unity contexts
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@@ -8,7 +8,7 @@ namespace XCEngine.Rendering.FirstParty
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: ScriptableRendererFeature
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{
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public override void ConfigureCameraRenderRequest(
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RendererCameraRequestContext context)
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ScriptableRenderPipelineCameraRequestContext context)
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{
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if (context != null &&
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context.hasDirectionalShadow)
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