refactor(srp): align renderer api with unity contexts

This commit is contained in:
2026-04-19 13:05:57 +08:00
parent fe7e6dddf3
commit 0cea7b80e8
16 changed files with 59 additions and 230 deletions

View File

@@ -21,12 +21,12 @@ namespace XCEngine.Rendering
.Rendering_ScriptableRenderPipelineCameraRequestContext_GetRenderedRequestCount(
m_nativeHandle);
internal bool hasDirectionalShadow =>
public bool hasDirectionalShadow =>
InternalCalls
.Rendering_ScriptableRenderPipelineCameraRequestContext_GetHasDirectionalShadow(
m_nativeHandle);
internal void ClearDirectionalShadow()
public void ClearDirectionalShadow()
{
InternalCalls
.Rendering_ScriptableRenderPipelineCameraRequestContext_ClearDirectionalShadow(