Rendering: formalize render-pass graph contract
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@@ -2,9 +2,9 @@
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#include "Core/Asset/ResourceManager.h"
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#include "RHI/RHICommandList.h"
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#include <XCEngine/Rendering/RenderPassGraphContract.h>
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#include "Rendering/FrameData/RendererListUtils.h"
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#include "Rendering/Internal/RenderSurfacePipelineUtils.h"
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#include "Rendering/Internal/RenderPassGraphUtils.h"
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#include "Rendering/Extraction/RenderSceneExtractor.h"
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#include "Rendering/RenderSurface.h"
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#include "Resources/Mesh/Mesh.h"
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@@ -64,7 +64,7 @@ bool BuiltinObjectIdPass::SupportsRenderGraph() const {
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bool BuiltinObjectIdPass::RecordRenderGraph(
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const RenderPassRenderGraphContext& context) {
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return Internal::RecordRasterRenderPass(
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return RecordRasterRenderPass(
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*this,
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context,
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{
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