Add OpenGLPipelineState and integrate into main.cpp
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@@ -131,11 +131,13 @@ add_library(XCEngine STATIC
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include/XCEngine/RHI/OpenGL/OpenGLBuffer.h
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include/XCEngine/RHI/OpenGL/OpenGLVertexArray.h
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include/XCEngine/RHI/OpenGL/OpenGLTexture.h
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include/XCEngine/RHI/OpenGL/OpenGLPipelineState.h
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src/RHI/OpenGL/OpenGLDevice.cpp
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src/RHI/OpenGL/OpenGLShader.cpp
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src/RHI/OpenGL/OpenGLBuffer.cpp
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src/RHI/OpenGL/OpenGLVertexArray.cpp
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src/RHI/OpenGL/OpenGLTexture.cpp
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src/RHI/OpenGL/OpenGLPipelineState.cpp
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)
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target_include_directories(XCEngine PUBLIC
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