refactor(srp): remove native directional shadow planning policy seam

This commit is contained in:
2026-04-21 18:19:27 +08:00
parent f75164a4fa
commit 0a4c782122
8 changed files with 117 additions and 266 deletions

View File

@@ -133,7 +133,6 @@ struct ManagedCameraRenderRequestContextState {
size_t renderedRequestCount = 0u;
Rendering::DirectionalShadowPlanningSettings
directionalShadowPlanningSettings = {};
bool directionalShadowPlanningSettingsDirty = false;
bool suppressDirectionalShadow = false;
};
@@ -1505,8 +1504,6 @@ public:
bool UsesNativeCameraFramePlanBaseline() const override;
bool UsesNativeCameraFramePlanBaseline(
int32_t rendererIndex) const override;
std::string GetDirectionalShadowPlanningPolicyAssetKey() const
override;
std::string GetCameraFrameStandalonePassAssetKey(
Rendering::CameraFrameStage stage) const override;
std::string GetCameraFrameStandalonePassAssetKey(
@@ -1554,8 +1551,6 @@ private:
MonoObject* assetObject) const;
MonoMethod* ResolveConfigureDirectionalShadowExecutionStateMethod(
MonoObject* assetObject) const;
MonoMethod* ResolveGetDirectionalShadowPlanningPolicyAssetKeyMethod(
MonoObject* assetObject) const;
MonoMethod* ResolveGetCameraFrameStandalonePassAssetKeyMethod(
MonoObject* assetObject) const;
MonoMethod*
@@ -1586,8 +1581,6 @@ private:
nullptr;
mutable MonoMethod*
m_configureDirectionalShadowExecutionStateMethod = nullptr;
mutable MonoMethod*
m_getDirectionalShadowPlanningPolicyAssetKeyMethod = nullptr;
mutable MonoMethod* m_getCameraFrameStandalonePassAssetKeyMethod =
nullptr;
mutable MonoMethod*
@@ -2006,6 +1999,12 @@ void MonoManagedRenderPipelineAssetRuntime::ConfigureCameraRenderRequest(
const Rendering::DirectionalShadowPlanningSettings&
directionalShadowSettings) const {
if (!EnsureManagedAsset()) {
request.directionalShadow = {};
Rendering::ApplyDefaultRenderPipelineAssetCameraRenderRequestPolicy(
request,
renderedBaseCameraCount,
renderedRequestCount,
directionalShadowSettings);
return;
}
@@ -2013,6 +2012,12 @@ void MonoManagedRenderPipelineAssetRuntime::ConfigureCameraRenderRequest(
MonoMethod* const method =
ResolveConfigureCameraRenderRequestMethod(assetObject);
if (assetObject == nullptr || method == nullptr) {
request.directionalShadow = {};
Rendering::ApplyDefaultRenderPipelineAssetCameraRenderRequestPolicy(
request,
renderedBaseCameraCount,
renderedRequestCount,
directionalShadowSettings);
return;
}
@@ -2032,6 +2037,12 @@ void MonoManagedRenderPipelineAssetRuntime::ConfigureCameraRenderRequest(
if (requestContextObject == nullptr) {
UnregisterManagedCameraRenderRequestContextState(
requestContextHandle);
request.directionalShadow = {};
Rendering::ApplyDefaultRenderPipelineAssetCameraRenderRequestPolicy(
request,
renderedBaseCameraCount,
renderedRequestCount,
directionalShadowSettings);
return;
}
@@ -2041,30 +2052,14 @@ void MonoManagedRenderPipelineAssetRuntime::ConfigureCameraRenderRequest(
method,
args,
nullptr);
const std::string directionalShadowPlanningPolicyAssetKey =
GetDirectionalShadowPlanningPolicyAssetKey();
request.directionalShadow = {};
if (requestContextState.suppressDirectionalShadow) {
request.directionalShadow = {};
} else if (requestContextState.directionalShadowPlanningSettingsDirty) {
request.directionalShadow = {};
if (directionalShadowPlanningPolicyAssetKey.empty()) {
Rendering::ApplyDefaultRenderPipelineAssetCameraRenderRequestPolicy(
request,
renderedBaseCameraCount,
renderedRequestCount,
requestContextState.directionalShadowPlanningSettings);
} else if (!Rendering::Internal::ApplyDirectionalShadowPlanningPolicyByKey(
directionalShadowPlanningPolicyAssetKey,
request,
renderedBaseCameraCount,
renderedRequestCount,
requestContextState.directionalShadowPlanningSettings)) {
Debug::Logger::Get().Error(
Debug::LogCategory::Rendering,
Containers::String(
"MonoManagedRenderPipelineAssetRuntime failed to resolve directional shadow planning policy asset key: ") +
directionalShadowPlanningPolicyAssetKey.c_str());
}
} else {
Rendering::ApplyDefaultRenderPipelineAssetCameraRenderRequestPolicy(
request,
renderedBaseCameraCount,
renderedRequestCount,
requestContextState.directionalShadowPlanningSettings);
}
UnregisterManagedCameraRenderRequestContextState(
requestContextHandle);
@@ -2385,37 +2380,6 @@ bool MonoManagedRenderPipelineAssetRuntime::UsesNativeCameraFramePlanBaseline(
usesBaseline;
}
std::string MonoManagedRenderPipelineAssetRuntime::
GetDirectionalShadowPlanningPolicyAssetKey() const {
if (!SyncManagedAssetRuntimeState()) {
return {};
}
MonoObject* const assetObject = GetManagedAssetObject();
if (assetObject == nullptr) {
return {};
}
MonoMethod* const method =
ResolveGetDirectionalShadowPlanningPolicyAssetKeyMethod(
assetObject);
if (method == nullptr) {
return {};
}
MonoObject* managedKeyObject = nullptr;
if (!m_runtime->InvokeManagedMethod(
assetObject,
method,
nullptr,
&managedKeyObject)) {
return {};
}
return MonoStringToUtf8(
reinterpret_cast<MonoString*>(managedKeyObject));
}
std::string MonoManagedRenderPipelineAssetRuntime::
GetCameraFrameStandalonePassAssetKey(
Rendering::CameraFrameStage stage) const {
@@ -2693,7 +2657,6 @@ void MonoManagedRenderPipelineAssetRuntime::ReleaseManagedAsset() const {
m_usesNativeCameraFramePlanBaselineContextualMethod = nullptr;
m_configureRenderSceneSetupMethod = nullptr;
m_configureDirectionalShadowExecutionStateMethod = nullptr;
m_getDirectionalShadowPlanningPolicyAssetKeyMethod = nullptr;
m_getCameraFrameStandalonePassAssetKeyMethod = nullptr;
m_getCameraFrameStandalonePassAssetKeyContextualMethod = nullptr;
m_pipelineRendererAsset.reset();
@@ -2906,22 +2869,6 @@ MonoManagedRenderPipelineAssetRuntime::
return m_configureDirectionalShadowExecutionStateMethod;
}
MonoMethod*
MonoManagedRenderPipelineAssetRuntime::
ResolveGetDirectionalShadowPlanningPolicyAssetKeyMethod(
MonoObject* assetObject) const {
if (m_getDirectionalShadowPlanningPolicyAssetKeyMethod ==
nullptr) {
m_getDirectionalShadowPlanningPolicyAssetKeyMethod =
m_runtime->ResolveManagedMethod(
assetObject,
"GetDirectionalShadowPlanningPolicyAssetKey",
0);
}
return m_getDirectionalShadowPlanningPolicyAssetKeyMethod;
}
MonoMethod*
MonoManagedRenderPipelineAssetRuntime::
ResolveGetCameraFrameStandalonePassAssetKeyMethod(
@@ -5806,7 +5753,6 @@ InternalCall_Rendering_CameraRenderRequestContext_SetDirectionalShadowPlanningSe
state->directionalShadowPlanningSettings =
*reinterpret_cast<const Rendering::DirectionalShadowPlanningSettings*>(
settings);
state->directionalShadowPlanningSettingsDirty = true;
}
void InternalCall_Rendering_CameraRenderRequestContext_ClearDirectionalShadow(