refactor(srp): remove native directional shadow planning policy seam
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@@ -128,10 +128,6 @@ public:
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(void)rendererIndex;
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return GetCameraFrameStandalonePassAssetKey(stage);
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}
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virtual std::string GetDirectionalShadowPlanningPolicyAssetKey()
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const {
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return {};
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}
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virtual bool TryGetDefaultFinalColorSettings(FinalColorSettings&) const {
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return false;
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