Refactor RHI ResourceView abstraction layer for unified cross-platform interface
- Create unified RHIResourceView base interface with type-specific Initialize methods - Implement D3D12ResourceView with RTV/DSV/SRV/UAV/CBV support - Implement OpenGL ResourceView simulation layer using FBO, texture units, and UBO - Add OpenGLTextureUnitAllocator for managing texture unit bindings - Add OpenGLUniformBufferManager for UBO binding points - Add OpenGLFramebuffer for FBO management - Remove deprecated D3D12 view classes (RenderTargetView, DepthStencilView, etc.) - Fix ExecuteCommandLists type confusion bug by adding GetNativeHandle to RHICommandList - Fix test bug where Close() was called before ExecuteCommandLists - Update all integration tests to use new D3D12ResourceView class - All tests pass: 144 unit tests + 8 integration tests
This commit is contained in:
@@ -99,6 +99,8 @@ public:
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void DispatchIndirect(void* argBuffer, uint64_t alignedByteOffset);
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void DispatchIndirectInternal(ID3D12Resource* argBuffer, uint64_t alignedByteOffset);
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void* GetNativeHandle() override { return GetCommandList(); }
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void ExecuteBundle(ID3D12GraphicsCommandList* bundle);
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ResourceStates GetResourceState(ID3D12Resource* resource) const;
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@@ -1,27 +0,0 @@
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#pragma once
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#include <d3d12.h>
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#include <wrl/client.h>
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using Microsoft::WRL::ComPtr;
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namespace XCEngine {
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namespace RHI {
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class D3D12ConstantBufferView {
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public:
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D3D12ConstantBufferView();
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~D3D12ConstantBufferView();
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void Initialize(ID3D12Device* device, ID3D12Resource* buffer, const D3D12_CONSTANT_BUFFER_VIEW_DESC* desc = nullptr);
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void Shutdown();
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D3D12_CPU_DESCRIPTOR_HANDLE GetCPUDescriptorHandle() const { return m_handle; }
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private:
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D3D12_CPU_DESCRIPTOR_HANDLE m_handle;
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ID3D12Resource* m_resource;
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};
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} // namespace RHI
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} // namespace XCEngine
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@@ -1,33 +0,0 @@
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#pragma once
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#include <d3d12.h>
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#include <wrl/client.h>
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#include "../RHIEnums.h"
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#include "D3D12Enums.h"
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using Microsoft::WRL::ComPtr;
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namespace XCEngine {
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namespace RHI {
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class D3D12DepthStencilView {
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public:
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D3D12DepthStencilView();
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~D3D12DepthStencilView();
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void Initialize(ID3D12Device* device, ID3D12Resource* resource, const D3D12_DEPTH_STENCIL_VIEW_DESC* desc = nullptr);
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void InitializeAt(ID3D12Device* device, ID3D12Resource* resource, D3D12_CPU_DESCRIPTOR_HANDLE handle, const D3D12_DEPTH_STENCIL_VIEW_DESC* desc = nullptr);
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void Shutdown();
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D3D12_CPU_DESCRIPTOR_HANDLE GetCPUDescriptorHandle() const { return m_handle; }
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static D3D12_DEPTH_STENCIL_VIEW_DESC CreateDesc(Format format, D3D12_DSV_DIMENSION dimension = D3D12_DSV_DIMENSION_TEXTURE2D);
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private:
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D3D12_CPU_DESCRIPTOR_HANDLE m_handle;
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ID3D12Resource* m_resource;
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};
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} // namespace RHI
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} // namespace XCEngine
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@@ -29,11 +29,7 @@ class D3D12Texture;
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class D3D12Buffer;
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class D3D12SwapChain;
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class D3D12Shader;
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class D3D12RenderTargetView;
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class D3D12DepthStencilView;
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class D3D12ShaderResourceView;
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class D3D12UnorderedAccessView;
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class D3D12ConstantBufferView;
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class D3D12ResourceView;
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struct AdapterInfo {
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std::wstring description;
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@@ -76,6 +72,11 @@ public:
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RHIFence* CreateFence(const FenceDesc& desc) override;
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RHISampler* CreateSampler(const SamplerDesc& desc) override;
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RHIResourceView* CreateRenderTargetView(RHITexture* texture, const ResourceViewDesc& desc) override;
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RHIResourceView* CreateDepthStencilView(RHITexture* texture, const ResourceViewDesc& desc) override;
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RHIResourceView* CreateShaderResourceView(RHITexture* texture, const ResourceViewDesc& desc) override;
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RHIResourceView* CreateUnorderedAccessView(RHITexture* texture, const ResourceViewDesc& desc) override;
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const RHICapabilities& GetCapabilities() const override;
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const RHIDeviceInfo& GetDeviceInfo() const override;
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@@ -89,12 +90,6 @@ public:
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D3D12QueryHeap* CreateQueryHeap(const QueryHeapDesc& desc);
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D3D12RootSignature* CreateRootSignature(const RootSignatureDesc& desc);
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D3D12RenderTargetView* CreateRenderTargetView(D3D12Buffer* resource, const RenderTargetViewDesc& desc);
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D3D12DepthStencilView* CreateDepthStencilView(D3D12Buffer* resource, const DepthStencilViewDesc& desc);
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D3D12ShaderResourceView* CreateShaderResourceView(D3D12Buffer* resource, const ShaderResourceViewDesc& desc);
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D3D12UnorderedAccessView* CreateUnorderedAccessView(D3D12Buffer* resource, const UnorderedAccessViewDesc& desc);
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D3D12ConstantBufferView* CreateConstantBufferView(D3D12Buffer* resource, const ConstantBufferViewDesc& desc);
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private:
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bool CreateDXGIFactory(bool enableDebugLayer);
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bool CreateDevice(IDXGIAdapter1* adapter);
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@@ -1,33 +0,0 @@
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#pragma once
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#include <d3d12.h>
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#include <wrl/client.h>
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#include "../RHIEnums.h"
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#include "D3D12Enums.h"
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using Microsoft::WRL::ComPtr;
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namespace XCEngine {
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namespace RHI {
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class D3D12RenderTargetView {
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public:
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D3D12RenderTargetView();
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~D3D12RenderTargetView();
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void Initialize(ID3D12Device* device, ID3D12Resource* resource, const D3D12_RENDER_TARGET_VIEW_DESC* desc = nullptr);
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void InitializeAt(ID3D12Device* device, ID3D12Resource* resource, D3D12_CPU_DESCRIPTOR_HANDLE handle, const D3D12_RENDER_TARGET_VIEW_DESC* desc = nullptr);
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void Shutdown();
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D3D12_CPU_DESCRIPTOR_HANDLE GetCPUDescriptorHandle() const { return m_handle; }
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static D3D12_RENDER_TARGET_VIEW_DESC CreateDesc(Format format, D3D12_RTV_DIMENSION dimension = D3D12_RTV_DIMENSION_TEXTURE2D);
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private:
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D3D12_CPU_DESCRIPTOR_HANDLE m_handle;
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ID3D12Resource* m_resource;
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};
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} // namespace RHI
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} // namespace XCEngine
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65
engine/include/XCEngine/RHI/D3D12/D3D12ResourceView.h
Normal file
65
engine/include/XCEngine/RHI/D3D12/D3D12ResourceView.h
Normal file
@@ -0,0 +1,65 @@
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#pragma once
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#include <d3d12.h>
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#include <wrl/client.h>
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#include "../RHIResourceView.h"
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#include "../RHIEnums.h"
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#include "D3D12Enums.h"
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using Microsoft::WRL::ComPtr;
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namespace XCEngine {
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namespace RHI {
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class D3D12DescriptorHeap;
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class D3D12ResourceView : public RHIResourceView {
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public:
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D3D12ResourceView();
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~D3D12ResourceView() override;
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void Shutdown() override;
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void* GetNativeHandle() override;
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bool IsValid() const override;
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void SetViewType(ResourceViewType type) { m_viewType = type; }
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ResourceViewType GetViewType() const { return m_viewType; }
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void InitializeAsRenderTarget(ID3D12Device* device, ID3D12Resource* resource,
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const D3D12_RENDER_TARGET_VIEW_DESC* desc,
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D3D12DescriptorHeap* heap, uint32_t slotIndex);
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void InitializeAsDepthStencil(ID3D12Device* device, ID3D12Resource* resource,
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const D3D12_DEPTH_STENCIL_VIEW_DESC* desc,
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D3D12DescriptorHeap* heap, uint32_t slotIndex);
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void InitializeAsShaderResource(ID3D12Device* device, ID3D12Resource* resource,
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const D3D12_SHADER_RESOURCE_VIEW_DESC* desc,
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D3D12DescriptorHeap* heap, uint32_t slotIndex);
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void InitializeAsUnorderedAccess(ID3D12Device* device, ID3D12Resource* resource,
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const D3D12_UNORDERED_ACCESS_VIEW_DESC* desc,
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D3D12DescriptorHeap* heap, uint32_t slotIndex);
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void InitializeAsConstantBuffer(ID3D12Device* device, ID3D12Resource* resource,
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const D3D12_CONSTANT_BUFFER_VIEW_DESC* desc,
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D3D12DescriptorHeap* heap, uint32_t slotIndex);
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D3D12_CPU_DESCRIPTOR_HANDLE GetCPUHandle() const { return m_handle; }
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GPUDescriptorHandle GetGPUHandle() const;
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ID3D12Resource* GetResource() const { return m_resource; }
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D3D12DescriptorHeap* GetHeap() const { return m_heap; }
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uint32_t GetSlotIndex() const { return m_slotIndex; }
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static D3D12_RENDER_TARGET_VIEW_DESC CreateRenderTargetDesc(Format format, D3D12_RTV_DIMENSION dimension);
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static D3D12_DEPTH_STENCIL_VIEW_DESC CreateDepthStencilDesc(Format format, D3D12_DSV_DIMENSION dimension);
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static D3D12_SHADER_RESOURCE_VIEW_DESC CreateShaderResourceDesc(Format format, D3D12_SRV_DIMENSION dimension, uint32_t mipLevels = 0);
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static D3D12_UNORDERED_ACCESS_VIEW_DESC CreateUnorderedAccessDesc(Format format, D3D12_UAV_DIMENSION dimension);
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private:
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ResourceViewType m_viewType;
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D3D12_CPU_DESCRIPTOR_HANDLE m_handle;
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ID3D12Resource* m_resource;
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D3D12DescriptorHeap* m_heap;
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uint32_t m_slotIndex;
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};
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} // namespace RHI
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} // namespace XCEngine
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@@ -1,33 +0,0 @@
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#pragma once
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#include <d3d12.h>
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#include <wrl/client.h>
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#include "../RHIEnums.h"
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#include "D3D12Enums.h"
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using Microsoft::WRL::ComPtr;
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namespace XCEngine {
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namespace RHI {
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class D3D12ShaderResourceView {
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public:
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D3D12ShaderResourceView();
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~D3D12ShaderResourceView();
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void Initialize(ID3D12Device* device, ID3D12Resource* resource, const D3D12_SHADER_RESOURCE_VIEW_DESC* desc = nullptr);
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void InitializeAt(ID3D12Device* device, ID3D12Resource* resource, D3D12_CPU_DESCRIPTOR_HANDLE handle, const D3D12_SHADER_RESOURCE_VIEW_DESC* desc = nullptr);
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void Shutdown();
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D3D12_CPU_DESCRIPTOR_HANDLE GetCPUDescriptorHandle() const { return m_handle; }
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static D3D12_SHADER_RESOURCE_VIEW_DESC CreateDesc(Format format, D3D12_SRV_DIMENSION dimension = D3D12_SRV_DIMENSION_TEXTURE2D, uint32_t mipLevels = 1);
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private:
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D3D12_CPU_DESCRIPTOR_HANDLE m_handle;
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ID3D12Resource* m_resource;
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};
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} // namespace RHI
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} // namespace XCEngine
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@@ -1,27 +0,0 @@
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#pragma once
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#include <d3d12.h>
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#include <wrl/client.h>
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using Microsoft::WRL::ComPtr;
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namespace XCEngine {
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namespace RHI {
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class D3D12UnorderedAccessView {
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public:
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D3D12UnorderedAccessView();
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~D3D12UnorderedAccessView();
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void Initialize(ID3D12Device* device, ID3D12Resource* resource, const D3D12_UNORDERED_ACCESS_VIEW_DESC* desc = nullptr);
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void Shutdown();
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D3D12_CPU_DESCRIPTOR_HANDLE GetCPUDescriptorHandle() const { return m_handle; }
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private:
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D3D12_CPU_DESCRIPTOR_HANDLE m_handle;
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ID3D12Resource* m_resource;
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};
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} // namespace RHI
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} // namespace XCEngine
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@@ -1,6 +1,7 @@
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#pragma once
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#include <string>
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#include <memory>
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#include <Windows.h>
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#include "../RHIDevice.h"
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@@ -16,6 +17,8 @@ using HWND = HWND__*;
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using HGLRC = HGLRC__*;
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class OpenGLSwapChain;
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class OpenGLTextureUnitAllocator;
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class OpenGLUniformBufferManager;
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class OpenGLDevice : public RHIDevice {
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public:
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@@ -32,6 +35,9 @@ public:
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HGLRC GetGLContext() const { return m_hglrc; }
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const RHIDeviceInfo& GetDeviceInfoImpl() const { return m_deviceInfo; }
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OpenGLTextureUnitAllocator* GetTextureUnitAllocator() { return m_textureUnitAllocator.get(); }
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OpenGLUniformBufferManager* GetUniformBufferManager() { return m_uniformBufferManager.get(); }
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void SwapBuffers();
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bool PollEvents();
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void SetShouldClose(bool shouldClose);
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@@ -47,6 +53,11 @@ public:
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RHIFence* CreateFence(const FenceDesc& desc) override;
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RHISampler* CreateSampler(const SamplerDesc& desc) override;
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RHIResourceView* CreateRenderTargetView(RHITexture* texture, const ResourceViewDesc& desc) override;
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RHIResourceView* CreateDepthStencilView(RHITexture* texture, const ResourceViewDesc& desc) override;
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RHIResourceView* CreateShaderResourceView(RHITexture* texture, const ResourceViewDesc& desc) override;
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RHIResourceView* CreateUnorderedAccessView(RHITexture* texture, const ResourceViewDesc& desc) override;
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const RHICapabilities& GetCapabilities() const override;
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const RHIDeviceInfo& GetDeviceInfo() const override;
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@@ -64,6 +75,9 @@ private:
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bool m_initialized = false;
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bool m_ownsWindow = false;
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bool m_shouldClose = false;
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std::unique_ptr<OpenGLTextureUnitAllocator> m_textureUnitAllocator;
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std::unique_ptr<OpenGLUniformBufferManager> m_uniformBufferManager;
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};
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} // namespace RHI
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66
engine/include/XCEngine/RHI/OpenGL/OpenGLFramebuffer.h
Normal file
66
engine/include/XCEngine/RHI/OpenGL/OpenGLFramebuffer.h
Normal file
@@ -0,0 +1,66 @@
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#pragma once
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#include <cstdint>
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#include <vector>
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namespace XCEngine {
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namespace RHI {
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enum class FramebufferAttachmentType {
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Color,
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Depth,
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DepthStencil,
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Stencil
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};
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struct FramebufferAttachment {
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unsigned int texture = 0;
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int mipLevel = 0;
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int layer = 0;
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FramebufferAttachmentType type = FramebufferAttachmentType::Color;
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uint32_t format = 0;
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};
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struct FramebufferDesc {
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int width = 0;
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int height = 0;
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int samples = 1;
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std::vector<FramebufferAttachment> colorAttachments;
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FramebufferAttachment depthAttachment;
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FramebufferAttachment stencilAttachment;
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};
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class OpenGLFramebuffer {
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public:
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OpenGLFramebuffer();
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~OpenGLFramebuffer();
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bool Initialize(const FramebufferDesc& desc);
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void Shutdown();
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void Bind();
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void Unbind();
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void ClearColor(int attachmentIndex, float r, float g, float b, float a);
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void ClearDepth(float depth);
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void ClearStencil(uint8_t stencil);
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void ClearDepthStencil(float depth, uint8_t stencil);
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unsigned int GetFramebuffer() const { return m_framebuffer; }
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int GetWidth() const { return m_width; }
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int GetHeight() const { return m_height; }
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bool IsValid() const { return m_framebuffer != 0; }
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static void BindFramebuffer(unsigned int framebuffer);
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static void UnbindFramebuffer();
|
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private:
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unsigned int m_framebuffer;
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int m_width;
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int m_height;
|
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int m_samples;
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FramebufferDesc m_desc;
|
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};
|
||||
|
||||
} // namespace RHI
|
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} // namespace XCEngine
|
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69
engine/include/XCEngine/RHI/OpenGL/OpenGLResourceView.h
Normal file
69
engine/include/XCEngine/RHI/OpenGL/OpenGLResourceView.h
Normal file
@@ -0,0 +1,69 @@
|
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#pragma once
|
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|
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#include "XCEngine/RHI/RHIResourceView.h"
|
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#include "XCEngine/RHI/RHITypes.h"
|
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|
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namespace XCEngine {
|
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namespace RHI {
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|
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class OpenGLTexture;
|
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class OpenGLBuffer;
|
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class OpenGLFramebuffer;
|
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class OpenGLTextureUnitAllocator;
|
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class OpenGLUniformBufferManager;
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|
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class OpenGLResourceView : public RHIResourceView {
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public:
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OpenGLResourceView();
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~OpenGLResourceView() override;
|
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|
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void Shutdown() override;
|
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void* GetNativeHandle() override;
|
||||
bool IsValid() const override;
|
||||
|
||||
bool InitializeAsRenderTarget(
|
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OpenGLTexture* texture,
|
||||
const ResourceViewDesc& desc,
|
||||
OpenGLFramebuffer* framebuffer);
|
||||
|
||||
bool InitializeAsDepthStencil(
|
||||
OpenGLTexture* texture,
|
||||
const ResourceViewDesc& desc,
|
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OpenGLFramebuffer* framebuffer);
|
||||
|
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bool InitializeAsShaderResource(
|
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OpenGLTexture* texture,
|
||||
const ResourceViewDesc& desc,
|
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OpenGLTextureUnitAllocator* allocator);
|
||||
|
||||
bool InitializeAsUnorderedAccess(
|
||||
OpenGLTexture* texture,
|
||||
const ResourceViewDesc& desc,
|
||||
OpenGLTextureUnitAllocator* allocator);
|
||||
|
||||
bool InitializeAsConstantBuffer(
|
||||
OpenGLBuffer* buffer,
|
||||
const ResourceViewDesc& desc,
|
||||
OpenGLUniformBufferManager* manager);
|
||||
|
||||
ResourceViewType GetViewType() const { return m_viewType; }
|
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unsigned int GetFramebuffer() const;
|
||||
int32_t GetTextureUnit() const { return m_textureUnit; }
|
||||
int32_t GetBindingPoint() const { return m_bindingPoint; }
|
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unsigned int GetTexture() const;
|
||||
unsigned int GetBuffer() const;
|
||||
|
||||
private:
|
||||
ResourceViewType m_viewType;
|
||||
unsigned int m_framebufferID;
|
||||
int32_t m_textureUnit;
|
||||
int32_t m_bindingPoint;
|
||||
OpenGLTexture* m_texture;
|
||||
OpenGLBuffer* m_buffer;
|
||||
OpenGLFramebuffer* m_framebuffer;
|
||||
OpenGLTextureUnitAllocator* m_textureUnitAllocator;
|
||||
OpenGLUniformBufferManager* m_uniformBufferManager;
|
||||
};
|
||||
|
||||
} // namespace RHI
|
||||
} // namespace XCEngine
|
||||
@@ -0,0 +1,36 @@
|
||||
#pragma once
|
||||
|
||||
#include <vector>
|
||||
#include <cstdint>
|
||||
|
||||
namespace XCEngine {
|
||||
namespace RHI {
|
||||
|
||||
class OpenGLTexture;
|
||||
|
||||
class OpenGLTextureUnitAllocator {
|
||||
public:
|
||||
OpenGLTextureUnitAllocator();
|
||||
~OpenGLTextureUnitAllocator();
|
||||
|
||||
void Initialize(uint32_t maxUnits = 16);
|
||||
void Shutdown();
|
||||
|
||||
int32_t Allocate();
|
||||
void Free(int32_t unit);
|
||||
|
||||
void BindTexture(int32_t unit, OpenGLTexture* texture);
|
||||
void UnbindTexture(int32_t unit);
|
||||
|
||||
OpenGLTexture* GetBoundTexture(int32_t unit) const;
|
||||
bool IsAllocated(int32_t unit) const;
|
||||
uint32_t GetMaxUnits() const { return m_maxUnits; }
|
||||
|
||||
private:
|
||||
uint32_t m_maxUnits;
|
||||
std::vector<bool> m_allocated;
|
||||
std::vector<OpenGLTexture*> m_boundTextures;
|
||||
};
|
||||
|
||||
} // namespace RHI
|
||||
} // namespace XCEngine
|
||||
@@ -0,0 +1,36 @@
|
||||
#pragma once
|
||||
|
||||
#include <vector>
|
||||
#include <cstdint>
|
||||
|
||||
namespace XCEngine {
|
||||
namespace RHI {
|
||||
|
||||
class OpenGLBuffer;
|
||||
|
||||
class OpenGLUniformBufferManager {
|
||||
public:
|
||||
OpenGLUniformBufferManager();
|
||||
~OpenGLUniformBufferManager();
|
||||
|
||||
void Initialize(uint32_t maxBindingPoints = 16);
|
||||
void Shutdown();
|
||||
|
||||
int32_t Allocate();
|
||||
void Free(int32_t bindingPoint);
|
||||
|
||||
void BindBuffer(int32_t bindingPoint, OpenGLBuffer* buffer, uint32_t offset = 0, uint32_t size = 0);
|
||||
void UnbindBuffer(int32_t bindingPoint);
|
||||
|
||||
OpenGLBuffer* GetBoundBuffer(int32_t bindingPoint) const;
|
||||
bool IsAllocated(int32_t bindingPoint) const;
|
||||
uint32_t GetMaxBindingPoints() const { return m_maxBindingPoints; }
|
||||
|
||||
private:
|
||||
uint32_t m_maxBindingPoints;
|
||||
std::vector<bool> m_allocated;
|
||||
std::vector<OpenGLBuffer*> m_boundBuffers;
|
||||
};
|
||||
|
||||
} // namespace RHI
|
||||
} // namespace XCEngine
|
||||
@@ -78,6 +78,8 @@ public:
|
||||
virtual void CopyResource(void* dst, void* src) = 0;
|
||||
|
||||
virtual void Dispatch(uint32_t x, uint32_t y, uint32_t z) = 0;
|
||||
|
||||
virtual void* GetNativeHandle() { return nullptr; }
|
||||
};
|
||||
|
||||
} // namespace RHI
|
||||
|
||||
@@ -16,6 +16,7 @@ class RHIShader;
|
||||
class RHIPipelineState;
|
||||
class RHIFence;
|
||||
class RHISampler;
|
||||
class RHIResourceView;
|
||||
|
||||
class RHIDevice {
|
||||
public:
|
||||
@@ -34,6 +35,11 @@ public:
|
||||
virtual RHIFence* CreateFence(const FenceDesc& desc) = 0;
|
||||
virtual RHISampler* CreateSampler(const SamplerDesc& desc) = 0;
|
||||
|
||||
virtual RHIResourceView* CreateRenderTargetView(RHITexture* texture, const ResourceViewDesc& desc) = 0;
|
||||
virtual RHIResourceView* CreateDepthStencilView(RHITexture* texture, const ResourceViewDesc& desc) = 0;
|
||||
virtual RHIResourceView* CreateShaderResourceView(RHITexture* texture, const ResourceViewDesc& desc) = 0;
|
||||
virtual RHIResourceView* CreateUnorderedAccessView(RHITexture* texture, const ResourceViewDesc& desc) = 0;
|
||||
|
||||
virtual const RHICapabilities& GetCapabilities() const = 0;
|
||||
virtual const RHIDeviceInfo& GetDeviceInfo() const = 0;
|
||||
|
||||
|
||||
@@ -241,6 +241,31 @@ enum class DescriptorHeapType : uint8_t {
|
||||
DSV
|
||||
};
|
||||
|
||||
enum class ResourceViewDimension : uint8_t {
|
||||
Unknown,
|
||||
Texture1D,
|
||||
Texture1DArray,
|
||||
Texture2D,
|
||||
Texture2DArray,
|
||||
Texture2DMS,
|
||||
Texture2DMSArray,
|
||||
Texture3D,
|
||||
TextureCube,
|
||||
TextureCubeArray,
|
||||
Buffer,
|
||||
StructuredBuffer,
|
||||
RawBuffer
|
||||
};
|
||||
|
||||
enum class ResourceViewType : uint8_t {
|
||||
RenderTarget,
|
||||
DepthStencil,
|
||||
ShaderResource,
|
||||
UnorderedAccess,
|
||||
ConstantBuffer,
|
||||
Sampler
|
||||
};
|
||||
|
||||
enum class QueryType : uint8_t {
|
||||
Occlusion,
|
||||
Timestamp,
|
||||
|
||||
21
engine/include/XCEngine/RHI/RHIResourceView.h
Normal file
21
engine/include/XCEngine/RHI/RHIResourceView.h
Normal file
@@ -0,0 +1,21 @@
|
||||
#pragma once
|
||||
|
||||
#include "RHIEnums.h"
|
||||
#include "RHITypes.h"
|
||||
|
||||
namespace XCEngine {
|
||||
namespace RHI {
|
||||
|
||||
class RHIResourceView {
|
||||
public:
|
||||
virtual ~RHIResourceView() = default;
|
||||
|
||||
virtual void Shutdown() = 0;
|
||||
|
||||
virtual void* GetNativeHandle() = 0;
|
||||
|
||||
virtual bool IsValid() const = 0;
|
||||
};
|
||||
|
||||
} // namespace RHI
|
||||
} // namespace XCEngine
|
||||
@@ -1,5 +1,7 @@
|
||||
#pragma once
|
||||
|
||||
#include "RHIEnums.h"
|
||||
|
||||
#include <cstdint>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
@@ -135,6 +137,7 @@ struct DescriptorHeapDesc {
|
||||
uint32_t heapType;
|
||||
uint32_t flags;
|
||||
uint32_t nodeMask;
|
||||
bool shaderVisible = false;
|
||||
};
|
||||
|
||||
struct CommandQueueDesc {
|
||||
@@ -289,5 +292,16 @@ struct RHIPipelineLayoutDesc {
|
||||
uint32_t uavCount = 0;
|
||||
};
|
||||
|
||||
struct ResourceViewDesc {
|
||||
uint32_t format = 0;
|
||||
ResourceViewDimension dimension = ResourceViewDimension::Unknown;
|
||||
uint32_t mipLevel = 0;
|
||||
uint32_t arraySize = 0;
|
||||
uint32_t firstArraySlice = 0;
|
||||
uint32_t planeSlice = 0;
|
||||
uint64_t bufferLocation = 0;
|
||||
uint32_t structureByteStride = 0;
|
||||
};
|
||||
|
||||
} // namespace RHI
|
||||
} // namespace XCEngine
|
||||
|
||||
Reference in New Issue
Block a user