ui: add typed editor field foundations

This commit is contained in:
2026-04-08 02:52:28 +08:00
parent 805e07bf90
commit 0a392e1311
69 changed files with 11676 additions and 1169 deletions

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add_executable(editor_ui_text_field_basic_validation WIN32
main.cpp
)
target_include_directories(editor_ui_text_field_basic_validation PRIVATE
${CMAKE_SOURCE_DIR}/tests/UI/Editor/integration/shared/src
${CMAKE_SOURCE_DIR}/new_editor/include
${CMAKE_SOURCE_DIR}/new_editor/app
${CMAKE_SOURCE_DIR}/engine/include
)
target_compile_definitions(editor_ui_text_field_basic_validation PRIVATE
UNICODE
_UNICODE
XCENGINE_EDITOR_UI_TESTS_REPO_ROOT="${XCENGINE_EDITOR_UI_TESTS_REPO_ROOT_PATH}"
)
if(MSVC)
target_compile_options(editor_ui_text_field_basic_validation PRIVATE /utf-8 /FS)
set_property(TARGET editor_ui_text_field_basic_validation PROPERTY
MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>DLL")
endif()
target_link_libraries(editor_ui_text_field_basic_validation PRIVATE
XCUIEditorLib
XCUIEditorHost
)
set_target_properties(editor_ui_text_field_basic_validation PROPERTIES
OUTPUT_NAME "XCUIEditorTextFieldBasicValidation"
)

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#ifndef NOMINMAX
#define NOMINMAX
#endif
#include <XCEditor/Core/UIEditorTextFieldInteraction.h>
#include <XCEditor/Core/UIEditorTheme.h>
#include <XCEditor/Widgets/UIEditorTextField.h>
#include "EditorValidationTheme.h"
#include "Host/AutoScreenshot.h"
#include "Host/NativeRenderer.h"
#include <XCEngine/Input/InputTypes.h>
#include <XCEngine/UI/DrawData.h>
#include <windows.h>
#include <windowsx.h>
#include <algorithm>
#include <filesystem>
#include <string>
#include <string_view>
#include <vector>
#ifndef XCENGINE_EDITOR_UI_TESTS_REPO_ROOT
#define XCENGINE_EDITOR_UI_TESTS_REPO_ROOT "."
#endif
namespace {
using XCEngine::Input::KeyCode;
using XCEngine::UI::UIDrawData;
using XCEngine::UI::UIDrawList;
using XCEngine::UI::UIInputEvent;
using XCEngine::UI::UIInputEventType;
using XCEngine::UI::UIPoint;
using XCEngine::UI::UIPointerButton;
using XCEngine::UI::UIRect;
using XCEngine::UI::Editor::Host::AutoScreenshotController;
using XCEngine::UI::Editor::Host::NativeRenderer;
using XCEngine::UI::Editor::UIEditorTextFieldInteractionFrame;
using XCEngine::UI::Editor::UIEditorTextFieldInteractionResult;
using XCEngine::UI::Editor::UIEditorTextFieldInteractionState;
using XCEngine::UI::Editor::UpdateUIEditorTextFieldInteraction;
using XCEngine::UI::Editor::Widgets::AppendUIEditorTextField;
using XCEngine::UI::Editor::Widgets::HitTestUIEditorTextField;
using XCEngine::UI::Editor::Widgets::UIEditorTextFieldHitTarget;
using XCEngine::UI::Editor::Widgets::UIEditorTextFieldHitTargetKind;
using XCEngine::UI::Editor::Widgets::UIEditorTextFieldSpec;
namespace Style = XCEngine::UI::Style;
constexpr const wchar_t* kWindowClassName = L"XCUIEditorTextFieldBasicValidation";
constexpr const wchar_t* kWindowTitle = L"XCUI Editor | TextField Basic";
enum class ActionId : unsigned char {
Reset = 0,
Capture
};
struct ButtonLayout {
ActionId action = ActionId::Reset;
const char* label = "";
UIRect rect = {};
};
struct ScenarioLayout {
UIRect introRect = {};
UIRect controlRect = {};
UIRect stateRect = {};
UIRect previewRect = {};
UIRect inspectorRect = {};
UIRect inspectorHeaderRect = {};
UIRect sectionRect = {};
UIRect fieldRect = {};
std::vector<ButtonLayout> buttons = {};
};
std::filesystem::path ResolveRepoRootPath() {
std::string root = XCENGINE_EDITOR_UI_TESTS_REPO_ROOT;
if (root.size() >= 2u && root.front() == '"' && root.back() == '"') {
root = root.substr(1u, root.size() - 2u);
}
return std::filesystem::path(root).lexically_normal();
}
std::filesystem::path ResolveValidationThemePath() {
return (ResolveRepoRootPath() / "tests/UI/Editor/integration/shared/themes/editor_validation.xctheme")
.lexically_normal();
}
bool ContainsPoint(const UIRect& rect, float x, float y) {
return x >= rect.x &&
x <= rect.x + rect.width &&
y >= rect.y &&
y <= rect.y + rect.height;
}
std::int32_t MapTextFieldKey(UINT keyCode) {
switch (keyCode) {
case VK_RETURN:
return static_cast<std::int32_t>(KeyCode::Enter);
case VK_ESCAPE:
return static_cast<std::int32_t>(KeyCode::Escape);
default:
return static_cast<std::int32_t>(KeyCode::None);
}
}
ScenarioLayout BuildScenarioLayout(
float width,
float height,
const XCEngine::Tests::EditorUI::EditorValidationShellMetrics& shellMetrics) {
const float margin = shellMetrics.margin;
constexpr float leftWidth = 460.0f;
const float gap = shellMetrics.gap;
ScenarioLayout layout = {};
layout.introRect = UIRect(margin, margin, leftWidth, 252.0f);
layout.controlRect = UIRect(margin, layout.introRect.y + layout.introRect.height + gap, leftWidth, 84.0f);
layout.stateRect = UIRect(
margin,
layout.controlRect.y + layout.controlRect.height + gap,
leftWidth,
(std::max)(244.0f, height - (layout.controlRect.y + layout.controlRect.height + gap) - margin));
layout.previewRect = UIRect(
leftWidth + margin * 2.0f,
margin,
(std::max)(420.0f, width - leftWidth - margin * 3.0f),
height - margin * 2.0f);
layout.inspectorRect = UIRect(
layout.previewRect.x + 18.0f,
layout.previewRect.y + 54.0f,
(std::min)(392.0f, layout.previewRect.width - 36.0f),
150.0f);
layout.inspectorHeaderRect = UIRect(
layout.inspectorRect.x,
layout.inspectorRect.y,
layout.inspectorRect.width,
24.0f);
layout.sectionRect = UIRect(
layout.inspectorRect.x,
layout.inspectorRect.y + layout.inspectorHeaderRect.height,
layout.inspectorRect.width,
24.0f);
layout.fieldRect = UIRect(
layout.inspectorRect.x,
layout.sectionRect.y + layout.sectionRect.height + 2.0f,
layout.inspectorRect.width,
22.0f);
const float buttonWidth = (layout.controlRect.width - 44.0f) * 0.5f;
const float buttonY = layout.controlRect.y + 32.0f;
layout.buttons = {
{ ActionId::Reset, "重置", UIRect(layout.controlRect.x + 14.0f, buttonY, buttonWidth, 36.0f) },
{ ActionId::Capture, "截图(F12)", UIRect(layout.controlRect.x + 26.0f + buttonWidth, buttonY, buttonWidth, 36.0f) }
};
return layout;
}
XCEngine::UI::Editor::Widgets::UIEditorTextFieldMetrics ResolveHostedTextFieldMetrics(
const Style::UITheme& theme) {
const auto propertyMetrics = XCEngine::UI::Editor::ResolveUIEditorPropertyGridMetrics(theme);
const auto textMetrics = XCEngine::UI::Editor::ResolveUIEditorTextFieldMetrics(theme);
return XCEngine::UI::Editor::BuildUIEditorHostedTextFieldMetrics(propertyMetrics, textMetrics);
}
XCEngine::UI::Editor::Widgets::UIEditorTextFieldPalette ResolveHostedTextFieldPalette(
const Style::UITheme& theme) {
const auto propertyPalette = XCEngine::UI::Editor::ResolveUIEditorPropertyGridPalette(theme);
const auto textPalette = XCEngine::UI::Editor::ResolveUIEditorTextFieldPalette(theme);
return XCEngine::UI::Editor::BuildUIEditorHostedTextFieldPalette(propertyPalette, textPalette);
}
void DrawCard(
UIDrawList& drawList,
const UIRect& rect,
const XCEngine::Tests::EditorUI::EditorValidationShellPalette& shellPalette,
const XCEngine::Tests::EditorUI::EditorValidationShellMetrics& shellMetrics,
std::string_view title,
std::string_view subtitle = {}) {
drawList.AddFilledRect(rect, shellPalette.cardBackground, shellMetrics.cardRadius);
drawList.AddRectOutline(rect, shellPalette.cardBorder, 1.0f, shellMetrics.cardRadius);
drawList.AddText(
UIPoint(rect.x + 16.0f, rect.y + 14.0f),
std::string(title),
shellPalette.textPrimary,
shellMetrics.titleFontSize);
if (!subtitle.empty()) {
drawList.AddText(
UIPoint(rect.x + 16.0f, rect.y + 40.0f),
std::string(subtitle),
shellPalette.textMuted,
shellMetrics.bodyFontSize);
}
}
void DrawButton(
UIDrawList& drawList,
const ButtonLayout& button,
const XCEngine::Tests::EditorUI::EditorValidationShellPalette& shellPalette,
const XCEngine::Tests::EditorUI::EditorValidationShellMetrics& shellMetrics,
bool hovered) {
drawList.AddFilledRect(
button.rect,
hovered ? shellPalette.buttonHoverBackground : shellPalette.buttonBackground,
shellMetrics.buttonRadius);
drawList.AddRectOutline(button.rect, shellPalette.cardBorder, 1.0f, shellMetrics.buttonRadius);
drawList.AddText(
UIPoint(button.rect.x + 16.0f, button.rect.y + 10.0f),
button.label,
shellPalette.textPrimary,
shellMetrics.bodyFontSize);
}
std::string DescribeHitTarget(const UIEditorTextFieldHitTarget& hitTarget) {
switch (hitTarget.kind) {
case UIEditorTextFieldHitTargetKind::ValueBox:
return "value_box";
case UIEditorTextFieldHitTargetKind::Row:
return "row";
case UIEditorTextFieldHitTargetKind::None:
default:
return "none";
}
}
UIInputEvent MakePointerEvent(
UIInputEventType type,
const UIPoint& position,
UIPointerButton button = UIPointerButton::None) {
UIInputEvent event = {};
event.type = type;
event.position = position;
event.pointerButton = button;
return event;
}
UIInputEvent MakeKeyEvent(std::int32_t keyCode) {
UIInputEvent event = {};
event.type = UIInputEventType::KeyDown;
event.keyCode = keyCode;
return event;
}
UIInputEvent MakeCharacterEvent(wchar_t character) {
UIInputEvent event = {};
event.type = UIInputEventType::Character;
event.character = static_cast<std::uint32_t>(character);
return event;
}
UIInputEvent MakeFocusEvent(UIInputEventType type) {
UIInputEvent event = {};
event.type = type;
return event;
}
class ScenarioApp {
public:
int Run(HINSTANCE hInstance, int nCmdShow) {
if (!Initialize(hInstance, nCmdShow)) {
Shutdown();
return 1;
}
MSG message = {};
while (message.message != WM_QUIT) {
if (PeekMessageW(&message, nullptr, 0U, 0U, PM_REMOVE)) {
TranslateMessage(&message);
DispatchMessageW(&message);
continue;
}
RenderFrame();
Sleep(8);
}
Shutdown();
return static_cast<int>(message.wParam);
}
private:
static LRESULT CALLBACK WndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam) {
if (message == WM_NCCREATE) {
const auto* createStruct = reinterpret_cast<CREATESTRUCTW*>(lParam);
auto* app = reinterpret_cast<ScenarioApp*>(createStruct->lpCreateParams);
SetWindowLongPtrW(hwnd, GWLP_USERDATA, reinterpret_cast<LONG_PTR>(app));
return TRUE;
}
auto* app = reinterpret_cast<ScenarioApp*>(GetWindowLongPtrW(hwnd, GWLP_USERDATA));
switch (message) {
case WM_SIZE:
if (app != nullptr && wParam != SIZE_MINIMIZED) {
app->OnResize(static_cast<UINT>(LOWORD(lParam)), static_cast<UINT>(HIWORD(lParam)));
}
return 0;
case WM_MOUSEMOVE:
if (app != nullptr) {
app->HandleMouseMove(
static_cast<float>(GET_X_LPARAM(lParam)),
static_cast<float>(GET_Y_LPARAM(lParam)));
return 0;
}
break;
case WM_MOUSELEAVE:
if (app != nullptr) {
app->HandleMouseLeave();
return 0;
}
break;
case WM_LBUTTONDOWN:
if (app != nullptr) {
app->HandleLeftButtonDown(
static_cast<float>(GET_X_LPARAM(lParam)),
static_cast<float>(GET_Y_LPARAM(lParam)));
return 0;
}
break;
case WM_LBUTTONUP:
if (app != nullptr) {
app->HandleLeftButtonUp(
static_cast<float>(GET_X_LPARAM(lParam)),
static_cast<float>(GET_Y_LPARAM(lParam)));
return 0;
}
break;
case WM_KEYDOWN:
case WM_SYSKEYDOWN:
if (app != nullptr) {
if (wParam == VK_F12) {
app->m_autoScreenshot.RequestCapture("manual_f12");
app->m_lastResult = "已请求截图,输出到 captures/latest.png";
InvalidateRect(hwnd, nullptr, FALSE);
return 0;
}
if (wParam == VK_F6) {
app->HandleFocusLost();
return 0;
}
const std::int32_t keyCode = MapTextFieldKey(static_cast<UINT>(wParam));
if (keyCode != static_cast<std::int32_t>(KeyCode::None)) {
app->HandleKeyDown(keyCode);
return 0;
}
}
break;
case WM_CHAR:
if (app != nullptr) {
app->HandleCharacter(static_cast<wchar_t>(wParam));
return 0;
}
break;
case WM_PAINT:
if (app != nullptr) {
PAINTSTRUCT paintStruct = {};
BeginPaint(hwnd, &paintStruct);
app->RenderFrame();
EndPaint(hwnd, &paintStruct);
return 0;
}
break;
case WM_ERASEBKGND:
return 1;
case WM_DESTROY:
if (app != nullptr) {
app->m_hwnd = nullptr;
}
PostQuitMessage(0);
return 0;
default:
break;
}
return DefWindowProcW(hwnd, message, wParam, lParam);
}
bool Initialize(HINSTANCE hInstance, int nCmdShow) {
WNDCLASSEXW windowClass = {};
windowClass.cbSize = sizeof(windowClass);
windowClass.style = CS_HREDRAW | CS_VREDRAW;
windowClass.lpfnWndProc = &ScenarioApp::WndProc;
windowClass.hInstance = hInstance;
windowClass.hCursor = LoadCursorW(nullptr, IDC_ARROW);
windowClass.lpszClassName = kWindowClassName;
m_windowClassAtom = RegisterClassExW(&windowClass);
if (m_windowClassAtom == 0) {
return false;
}
m_hwnd = CreateWindowExW(
0,
kWindowClassName,
kWindowTitle,
WS_OVERLAPPEDWINDOW | WS_VISIBLE,
CW_USEDEFAULT,
CW_USEDEFAULT,
1480,
920,
nullptr,
nullptr,
hInstance,
this);
if (m_hwnd == nullptr) {
return false;
}
ShowWindow(m_hwnd, nCmdShow);
UpdateWindow(m_hwnd);
if (!m_renderer.Initialize(m_hwnd)) {
return false;
}
m_captureRoot =
ResolveRepoRootPath() / "tests/UI/Editor/integration/shell/text_field_basic/captures";
m_autoScreenshot.Initialize(m_captureRoot);
const auto themeLoad =
XCEngine::Tests::EditorUI::LoadEditorValidationTheme(ResolveValidationThemePath());
if (themeLoad.succeeded) {
m_theme = themeLoad.theme;
m_themeStatus = "loaded";
} else {
m_themeStatus = themeLoad.error.empty() ? "fallback" : themeLoad.error;
}
ResetScenario();
return true;
}
void Shutdown() {
m_autoScreenshot.Shutdown();
m_renderer.Shutdown();
if (m_hwnd != nullptr && IsWindow(m_hwnd)) {
DestroyWindow(m_hwnd);
}
m_hwnd = nullptr;
if (m_windowClassAtom != 0) {
UnregisterClassW(kWindowClassName, GetModuleHandleW(nullptr));
m_windowClassAtom = 0;
}
}
ScenarioLayout GetLayout() const {
RECT clientRect = {};
GetClientRect(m_hwnd, &clientRect);
const float width = static_cast<float>((std::max)(1L, clientRect.right - clientRect.left));
const float height = static_cast<float>((std::max)(1L, clientRect.bottom - clientRect.top));
return BuildScenarioLayout(
width,
height,
XCEngine::Tests::EditorUI::ResolveEditorValidationShellMetrics(m_theme));
}
void ResetScenario() {
m_spec = {};
m_spec.fieldId = "game_object_name";
m_spec.label = "Name";
m_spec.value = "Player";
m_spec.readOnly = false;
m_interactionState = {};
m_interactionState.textFieldState.focused = true;
m_mousePosition = UIPoint(-1000.0f, -1000.0f);
m_hoveredAction = ActionId::Reset;
m_hasHoveredAction = false;
m_lastResult = "已重置到默认 TextField 状态";
RefreshFrame();
}
void RefreshFrame() {
if (m_hwnd == nullptr) {
return;
}
const ScenarioLayout layout = GetLayout();
const auto metrics = ResolveHostedTextFieldMetrics(m_theme);
m_frame = UpdateUIEditorTextFieldInteraction(
m_interactionState,
m_spec,
layout.fieldRect,
{},
metrics);
}
void OnResize(UINT width, UINT height) {
if (width == 0u || height == 0u) {
return;
}
m_renderer.Resize(width, height);
RefreshFrame();
}
void HandleMouseMove(float x, float y) {
m_mousePosition = UIPoint(x, y);
const ScenarioLayout layout = GetLayout();
UpdateHoveredAction(layout, x, y);
TRACKMOUSEEVENT trackEvent = {};
trackEvent.cbSize = sizeof(trackEvent);
trackEvent.dwFlags = TME_LEAVE;
trackEvent.hwndTrack = m_hwnd;
TrackMouseEvent(&trackEvent);
PumpEvents({ MakePointerEvent(UIInputEventType::PointerMove, m_mousePosition) });
InvalidateRect(m_hwnd, nullptr, FALSE);
}
void HandleMouseLeave() {
m_mousePosition = UIPoint(-1000.0f, -1000.0f);
m_hasHoveredAction = false;
PumpEvents({ MakePointerEvent(UIInputEventType::PointerLeave, m_mousePosition) });
InvalidateRect(m_hwnd, nullptr, FALSE);
}
void HandleLeftButtonDown(float x, float y) {
m_mousePosition = UIPoint(x, y);
const ScenarioLayout layout = GetLayout();
if (HitTestAction(layout, x, y) != nullptr) {
UpdateHoveredAction(layout, x, y);
InvalidateRect(m_hwnd, nullptr, FALSE);
return;
}
const UIEditorTextFieldInteractionResult result =
PumpEvents({ MakePointerEvent(UIInputEventType::PointerButtonDown, m_mousePosition, UIPointerButton::Left) });
UpdateResultText(result);
InvalidateRect(m_hwnd, nullptr, FALSE);
}
void HandleLeftButtonUp(float x, float y) {
m_mousePosition = UIPoint(x, y);
const ScenarioLayout layout = GetLayout();
const ButtonLayout* button = HitTestAction(layout, x, y);
if (button != nullptr) {
ExecuteAction(button->action);
UpdateHoveredAction(layout, x, y);
InvalidateRect(m_hwnd, nullptr, FALSE);
return;
}
const UIEditorTextFieldInteractionResult result =
PumpEvents({ MakePointerEvent(UIInputEventType::PointerButtonUp, m_mousePosition, UIPointerButton::Left) });
UpdateResultText(result);
InvalidateRect(m_hwnd, nullptr, FALSE);
}
void HandleKeyDown(std::int32_t keyCode) {
const UIEditorTextFieldInteractionResult result = PumpEvents({ MakeKeyEvent(keyCode) });
UpdateResultText(result);
InvalidateRect(m_hwnd, nullptr, FALSE);
}
void HandleCharacter(wchar_t character) {
if (character < 32) {
return;
}
const UIEditorTextFieldInteractionResult result = PumpEvents({ MakeCharacterEvent(character) });
UpdateResultText(result);
InvalidateRect(m_hwnd, nullptr, FALSE);
}
void HandleFocusLost() {
const UIEditorTextFieldInteractionResult result =
PumpEvents({ MakeFocusEvent(UIInputEventType::FocusLost) });
UpdateResultText(result);
InvalidateRect(m_hwnd, nullptr, FALSE);
}
void UpdateHoveredAction(const ScenarioLayout& layout, float x, float y) {
const ButtonLayout* button = HitTestAction(layout, x, y);
if (button == nullptr) {
m_hasHoveredAction = false;
return;
}
m_hoveredAction = button->action;
m_hasHoveredAction = true;
}
const ButtonLayout* HitTestAction(const ScenarioLayout& layout, float x, float y) const {
for (const ButtonLayout& button : layout.buttons) {
if (ContainsPoint(button.rect, x, y)) {
return &button;
}
}
return nullptr;
}
UIEditorTextFieldInteractionResult PumpEvents(std::vector<UIInputEvent> events) {
const ScenarioLayout layout = GetLayout();
const auto metrics = ResolveHostedTextFieldMetrics(m_theme);
m_frame = UpdateUIEditorTextFieldInteraction(
m_interactionState,
m_spec,
layout.fieldRect,
std::move(events),
metrics);
return m_frame.result;
}
void UpdateResultText(const UIEditorTextFieldInteractionResult& result) {
if (result.editCommitted) {
m_lastResult = std::string("已提交文本: ") + result.committedText;
return;
}
if (result.editCanceled) {
m_lastResult = "已取消编辑";
return;
}
if (result.editStarted) {
m_lastResult = "已进入编辑态";
return;
}
if (result.focusChanged) {
m_lastResult = std::string("焦点变化: ") + (m_interactionState.textFieldState.focused ? "focused" : "lost");
return;
}
if (result.consumed) {
m_lastResult = "控件已消费输入";
return;
}
m_lastResult = "等待交互";
}
void ExecuteAction(ActionId action) {
switch (action) {
case ActionId::Reset:
ResetScenario();
break;
case ActionId::Capture:
m_autoScreenshot.RequestCapture("manual_button");
m_lastResult = "已请求截图,输出到 captures/latest.png";
break;
}
}
void RenderFrame() {
if (m_hwnd == nullptr) {
return;
}
RECT clientRect = {};
GetClientRect(m_hwnd, &clientRect);
const float width = static_cast<float>((std::max)(1L, clientRect.right - clientRect.left));
const float height = static_cast<float>((std::max)(1L, clientRect.bottom - clientRect.top));
const auto shellMetrics = XCEngine::Tests::EditorUI::ResolveEditorValidationShellMetrics(m_theme);
const auto shellPalette = XCEngine::Tests::EditorUI::ResolveEditorValidationShellPalette(m_theme);
const ScenarioLayout layout = BuildScenarioLayout(width, height, shellMetrics);
RefreshFrame();
const UIEditorTextFieldHitTarget currentHit =
HitTestUIEditorTextField(m_frame.layout, m_mousePosition);
const auto textMetrics = ResolveHostedTextFieldMetrics(m_theme);
const auto textPalette = ResolveHostedTextFieldPalette(m_theme);
const auto propertyPalette = XCEngine::UI::Editor::ResolveUIEditorPropertyGridPalette(m_theme);
UIDrawData drawData = {};
UIDrawList& drawList = drawData.EmplaceDrawList("EditorTextFieldBasic");
drawList.AddFilledRect(UIRect(0.0f, 0.0f, width, height), shellPalette.windowBackground);
DrawCard(
drawList,
layout.introRect,
shellPalette,
shellMetrics,
"这个测试验证什么功能",
"验证 UIEditorTextField 的基础编辑交互契约,不涉及 PropertyGrid 或业务 Inspector。");
drawList.AddText(
UIPoint(layout.introRect.x + 16.0f, layout.introRect.y + 72.0f),
"1. 点击 value box检查是否进入编辑态。",
shellPalette.textPrimary,
shellMetrics.bodyFontSize);
drawList.AddText(
UIPoint(layout.introRect.x + 16.0f, layout.introRect.y + 94.0f),
"2. 获得 focus 后按 Enter 开始编辑;直接输入字符也应开始编辑。",
shellPalette.textPrimary,
shellMetrics.bodyFontSize);
drawList.AddText(
UIPoint(layout.introRect.x + 16.0f, layout.introRect.y + 116.0f),
"3. 编辑态下按 Enter commit按 Escape cancel。",
shellPalette.textPrimary,
shellMetrics.bodyFontSize);
drawList.AddText(
UIPoint(layout.introRect.x + 16.0f, layout.introRect.y + 138.0f),
"4. 编辑态下按 F6 模拟 FocusLost应提交暂存文本并退出编辑态。",
shellPalette.textPrimary,
shellMetrics.bodyFontSize);
drawList.AddText(
UIPoint(layout.introRect.x + 16.0f, layout.introRect.y + 160.0f),
"5. 检查 Hover / Focus / Editing / Value / Result 是否同步更新。",
shellPalette.textPrimary,
shellMetrics.bodyFontSize);
drawList.AddText(
UIPoint(layout.introRect.x + 16.0f, layout.introRect.y + 182.0f),
"6. 按 F12 或点击截图按钮,确认自动截图路径正确。",
shellPalette.textPrimary,
shellMetrics.bodyFontSize);
DrawCard(drawList, layout.controlRect, shellPalette, shellMetrics, "操作");
for (const ButtonLayout& button : layout.buttons) {
DrawButton(
drawList,
button,
shellPalette,
shellMetrics,
m_hasHoveredAction && m_hoveredAction == button.action);
}
DrawCard(
drawList,
layout.stateRect,
shellPalette,
shellMetrics,
"状态摘要",
"重点检查 hit / focus / editing / value / display / result。");
drawList.AddText(
UIPoint(layout.stateRect.x + 16.0f, layout.stateRect.y + 70.0f),
"Hover: " + DescribeHitTarget(currentHit),
shellPalette.textPrimary,
shellMetrics.bodyFontSize);
drawList.AddText(
UIPoint(layout.stateRect.x + 16.0f, layout.stateRect.y + 94.0f),
std::string("Focused: ") + (m_interactionState.textFieldState.focused ? "" : ""),
shellPalette.textPrimary,
shellMetrics.bodyFontSize);
drawList.AddText(
UIPoint(layout.stateRect.x + 16.0f, layout.stateRect.y + 118.0f),
std::string("Editing: ") + (m_interactionState.textFieldState.editing ? "" : ""),
shellPalette.textPrimary,
shellMetrics.bodyFontSize);
drawList.AddText(
UIPoint(layout.stateRect.x + 16.0f, layout.stateRect.y + 142.0f),
"Value: " + m_spec.value,
shellPalette.textPrimary,
shellMetrics.bodyFontSize);
drawList.AddText(
UIPoint(layout.stateRect.x + 16.0f, layout.stateRect.y + 166.0f),
"Display: " + m_interactionState.textFieldState.displayText,
shellPalette.textPrimary,
shellMetrics.bodyFontSize);
drawList.AddText(
UIPoint(layout.stateRect.x + 16.0f, layout.stateRect.y + 190.0f),
"Result: " + m_lastResult,
shellPalette.textPrimary,
shellMetrics.bodyFontSize);
const std::string captureSummary =
m_autoScreenshot.HasPendingCapture()
? "截图排队中..."
: (m_autoScreenshot.GetLastCaptureSummary().empty()
? std::string("F12 -> tests/UI/Editor/integration/shell/text_field_basic/captures/")
: m_autoScreenshot.GetLastCaptureSummary());
drawList.AddText(
UIPoint(layout.stateRect.x + 16.0f, layout.stateRect.y + 214.0f),
captureSummary,
shellPalette.textWeak,
shellMetrics.bodyFontSize);
drawList.AddText(
UIPoint(layout.stateRect.x + 16.0f, layout.stateRect.y + 238.0f),
"Theme: " + m_themeStatus,
shellPalette.textWeak,
shellMetrics.bodyFontSize);
DrawCard(
drawList,
layout.previewRect,
shellPalette,
shellMetrics,
"TextField 预览",
"这里只放一个 Editor TextField用来验证基础字段行为。");
drawList.AddFilledRect(layout.inspectorRect, propertyPalette.surfaceColor);
drawList.AddRectOutline(layout.inspectorRect, propertyPalette.borderColor, 1.0f);
drawList.AddFilledRect(layout.inspectorHeaderRect, shellPalette.cardBackground);
drawList.AddRectOutline(layout.inspectorHeaderRect, propertyPalette.borderColor, 1.0f);
drawList.AddText(
UIPoint(layout.inspectorHeaderRect.x + 10.0f, layout.inspectorHeaderRect.y + 5.0f),
"Inspector",
shellPalette.textPrimary,
shellMetrics.bodyFontSize);
drawList.AddFilledRect(layout.sectionRect, propertyPalette.sectionHeaderColor);
drawList.AddRectOutline(layout.sectionRect, propertyPalette.borderColor, 1.0f);
drawList.AddText(
UIPoint(layout.sectionRect.x + 10.0f, layout.sectionRect.y + 5.0f),
"v Transform",
propertyPalette.sectionTextColor,
shellMetrics.bodyFontSize);
AppendUIEditorTextField(
drawList,
layout.fieldRect,
m_spec,
m_interactionState.textFieldState,
textPalette,
textMetrics);
const bool framePresented = m_renderer.Render(drawData);
m_autoScreenshot.CaptureIfRequested(
m_renderer,
drawData,
static_cast<unsigned int>(width),
static_cast<unsigned int>(height),
framePresented);
}
HWND m_hwnd = nullptr;
ATOM m_windowClassAtom = 0;
NativeRenderer m_renderer = {};
AutoScreenshotController m_autoScreenshot = {};
std::filesystem::path m_captureRoot = {};
UIEditorTextFieldSpec m_spec = {};
UIEditorTextFieldInteractionState m_interactionState = {};
UIEditorTextFieldInteractionFrame m_frame = {};
Style::UITheme m_theme = {};
UIPoint m_mousePosition = UIPoint(-1000.0f, -1000.0f);
ActionId m_hoveredAction = ActionId::Reset;
bool m_hasHoveredAction = false;
std::string m_lastResult = {};
std::string m_themeStatus = "fallback";
};
} // namespace
int WINAPI wWinMain(HINSTANCE hInstance, HINSTANCE, LPWSTR, int nCmdShow) {
return ScenarioApp().Run(hInstance, nCmdShow);
}