fix: compose camera viewport within parent render area

This commit is contained in:
2026-04-01 22:28:07 +08:00
parent 784af81b07
commit 0a0544cbe4
2 changed files with 59 additions and 6 deletions

View File

@@ -56,13 +56,18 @@ Math::RectInt ResolveCameraRenderArea(
const Components::CameraComponent& camera,
const RenderSurface& surface) {
const Math::Rect viewportRect = camera.GetViewportRect();
const float surfaceWidth = static_cast<float>(surface.GetWidth());
const float surfaceHeight = static_cast<float>(surface.GetHeight());
const Math::RectInt parentRenderArea = surface.GetRenderArea();
const float parentWidth = static_cast<float>(std::max(parentRenderArea.width, 0));
const float parentHeight = static_cast<float>(std::max(parentRenderArea.height, 0));
const int32_t left = static_cast<int32_t>(std::floor(viewportRect.x * surfaceWidth));
const int32_t top = static_cast<int32_t>(std::floor(viewportRect.y * surfaceHeight));
const int32_t right = static_cast<int32_t>(std::ceil((viewportRect.x + viewportRect.width) * surfaceWidth));
const int32_t bottom = static_cast<int32_t>(std::ceil((viewportRect.y + viewportRect.height) * surfaceHeight));
const int32_t left = parentRenderArea.x +
static_cast<int32_t>(std::floor(viewportRect.x * parentWidth));
const int32_t top = parentRenderArea.y +
static_cast<int32_t>(std::floor(viewportRect.y * parentHeight));
const int32_t right = parentRenderArea.x +
static_cast<int32_t>(std::ceil((viewportRect.x + viewportRect.width) * parentWidth));
const int32_t bottom = parentRenderArea.y +
static_cast<int32_t>(std::ceil((viewportRect.y + viewportRect.height) * parentHeight));
return Math::RectInt(left, top, right - left, bottom - top);
}

View File

@@ -537,6 +537,54 @@ TEST(SceneRenderer_Test, ResolvesNormalizedCameraViewportRectToPerRequestRenderA
EXPECT_EQ(renderArea.height, 240);
}
TEST(SceneRenderer_Test, ComposesCameraViewportRectWithinExistingSurfaceRenderArea) {
Scene scene("SceneRendererNestedViewportRectScene");
GameObject* cameraObject = scene.CreateGameObject("Camera");
auto* camera = cameraObject->AddComponent<CameraComponent>();
camera->SetPrimary(true);
camera->SetDepth(2.0f);
camera->SetViewportRect(XCEngine::Math::Rect(0.25f, 0.1f, 0.5f, 0.4f));
RenderSurface surface(800, 600);
surface.SetRenderArea(XCEngine::Math::RectInt(100, 50, 400, 300));
SceneRenderer renderer;
const std::vector<CameraRenderRequest> requests =
renderer.BuildRenderRequests(scene, nullptr, CreateValidContext(), surface);
ASSERT_EQ(requests.size(), 1u);
const XCEngine::Math::RectInt renderArea = requests[0].surface.GetRenderArea();
EXPECT_EQ(renderArea.x, 200);
EXPECT_EQ(renderArea.y, 80);
EXPECT_EQ(renderArea.width, 200);
EXPECT_EQ(renderArea.height, 120);
}
TEST(SceneRenderer_Test, PreservesExistingSurfaceRenderAreaForFullViewportCamera) {
Scene scene("SceneRendererFullViewportNestedSurfaceScene");
GameObject* cameraObject = scene.CreateGameObject("Camera");
auto* camera = cameraObject->AddComponent<CameraComponent>();
camera->SetPrimary(true);
camera->SetDepth(2.0f);
camera->SetViewportRect(XCEngine::Math::Rect(0.0f, 0.0f, 1.0f, 1.0f));
RenderSurface surface(1024, 768);
surface.SetRenderArea(XCEngine::Math::RectInt(80, 120, 320, 240));
SceneRenderer renderer;
const std::vector<CameraRenderRequest> requests =
renderer.BuildRenderRequests(scene, nullptr, CreateValidContext(), surface);
ASSERT_EQ(requests.size(), 1u);
const XCEngine::Math::RectInt renderArea = requests[0].surface.GetRenderArea();
EXPECT_EQ(renderArea.x, 80);
EXPECT_EQ(renderArea.y, 120);
EXPECT_EQ(renderArea.width, 320);
EXPECT_EQ(renderArea.height, 240);
}
TEST(CameraRenderer_Test, UsesResolvedRenderAreaForCameraViewportDimensions) {
Scene scene("CameraRendererViewportRectScene");