Seal editor Win32 platform boundary
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@@ -127,7 +127,7 @@ const ::XCEngine::UI::UITextureHandle& EditorWindowRuntimeController::GetTitleBa
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}
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bool EditorWindowRuntimeController::Initialize(
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const Rendering::Host::EditorWindowRenderRuntimeSurface& renderSurface,
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const Rendering::Host::EditorWindowRenderRuntimeInitializeParams& renderParams,
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const std::filesystem::path& repoRoot,
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const std::filesystem::path& captureRoot,
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bool autoCaptureOnStartup) {
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@@ -137,7 +137,7 @@ bool EditorWindowRuntimeController::Initialize(
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}
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const Rendering::Host::EditorWindowRenderRuntimeInitializeResult initializeResult =
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m_renderRuntime->Initialize(renderSurface);
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m_renderRuntime->Initialize(renderParams);
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if (!initializeResult.success) {
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LogRuntimeTrace("app", initializeResult.errorMessage.empty()
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? "window render runtime initialization failed"
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