Seal editor Win32 platform boundary
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@@ -307,8 +307,8 @@ bool EditorWindowInstance::InitializeRuntime(
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MarkInitializing();
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const bool initialized = m_runtime->Initialize(
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Rendering::Host::EditorWindowRenderRuntimeSurface{
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.nativeWindowHandle = runtimeSurface.nativeWindowHandle,
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Rendering::Host::EditorWindowRenderRuntimeInitializeParams{
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.surface = runtimeSurface.renderSurface,
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.widthPixels = runtimeSurface.widthPixels,
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.heightPixels = runtimeSurface.heightPixels,
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},
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