docs: Update RHI test refactoring status
- Mark P0-1 (Shader) and P0-2 (PipelineState) as completed - Update test coverage matrix - Add changelog v1.1
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@@ -1,5 +1,8 @@
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#include "Application.h"
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#include "Layers/EditorLayer.h"
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#include <XCEngine/Debug/Logger.h>
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#include <XCEngine/Debug/FileLogSink.h>
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#include <XCEngine/Debug/ConsoleLogSink.h>
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#include <imgui_impl_win32.h>
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#include <imgui_impl_dx12.h>
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#include <imgui_internal.h>
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@@ -16,6 +19,28 @@ Application& Application::Get() {
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}
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bool Application::Initialize(HWND hwnd) {
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// Initialize logging first
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Debug::Logger::Get().AddSink(std::make_unique<Debug::ConsoleLogSink>());
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// Get exe directory for log file path
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wchar_t exePath[MAX_PATH];
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GetModuleFileNameW(nullptr, exePath, MAX_PATH);
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std::wstring exeDirW(exePath);
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size_t pos = exeDirW.find_last_of(L"\\/");
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if (pos != std::wstring::npos) {
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exeDirW = exeDirW.substr(0, pos);
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}
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std::string exeDir;
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int len = WideCharToMultiByte(CP_UTF8, 0, exeDirW.c_str(), -1, nullptr, 0, nullptr, nullptr);
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if (len > 0) {
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exeDir.resize(len - 1);
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WideCharToMultiByte(CP_UTF8, 0, exeDirW.c_str(), -1, &exeDir[0], len, nullptr, nullptr);
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}
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std::string logPath = exeDir + "\\editor.log";
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Debug::Logger::Get().AddSink(std::make_unique<Debug::FileLogSink>(logPath.c_str()));
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Debug::Logger::Get().Info(Debug::LogCategory::General, "Editor Application starting...");
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Debug::Logger::Get().Info(Debug::LogCategory::General, ("Log file: " + logPath).c_str());
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m_hwnd = hwnd;
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if (!CreateDevice()) {
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@@ -46,20 +71,6 @@ bool Application::Initialize(HWND hwnd) {
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m_srvHeap->GetCPUDescriptorHandleForHeapStart(),
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m_srvHeap->GetGPUDescriptorHandleForHeapStart());
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wchar_t exePath[MAX_PATH];
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GetModuleFileNameW(nullptr, exePath, MAX_PATH);
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std::wstring exeDirW(exePath);
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size_t pos = exeDirW.find_last_of(L"\\/");
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if (pos != std::wstring::npos) {
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exeDirW = exeDirW.substr(0, pos);
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}
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std::string exeDir;
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int len = WideCharToMultiByte(CP_UTF8, 0, exeDirW.c_str(), -1, nullptr, 0, nullptr, nullptr);
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if (len > 0) {
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exeDir.resize(len - 1);
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WideCharToMultiByte(CP_UTF8, 0, exeDirW.c_str(), -1, &exeDir[0], len, nullptr, nullptr);
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}
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m_editorLayer = new EditorLayer();
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m_editorLayer->SetProjectPath(exeDir);
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m_layerStack.pushLayer(std::unique_ptr<Core::Layer>(m_editorLayer));
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