docs: Update RHI test refactoring status
- Mark P0-1 (Shader) and P0-2 (PipelineState) as completed - Update test coverage matrix - Add changelog v1.1
This commit is contained in:
@@ -1,5 +1,8 @@
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#include "Application.h"
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#include "Layers/EditorLayer.h"
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#include <XCEngine/Debug/Logger.h>
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#include <XCEngine/Debug/FileLogSink.h>
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#include <XCEngine/Debug/ConsoleLogSink.h>
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#include <imgui_impl_win32.h>
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#include <imgui_impl_dx12.h>
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#include <imgui_internal.h>
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@@ -16,6 +19,28 @@ Application& Application::Get() {
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}
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bool Application::Initialize(HWND hwnd) {
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// Initialize logging first
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Debug::Logger::Get().AddSink(std::make_unique<Debug::ConsoleLogSink>());
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// Get exe directory for log file path
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wchar_t exePath[MAX_PATH];
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GetModuleFileNameW(nullptr, exePath, MAX_PATH);
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std::wstring exeDirW(exePath);
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size_t pos = exeDirW.find_last_of(L"\\/");
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if (pos != std::wstring::npos) {
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exeDirW = exeDirW.substr(0, pos);
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}
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std::string exeDir;
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int len = WideCharToMultiByte(CP_UTF8, 0, exeDirW.c_str(), -1, nullptr, 0, nullptr, nullptr);
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if (len > 0) {
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exeDir.resize(len - 1);
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WideCharToMultiByte(CP_UTF8, 0, exeDirW.c_str(), -1, &exeDir[0], len, nullptr, nullptr);
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}
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std::string logPath = exeDir + "\\editor.log";
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Debug::Logger::Get().AddSink(std::make_unique<Debug::FileLogSink>(logPath.c_str()));
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Debug::Logger::Get().Info(Debug::LogCategory::General, "Editor Application starting...");
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Debug::Logger::Get().Info(Debug::LogCategory::General, ("Log file: " + logPath).c_str());
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m_hwnd = hwnd;
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if (!CreateDevice()) {
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@@ -46,20 +71,6 @@ bool Application::Initialize(HWND hwnd) {
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m_srvHeap->GetCPUDescriptorHandleForHeapStart(),
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m_srvHeap->GetGPUDescriptorHandleForHeapStart());
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wchar_t exePath[MAX_PATH];
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GetModuleFileNameW(nullptr, exePath, MAX_PATH);
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std::wstring exeDirW(exePath);
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size_t pos = exeDirW.find_last_of(L"\\/");
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if (pos != std::wstring::npos) {
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exeDirW = exeDirW.substr(0, pos);
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}
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std::string exeDir;
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int len = WideCharToMultiByte(CP_UTF8, 0, exeDirW.c_str(), -1, nullptr, 0, nullptr, nullptr);
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if (len > 0) {
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exeDir.resize(len - 1);
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WideCharToMultiByte(CP_UTF8, 0, exeDirW.c_str(), -1, &exeDir[0], len, nullptr, nullptr);
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}
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m_editorLayer = new EditorLayer();
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m_editorLayer->SetProjectPath(exeDir);
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m_layerStack.pushLayer(std::unique_ptr<Core::Layer>(m_editorLayer));
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@@ -39,6 +39,17 @@ void EditorLayer::onUpdate(float dt) {
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}
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void EditorLayer::onEvent(void* event) {
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ImGuiIO& io = ImGui::GetIO();
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if (ImGui::IsKeyPressed(ImGuiKey_F5)) {
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TogglePlay();
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}
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if (ImGui::IsKeyPressed(ImGuiKey_F6)) {
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if (GetEditorMode() != EditorMode::Edit) {
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TogglePause();
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}
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}
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}
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void EditorLayer::onImGuiRender() {
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@@ -21,6 +21,103 @@ void ConsolePanel::Render() {
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LogSystem::Get().Clear();
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}
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ImGui::SameLine();
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ImGui::SeparatorText("Filter");
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ImGui::SameLine();
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ImGui::PushStyleVar(ImGuiStyleVar_FrameRounding, 4.0f);
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ImGui::PushStyleColor(ImGuiCol_Button, m_showInfo ? ImVec4(0.2f, 0.6f, 0.2f, 1.0f) : ImVec4(0.3f, 0.3f, 0.3f, 1.0f));
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if (ImGui::Button("Info")) {
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m_showInfo = !m_showInfo;
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}
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ImGui::PopStyleColor();
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ImGui::SameLine();
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ImGui::PushStyleColor(ImGuiCol_Button, m_showWarning ? ImVec4(0.8f, 0.6f, 0.0f, 1.0f) : ImVec4(0.3f, 0.3f, 0.3f, 1.0f));
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if (ImGui::Button("Warn")) {
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m_showWarning = !m_showWarning;
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}
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ImGui::PopStyleColor();
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ImGui::SameLine();
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ImGui::PushStyleColor(ImGuiCol_Button, m_showError ? ImVec4(0.8f, 0.2f, 0.2f, 1.0f) : ImVec4(0.3f, 0.3f, 0.3f, 1.0f));
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if (ImGui::Button("Error")) {
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m_showError = !m_showError;
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}
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ImGui::PopStyleColor();
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ImGui::PopStyleVar();
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ImGui::Separator();
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ImGui::BeginChild("LogScroll", ImVec2(0, 0), false, ImGuiWindowFlags_HorizontalScrollbar);
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size_t logIndex = 0;
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for (const auto& log : LogSystem::Get().GetLogs()) {
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bool shouldShow = false;
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switch (log.level) {
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case ::XCEngine::Debug::LogLevel::Info:
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shouldShow = m_showInfo;
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break;
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case ::XCEngine::Debug::LogLevel::Warning:
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shouldShow = m_showWarning;
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break;
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case ::XCEngine::Debug::LogLevel::Error:
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shouldShow = m_showError;
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break;
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}
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if (!shouldShow) {
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continue;
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}
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ImVec4 color;
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const char* prefix;
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switch (log.level) {
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case ::XCEngine::Debug::LogLevel::Info:
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color = ImVec4(0.5f, 0.5f, 0.5f, 1.0f);
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prefix = "[INFO] ";
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break;
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case ::XCEngine::Debug::LogLevel::Warning:
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color = ImVec4(1.0f, 0.8f, 0.0f, 1.0f);
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prefix = "[WARN] ";
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break;
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case ::XCEngine::Debug::LogLevel::Error:
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color = ImVec4(1.0f, 0.3f, 0.3f, 1.0f);
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prefix = "[ERROR]";
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break;
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}
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ImGui::PushID(static_cast<int>(logIndex));
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std::string timestampStr = "[" + log.timestamp + "] ";
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ImGui::TextColored(ImVec4(0.4f, 0.4f, 0.4f, 1.0f), "%s", timestampStr.c_str());
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ImGui::SameLine();
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std::string fullMessage = std::string(prefix) + log.message;
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ImGui::TextColored(color, "%s", fullMessage.c_str());
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if (ImGui::IsItemClicked()) {
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ImGui::SetClipboardText(fullMessage.c_str());
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}
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ImGui::PopID();
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logIndex++;
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}
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if (m_scrollToBottom && !LogSystem::Get().GetLogs().empty()) {
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ImGui::SetScrollHereY(1.0f);
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m_scrollToBottom = false;
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}
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ImGui::EndChild();
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ImGui::End();
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}
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ImGui::SameLine();
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if (ImGui::Button("Info")) {
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LogSystem::Get().AddLog(::XCEngine::Debug::LogLevel::Info, "Test info message");
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}
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@@ -11,6 +11,9 @@ public:
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void Render() override;
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private:
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bool m_showInfo = true;
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bool m_showWarning = true;
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bool m_showError = true;
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bool m_scrollToBottom = false;
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};
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@@ -33,7 +33,10 @@ void HierarchyPanel::Render() {
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ImGui::BeginChild("EntityList");
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for (auto* gameObject : EditorSceneManager::Get().GetRootEntities()) {
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auto rootEntities = EditorSceneManager::Get().GetRootEntities();
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SortEntities(const_cast<std::vector<::XCEngine::Components::GameObject*>&>(rootEntities));
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for (auto* gameObject : rootEntities) {
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RenderEntity(gameObject, filter);
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}
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@@ -65,6 +68,13 @@ void HierarchyPanel::Render() {
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}
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void HierarchyPanel::RenderSearchBar() {
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ImGui::SetNextItemWidth(120);
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const char* sortLabels[] = { "Name", "Components", "Transform First" };
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int currentSort = static_cast<int>(m_sortMode);
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if (ImGui::Combo("##Sort", ¤tSort, sortLabels, 3)) {
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m_sortMode = static_cast<SortMode>(currentSort);
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}
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ImGui::SameLine();
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ImGui::SetNextItemWidth(-1);
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ImGui::InputTextWithHint("##Search", "Search...", m_searchBuffer, sizeof(m_searchBuffer));
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}
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@@ -346,5 +356,30 @@ bool HierarchyPanel::PassesFilter(::XCEngine::Components::GameObject* gameObject
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return false;
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}
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void HierarchyPanel::SortEntities(std::vector<::XCEngine::Components::GameObject*>& entities) {
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switch (m_sortMode) {
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case SortMode::Name:
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std::sort(entities.begin(), entities.end(), [](::XCEngine::Components::GameObject* a, ::XCEngine::Components::GameObject* b) {
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return a->GetName() < b->GetName();
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});
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break;
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case SortMode::ComponentCount:
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std::sort(entities.begin(), entities.end(), [](::XCEngine::Components::GameObject* a, ::XCEngine::Components::GameObject* b) {
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return a->GetComponents<::XCEngine::Components::Component>().size() > b->GetComponents<::XCEngine::Components::Component>().size();
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});
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break;
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case SortMode::TransformFirst:
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std::sort(entities.begin(), entities.end(), [](::XCEngine::Components::GameObject* a, ::XCEngine::Components::GameObject* b) {
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bool aHasTransform = a->GetComponent<::XCEngine::Components::TransformComponent>() != nullptr;
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bool bHasTransform = b->GetComponent<::XCEngine::Components::TransformComponent>() != nullptr;
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if (aHasTransform != bHasTransform) {
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return aHasTransform;
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}
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return a->GetName() < b->GetName();
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});
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break;
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}
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}
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}
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}
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@@ -6,6 +6,8 @@
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namespace XCEngine {
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namespace Editor {
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enum class SortMode { Name, ComponentCount, TransformFirst };
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class HierarchyPanel : public Panel {
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public:
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HierarchyPanel();
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@@ -21,6 +23,7 @@ private:
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void HandleDragDrop(::XCEngine::Components::GameObject* gameObject);
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void HandleKeyboardShortcuts();
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bool PassesFilter(::XCEngine::Components::GameObject* gameObject, const std::string& filter);
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void SortEntities(std::vector<::XCEngine::Components::GameObject*>& entities);
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uint64_t m_selectionHandlerId = 0;
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@@ -29,6 +32,7 @@ private:
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::XCEngine::Components::GameObject* m_renamingEntity = nullptr;
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char m_renameBuffer[256] = "";
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bool m_renameJustStarted = false;
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SortMode m_sortMode = SortMode::Name;
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};
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}
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@@ -2,6 +2,7 @@
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#include "Managers/SceneManager.h"
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#include "Managers/SelectionManager.h"
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#include "UI/UI.h"
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#include <XCEngine/Debug/Logger.h>
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#include <imgui.h>
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#include <string>
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@@ -9,6 +10,7 @@ namespace XCEngine {
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namespace Editor {
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InspectorPanel::InspectorPanel() : Panel("Inspector") {
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Debug::Logger::Get().Debug(Debug::LogCategory::General, "InspectorPanel constructed");
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m_selectionHandlerId = SelectionManager::Get().OnSelectionChanged.Subscribe([this](uint64_t) {
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m_selectedGameObject = SelectionManager::Get().GetSelectedEntity();
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});
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@@ -19,6 +21,7 @@ InspectorPanel::~InspectorPanel() {
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}
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void InspectorPanel::Render() {
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Debug::Logger::Get().Debug(Debug::LogCategory::General, "InspectorPanel::Render START");
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ImGui::Begin(m_name.c_str(), nullptr, ImGuiWindowFlags_None);
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m_selectedGameObject = SelectionManager::Get().GetSelectedEntity();
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@@ -31,9 +34,11 @@ void InspectorPanel::Render() {
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}
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ImGui::End();
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Debug::Logger::Get().Debug(Debug::LogCategory::General, "InspectorPanel::Render END");
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}
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void InspectorPanel::RenderGameObject(::XCEngine::Components::GameObject* gameObject) {
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Debug::Logger::Get().Debug(Debug::LogCategory::General, "RenderGameObject START");
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char nameBuffer[256];
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strcpy_s(nameBuffer, gameObject->GetName().c_str());
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ImGui::InputText("##Name", nameBuffer, sizeof(nameBuffer));
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@@ -43,6 +48,7 @@ void InspectorPanel::RenderGameObject(::XCEngine::Components::GameObject* gameOb
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ImGui::SameLine();
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if (ImGui::Button("Add Component")) {
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Debug::Logger::Get().Debug(Debug::LogCategory::General, "Add Component BUTTON CLICKED");
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ImGui::OpenPopup("AddComponent");
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}
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@@ -52,27 +58,47 @@ void InspectorPanel::RenderGameObject(::XCEngine::Components::GameObject* gameOb
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for (auto* component : components) {
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RenderComponent(component, gameObject);
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}
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Debug::Logger::Get().Debug(Debug::LogCategory::General, "RenderGameObject END");
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}
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void InspectorPanel::RenderAddComponentPopup(::XCEngine::Components::GameObject* gameObject) {
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if (!ImGui::BeginPopup("AddComponent")) {
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Debug::Logger::Get().Debug(Debug::LogCategory::General, "RenderAddComponentPopup called");
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if (!gameObject) {
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Debug::Logger::Get().Error(Debug::LogCategory::General, "ERROR: gameObject is nullptr!");
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return;
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}
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if (!ImGui::BeginPopup("AddComponent")) {
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Debug::Logger::Get().Debug(Debug::LogCategory::General, "BeginPopup returned false");
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return;
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}
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Debug::Logger::Get().Debug(Debug::LogCategory::General, "BeginPopup succeeded");
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ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(12.0f, 10.0f));
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ImGui::SeparatorText("Components");
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if (ImGui::MenuItem("Transform", nullptr, false, !gameObject->GetComponent<::XCEngine::Components::TransformComponent>())) {
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gameObject->AddComponent<::XCEngine::Components::TransformComponent>();
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bool hasTransform = gameObject->GetComponent<::XCEngine::Components::TransformComponent>() != nullptr;
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Debug::Logger::Get().Debug(Debug::LogCategory::General, hasTransform ? "Has Transform: yes" : "Has Transform: no");
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Debug::Logger::Get().Debug(Debug::LogCategory::General, "About to check MenuItem condition");
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if (ImGui::MenuItem("Transform", nullptr, false, !hasTransform)) {
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Debug::Logger::Get().Debug(Debug::LogCategory::General, "MenuItem CLICKED! Before AddComponent");
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auto* newComp = gameObject->AddComponent<::XCEngine::Components::TransformComponent>();
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Debug::Logger::Get().Debug(Debug::LogCategory::General, newComp ? "AddComponent SUCCEEDED" : "AddComponent FAILED");
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ImGui::CloseCurrentPopup();
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} else {
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Debug::Logger::Get().Debug(Debug::LogCategory::General, "MenuItem not clicked (disabled or condition false)");
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}
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ImGui::SeparatorText("Other");
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ImGui::TextDisabled("No more components available");
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ImGui::PopStyleVar();
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Debug::Logger::Get().Debug(Debug::LogCategory::General, "About to EndPopup");
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ImGui::EndPopup();
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ImGui::PopStyleVar();
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Debug::Logger::Get().Debug(Debug::LogCategory::General, "Popup closed");
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}
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void InspectorPanel::RenderComponent(::XCEngine::Components::Component* component, ::XCEngine::Components::GameObject* gameObject) {
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Block a user