Prepare script lifecycle and data layer
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@@ -21,12 +21,14 @@ public:
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bool m_onEnableCalled = false;
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bool m_onDisableCalled = false;
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bool m_onDestroyCalled = false;
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int m_onEnableCount = 0;
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int m_onDisableCount = 0;
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void Awake() override { m_awakeCalled = true; }
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void Start() override { m_startCalled = true; }
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void Update(float deltaTime) override { m_updateCalled = true; }
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void OnEnable() override { m_onEnableCalled = true; }
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void OnDisable() override { m_onDisableCalled = true; }
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void OnEnable() override { m_onEnableCalled = true; ++m_onEnableCount; }
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void OnDisable() override { m_onDisableCalled = true; ++m_onDisableCount; }
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void OnDestroy() override { m_onDestroyCalled = true; }
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private:
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@@ -107,4 +109,24 @@ TEST(Component_Test, SetEnabled_NoCallback_WhenStateUnchanged) {
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EXPECT_FALSE(comp.m_onDisableCalled);
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}
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} // namespace
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TEST(Component_Test, SetEnabled_AttachedInactiveGameObject_DelaysOnEnableUntilActivation) {
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GameObject go;
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TestComponent* comp = go.AddComponent<TestComponent>();
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go.SetActive(false);
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comp->m_onEnableCalled = false;
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comp->m_onDisableCalled = false;
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comp->m_onEnableCount = 0;
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comp->m_onDisableCount = 0;
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comp->SetEnabled(false);
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EXPECT_EQ(comp->m_onDisableCount, 0);
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comp->SetEnabled(true);
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EXPECT_EQ(comp->m_onEnableCount, 0);
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go.SetActive(true);
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EXPECT_EQ(comp->m_onEnableCount, 1);
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}
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} // namespace
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