Prepare script lifecycle and data layer
This commit is contained in:
@@ -39,6 +39,8 @@ add_subdirectory(threading)
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add_subdirectory(debug)
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add_subdirectory(components)
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add_subdirectory(scene)
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add_subdirectory(scripting)
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add_subdirectory(Rendering)
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add_subdirectory(rhi)
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add_subdirectory(resources)
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add_subdirectory(input)
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@@ -21,12 +21,14 @@ public:
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bool m_onEnableCalled = false;
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bool m_onDisableCalled = false;
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bool m_onDestroyCalled = false;
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int m_onEnableCount = 0;
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int m_onDisableCount = 0;
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void Awake() override { m_awakeCalled = true; }
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void Start() override { m_startCalled = true; }
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void Update(float deltaTime) override { m_updateCalled = true; }
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void OnEnable() override { m_onEnableCalled = true; }
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void OnDisable() override { m_onDisableCalled = true; }
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void OnEnable() override { m_onEnableCalled = true; ++m_onEnableCount; }
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void OnDisable() override { m_onDisableCalled = true; ++m_onDisableCount; }
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void OnDestroy() override { m_onDestroyCalled = true; }
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private:
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@@ -107,4 +109,24 @@ TEST(Component_Test, SetEnabled_NoCallback_WhenStateUnchanged) {
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EXPECT_FALSE(comp.m_onDisableCalled);
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}
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} // namespace
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TEST(Component_Test, SetEnabled_AttachedInactiveGameObject_DelaysOnEnableUntilActivation) {
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GameObject go;
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TestComponent* comp = go.AddComponent<TestComponent>();
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go.SetActive(false);
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comp->m_onEnableCalled = false;
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comp->m_onDisableCalled = false;
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comp->m_onEnableCount = 0;
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comp->m_onDisableCount = 0;
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comp->SetEnabled(false);
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EXPECT_EQ(comp->m_onDisableCount, 0);
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comp->SetEnabled(true);
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EXPECT_EQ(comp->m_onEnableCount, 0);
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go.SetActive(true);
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EXPECT_EQ(comp->m_onEnableCount, 1);
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}
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} // namespace
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@@ -21,10 +21,21 @@ public:
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bool m_awakeCalled = false;
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bool m_startCalled = false;
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bool m_updateCalled = false;
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bool m_onEnableCalled = false;
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bool m_onDisableCalled = false;
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bool m_onDestroyCalled = false;
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int m_startCount = 0;
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int m_updateCount = 0;
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int m_onEnableCount = 0;
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int m_onDisableCount = 0;
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int m_onDestroyCount = 0;
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void Awake() override { m_awakeCalled = true; }
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void Start() override { m_startCalled = true; }
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void Update(float deltaTime) override { m_updateCalled = true; }
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void Start() override { m_startCalled = true; ++m_startCount; }
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void Update(float deltaTime) override { m_updateCalled = true; ++m_updateCount; }
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void OnEnable() override { m_onEnableCalled = true; ++m_onEnableCount; }
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void OnDisable() override { m_onDisableCalled = true; ++m_onDisableCount; }
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void OnDestroy() override { m_onDestroyCalled = true; ++m_onDestroyCount; }
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private:
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std::string m_customName;
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@@ -45,7 +56,6 @@ TEST(GameObject_Test, DefaultConstructor_DefaultValues) {
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EXPECT_EQ(go.GetName(), "GameObject");
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EXPECT_TRUE(go.IsActive());
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EXPECT_NE(go.GetID(), GameObject::INVALID_ID);
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EXPECT_EQ(go.GetID(), 1u);
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}
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TEST(GameObject_Test, NamedConstructor) {
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@@ -203,6 +213,34 @@ TEST(GameObject_Test, SetActive_False) {
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EXPECT_FALSE(go.IsActive());
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}
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TEST(GameObject_Test, SetActive_PropagatesEnableDisableToChildren) {
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GameObject parent("Parent");
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GameObject child("Child");
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TestComponent* comp = child.AddComponent<TestComponent>();
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child.SetParent(&parent);
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parent.SetActive(false);
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EXPECT_EQ(comp->m_onDisableCount, 1);
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parent.SetActive(true);
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EXPECT_EQ(comp->m_onEnableCount, 1);
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}
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TEST(GameObject_Test, SetParent_PropagatesActiveHierarchyChanges) {
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GameObject activeParent("ActiveParent");
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GameObject inactiveParent("InactiveParent");
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GameObject child("Child");
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TestComponent* comp = child.AddComponent<TestComponent>();
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inactiveParent.SetActive(false);
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child.SetParent(&inactiveParent);
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EXPECT_EQ(comp->m_onDisableCount, 1);
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child.SetParent(&activeParent);
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EXPECT_EQ(comp->m_onEnableCount, 1);
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}
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TEST(GameObject_Test, IsActiveInHierarchy_True) {
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GameObject parent("Parent");
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GameObject child("Child");
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@@ -238,6 +276,17 @@ TEST(GameObject_Test, Lifecycle_Start) {
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go.Start();
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EXPECT_TRUE(comp->m_startCalled);
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EXPECT_EQ(comp->m_startCount, 1);
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}
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TEST(GameObject_Test, Lifecycle_Start_IsOnlyCalledOnce) {
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GameObject go;
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TestComponent* comp = go.AddComponent<TestComponent>();
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go.Start();
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go.Start();
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EXPECT_EQ(comp->m_startCount, 1);
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}
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TEST(GameObject_Test, Lifecycle_Update) {
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@@ -247,6 +296,17 @@ TEST(GameObject_Test, Lifecycle_Update) {
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go.Update(0.016f);
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EXPECT_TRUE(comp->m_updateCalled);
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EXPECT_EQ(comp->m_updateCount, 1);
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}
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TEST(GameObject_Test, Destroy_CallsOnDestroyOnce_WhenStandalone) {
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GameObject go;
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TestComponent* comp = go.AddComponent<TestComponent>();
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go.Destroy();
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EXPECT_TRUE(comp->m_onDestroyCalled);
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EXPECT_EQ(comp->m_onDestroyCount, 1);
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}
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TEST_F(GameObjectTest, Find_Exists) {
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@@ -27,9 +27,22 @@ public:
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bool m_awakeCalled = false;
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bool m_updateCalled = false;
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bool m_onDestroyCalled = false;
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int m_startCount = 0;
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int m_updateCount = 0;
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int m_onDestroyCount = 0;
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int* m_externalOnDestroyCount = nullptr;
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void Awake() override { m_awakeCalled = true; }
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void Update(float deltaTime) override { m_updateCalled = true; }
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void Start() override { ++m_startCount; }
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void Update(float deltaTime) override { m_updateCalled = true; ++m_updateCount; }
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void OnDestroy() override {
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m_onDestroyCalled = true;
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++m_onDestroyCount;
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if (m_externalOnDestroyCount) {
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++(*m_externalOnDestroyCount);
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}
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}
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private:
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std::string m_customName;
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@@ -111,6 +124,17 @@ TEST_F(SceneTest, DestroyGameObject_WithChildren) {
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EXPECT_EQ(testScene->Find("Child"), nullptr);
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}
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TEST_F(SceneTest, DestroyGameObject_CallsOnDestroyOnce) {
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GameObject* go = testScene->CreateGameObject("DestroyMe");
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TestComponent* comp = go->AddComponent<TestComponent>();
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int destroyCount = 0;
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comp->m_externalOnDestroyCount = &destroyCount;
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testScene->DestroyGameObject(go);
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EXPECT_EQ(destroyCount, 1);
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}
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TEST_F(SceneTest, Find_Exists) {
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testScene->CreateGameObject("FindMe");
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@@ -163,6 +187,28 @@ TEST_F(SceneTest, Update_SkipsInactiveObjects) {
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EXPECT_FALSE(comp->m_updateCalled);
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}
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TEST_F(SceneTest, Update_RecursivelyUpdatesChildObjects) {
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GameObject* parent = testScene->CreateGameObject("Parent");
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GameObject* child = testScene->CreateGameObject("Child", parent);
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TestComponent* comp = child->AddComponent<TestComponent>();
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testScene->Update(0.016f);
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EXPECT_TRUE(comp->m_updateCalled);
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EXPECT_EQ(comp->m_updateCount, 1);
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}
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TEST_F(SceneTest, Update_CallsStartOnlyOnceBeforeUpdate) {
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GameObject* go = testScene->CreateGameObject("TestObject");
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TestComponent* comp = go->AddComponent<TestComponent>();
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testScene->Update(0.016f);
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testScene->Update(0.016f);
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EXPECT_EQ(comp->m_startCount, 1);
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EXPECT_EQ(comp->m_updateCount, 2);
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}
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TEST(Scene_Test, IsActive_DefaultTrue) {
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Scene s;
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@@ -415,6 +461,27 @@ TEST_F(SceneTest, SerializeToString_And_DeserializeFromString_PreservesHierarchy
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EXPECT_TRUE(loadedCamera->IsPrimary());
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}
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TEST_F(SceneTest, SerializeToString_And_DeserializeFromString_PreservesUUIDs) {
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GameObject* parent = testScene->CreateGameObject("Parent");
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GameObject* child = testScene->CreateGameObject("Child", parent);
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const uint64_t parentUUID = parent->GetUUID();
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const uint64_t childUUID = child->GetUUID();
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const std::string serialized = testScene->SerializeToString();
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Scene loadedScene;
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loadedScene.DeserializeFromString(serialized);
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GameObject* loadedParent = loadedScene.Find("Parent");
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GameObject* loadedChild = loadedScene.Find("Child");
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ASSERT_NE(loadedParent, nullptr);
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ASSERT_NE(loadedChild, nullptr);
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EXPECT_EQ(loadedParent->GetUUID(), parentUUID);
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EXPECT_EQ(loadedChild->GetUUID(), childUUID);
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}
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TEST_F(SceneTest, Save_ContainsHierarchyAndComponentEntries) {
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GameObject* parent = testScene->CreateGameObject("Parent");
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GameObject* child = testScene->CreateGameObject("Child", parent);
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29
tests/scripting/CMakeLists.txt
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29
tests/scripting/CMakeLists.txt
Normal file
@@ -0,0 +1,29 @@
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cmake_minimum_required(VERSION 3.15)
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project(XCEngine_ScriptingTests)
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set(SCRIPTING_TEST_SOURCES
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test_script_field_storage.cpp
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test_script_component.cpp
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)
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add_executable(scripting_tests ${SCRIPTING_TEST_SOURCES})
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if(MSVC)
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set_target_properties(scripting_tests PROPERTIES
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LINK_FLAGS "/NODEFAULTLIB:libcpmt.lib /NODEFAULTLIB:libcmt.lib"
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)
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endif()
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target_link_libraries(scripting_tests PRIVATE
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XCEngine
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GTest::gtest
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GTest::gtest_main
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)
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target_include_directories(scripting_tests PRIVATE
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${CMAKE_SOURCE_DIR}/engine/include
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)
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include(GoogleTest)
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gtest_discover_tests(scripting_tests)
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143
tests/scripting/test_script_component.cpp
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143
tests/scripting/test_script_component.cpp
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@@ -0,0 +1,143 @@
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#include <gtest/gtest.h>
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#include <XCEngine/Components/ComponentFactoryRegistry.h>
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#include <XCEngine/Components/GameObject.h>
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#include <XCEngine/Scene/Scene.h>
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#include <XCEngine/Scripting/ScriptComponent.h>
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#include <sstream>
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using namespace XCEngine::Components;
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using namespace XCEngine::Scripting;
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namespace {
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TEST(ScriptComponent_Test, DefaultsAreInitializedForNativeDataLayer) {
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ScriptComponent component;
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EXPECT_EQ(component.GetName(), "ScriptComponent");
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EXPECT_NE(component.GetScriptComponentUUID(), 0u);
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EXPECT_EQ(component.GetAssemblyName(), "GameScripts");
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EXPECT_TRUE(component.GetNamespaceName().empty());
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EXPECT_TRUE(component.GetClassName().empty());
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EXPECT_FALSE(component.HasScriptClass());
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EXPECT_TRUE(component.GetFullClassName().empty());
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EXPECT_EQ(component.GetFieldStorage().GetFieldCount(), 0u);
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}
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TEST(ScriptComponent_Test, FullClassNameComposesNamespaceAndClassName) {
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ScriptComponent component;
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component.SetScriptClass("Gameplay.Characters", "PlayerController");
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EXPECT_EQ(component.GetFullClassName(), "Gameplay.Characters.PlayerController");
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component.SetScriptClass("", "Mover");
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EXPECT_EQ(component.GetFullClassName(), "Mover");
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}
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TEST(ScriptComponent_Test, SerializeRoundTripPreservesMetadataAndFields) {
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ScriptComponent original;
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original.SetScriptClass("GameScripts.Runtime", "Gameplay.Characters", "PlayerController");
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ASSERT_TRUE(original.GetFieldStorage().SetFieldValue("DisplayName", std::string("Hero=One;Ready|100%")));
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ASSERT_TRUE(original.GetFieldStorage().SetFieldValue("MoveSpeed", 6.25f));
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ASSERT_TRUE(original.GetFieldStorage().SetFieldValue("Target", GameObjectReference{9988}));
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std::ostringstream stream;
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original.Serialize(stream);
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ScriptComponent restored;
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std::istringstream input(stream.str());
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restored.Deserialize(input);
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std::string displayName;
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float moveSpeed = 0.0f;
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GameObjectReference target;
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EXPECT_EQ(restored.GetScriptComponentUUID(), original.GetScriptComponentUUID());
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EXPECT_EQ(restored.GetAssemblyName(), "GameScripts.Runtime");
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EXPECT_EQ(restored.GetNamespaceName(), "Gameplay.Characters");
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EXPECT_EQ(restored.GetClassName(), "PlayerController");
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EXPECT_EQ(restored.GetFullClassName(), "Gameplay.Characters.PlayerController");
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EXPECT_TRUE(restored.GetFieldStorage().TryGetFieldValue("DisplayName", displayName));
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EXPECT_TRUE(restored.GetFieldStorage().TryGetFieldValue("MoveSpeed", moveSpeed));
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EXPECT_TRUE(restored.GetFieldStorage().TryGetFieldValue("Target", target));
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EXPECT_EQ(displayName, "Hero=One;Ready|100%");
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EXPECT_FLOAT_EQ(moveSpeed, 6.25f);
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EXPECT_EQ(target, GameObjectReference{9988});
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}
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TEST(ScriptComponent_Test, ComponentFactoryRegistryCreatesScriptComponents) {
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GameObject gameObject("ScriptHost");
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auto& registry = ComponentFactoryRegistry::Get();
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EXPECT_TRUE(registry.IsRegistered("ScriptComponent"));
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ScriptComponent* created = dynamic_cast<ScriptComponent*>(registry.CreateComponent(&gameObject, "ScriptComponent"));
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ASSERT_NE(created, nullptr);
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EXPECT_EQ(gameObject.GetComponents<ScriptComponent>().size(), 1u);
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}
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TEST(ScriptComponent_Test, GameObjectCanOwnMultipleScriptComponents) {
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GameObject gameObject("ScriptHost");
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ScriptComponent* first = gameObject.AddComponent<ScriptComponent>();
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ScriptComponent* second = gameObject.AddComponent<ScriptComponent>();
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ASSERT_NE(first, nullptr);
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ASSERT_NE(second, nullptr);
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EXPECT_NE(first, second);
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EXPECT_EQ(gameObject.GetComponents<ScriptComponent>().size(), 2u);
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}
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TEST(ScriptComponent_Test, SceneRoundTripPreservesMultipleScriptComponentsAndFields) {
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Scene scene("Script Scene");
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GameObject* host = scene.CreateGameObject("Host");
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GameObject* targetObject = scene.CreateGameObject("Target");
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ScriptComponent* movement = host->AddComponent<ScriptComponent>();
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movement->SetScriptClass("GameScripts", "Gameplay", "MovementController");
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ASSERT_TRUE(movement->GetFieldStorage().SetFieldValue("Speed", 4.25f));
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ASSERT_TRUE(movement->GetFieldStorage().SetFieldValue("Target", GameObjectReference{targetObject->GetUUID()}));
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ScriptComponent* inventory = host->AddComponent<ScriptComponent>();
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inventory->SetScriptClass("GameScripts", "Gameplay.Inventory", "InventoryWatcher");
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ASSERT_TRUE(inventory->GetFieldStorage().SetFieldValue("Label", std::string("Player|One;Ready=1")));
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ASSERT_TRUE(inventory->GetFieldStorage().SetFieldValue("Slots", int32_t(24)));
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const uint64_t movementUUID = movement->GetScriptComponentUUID();
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const uint64_t inventoryUUID = inventory->GetScriptComponentUUID();
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Scene loadedScene;
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loadedScene.DeserializeFromString(scene.SerializeToString());
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GameObject* loadedHost = loadedScene.Find("Host");
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GameObject* loadedTarget = loadedScene.Find("Target");
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ASSERT_NE(loadedHost, nullptr);
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ASSERT_NE(loadedTarget, nullptr);
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std::vector<ScriptComponent*> loadedScripts = loadedHost->GetComponents<ScriptComponent>();
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ASSERT_EQ(loadedScripts.size(), 2u);
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float speed = 0.0f;
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GameObjectReference loadedReference;
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std::string label;
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int32_t slots = 0;
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EXPECT_EQ(loadedScripts[0]->GetScriptComponentUUID(), movementUUID);
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EXPECT_EQ(loadedScripts[0]->GetAssemblyName(), "GameScripts");
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EXPECT_EQ(loadedScripts[0]->GetFullClassName(), "Gameplay.MovementController");
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EXPECT_TRUE(loadedScripts[0]->GetFieldStorage().TryGetFieldValue("Speed", speed));
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EXPECT_TRUE(loadedScripts[0]->GetFieldStorage().TryGetFieldValue("Target", loadedReference));
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EXPECT_FLOAT_EQ(speed, 4.25f);
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EXPECT_EQ(loadedReference, GameObjectReference{loadedTarget->GetUUID()});
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EXPECT_EQ(loadedScripts[1]->GetScriptComponentUUID(), inventoryUUID);
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EXPECT_EQ(loadedScripts[1]->GetAssemblyName(), "GameScripts");
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EXPECT_EQ(loadedScripts[1]->GetFullClassName(), "Gameplay.Inventory.InventoryWatcher");
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EXPECT_TRUE(loadedScripts[1]->GetFieldStorage().TryGetFieldValue("Label", label));
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EXPECT_TRUE(loadedScripts[1]->GetFieldStorage().TryGetFieldValue("Slots", slots));
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EXPECT_EQ(label, "Player|One;Ready=1");
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EXPECT_EQ(slots, 24);
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}
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} // namespace
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92
tests/scripting/test_script_field_storage.cpp
Normal file
92
tests/scripting/test_script_field_storage.cpp
Normal file
@@ -0,0 +1,92 @@
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#include <gtest/gtest.h>
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#include <XCEngine/Scripting/ScriptFieldStorage.h>
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using namespace XCEngine::Math;
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using namespace XCEngine::Scripting;
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namespace {
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TEST(ScriptFieldStorage_Test, StoresRetrievesAndRemovesSupportedValues) {
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ScriptFieldStorage storage;
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EXPECT_TRUE(storage.SetFieldValue("Speed", 3.5f));
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EXPECT_TRUE(storage.SetFieldValue("Accuracy", 0.875));
|
||||
EXPECT_TRUE(storage.SetFieldValue("IsAlive", true));
|
||||
EXPECT_TRUE(storage.SetFieldValue("Health", int32_t(125)));
|
||||
EXPECT_TRUE(storage.SetFieldValue("Score", uint64_t(9001)));
|
||||
EXPECT_TRUE(storage.SetFieldValue("DisplayName", std::string("Player One")));
|
||||
EXPECT_TRUE(storage.SetFieldValue("Offset2D", Vector2(1.0f, 2.0f)));
|
||||
EXPECT_TRUE(storage.SetFieldValue("Velocity", Vector3(3.0f, 4.0f, 5.0f)));
|
||||
EXPECT_TRUE(storage.SetFieldValue("Tint", Vector4(0.1f, 0.2f, 0.3f, 1.0f)));
|
||||
EXPECT_TRUE(storage.SetFieldValue("Target", GameObjectReference{42}));
|
||||
|
||||
float speed = 0.0f;
|
||||
double accuracy = 0.0;
|
||||
bool isAlive = false;
|
||||
int32_t health = 0;
|
||||
uint64_t score = 0;
|
||||
std::string displayName;
|
||||
Vector2 offset2D;
|
||||
Vector3 velocity;
|
||||
Vector4 tint;
|
||||
GameObjectReference target;
|
||||
|
||||
EXPECT_EQ(storage.GetFieldCount(), 10u);
|
||||
EXPECT_TRUE(storage.Contains("Velocity"));
|
||||
EXPECT_TRUE(storage.TryGetFieldValue("Speed", speed));
|
||||
EXPECT_TRUE(storage.TryGetFieldValue("Accuracy", accuracy));
|
||||
EXPECT_TRUE(storage.TryGetFieldValue("IsAlive", isAlive));
|
||||
EXPECT_TRUE(storage.TryGetFieldValue("Health", health));
|
||||
EXPECT_TRUE(storage.TryGetFieldValue("Score", score));
|
||||
EXPECT_TRUE(storage.TryGetFieldValue("DisplayName", displayName));
|
||||
EXPECT_TRUE(storage.TryGetFieldValue("Offset2D", offset2D));
|
||||
EXPECT_TRUE(storage.TryGetFieldValue("Velocity", velocity));
|
||||
EXPECT_TRUE(storage.TryGetFieldValue("Tint", tint));
|
||||
EXPECT_TRUE(storage.TryGetFieldValue("Target", target));
|
||||
|
||||
EXPECT_FLOAT_EQ(speed, 3.5f);
|
||||
EXPECT_DOUBLE_EQ(accuracy, 0.875);
|
||||
EXPECT_TRUE(isAlive);
|
||||
EXPECT_EQ(health, 125);
|
||||
EXPECT_EQ(score, 9001u);
|
||||
EXPECT_EQ(displayName, "Player One");
|
||||
EXPECT_EQ(offset2D, Vector2(1.0f, 2.0f));
|
||||
EXPECT_EQ(velocity, Vector3(3.0f, 4.0f, 5.0f));
|
||||
EXPECT_EQ(tint, Vector4(0.1f, 0.2f, 0.3f, 1.0f));
|
||||
EXPECT_EQ(target, GameObjectReference{42});
|
||||
|
||||
EXPECT_TRUE(storage.Remove("IsAlive"));
|
||||
EXPECT_FALSE(storage.Contains("IsAlive"));
|
||||
EXPECT_EQ(storage.GetFieldCount(), 9u);
|
||||
}
|
||||
|
||||
TEST(ScriptFieldStorage_Test, SerializeRoundTripPreservesFieldValues) {
|
||||
ScriptFieldStorage original;
|
||||
ASSERT_TRUE(original.SetFieldValue("Message", std::string("Ready;Set=Go|100%\nLine2")));
|
||||
ASSERT_TRUE(original.SetFieldValue("Scale", Vector3(2.0f, 3.0f, 4.0f)));
|
||||
ASSERT_TRUE(original.SetFieldValue("Owner", GameObjectReference{778899}));
|
||||
ASSERT_TRUE(original.SetFieldValue("Counter", int32_t(-17)));
|
||||
|
||||
const std::string serialized = original.SerializeToString();
|
||||
|
||||
ScriptFieldStorage restored;
|
||||
restored.DeserializeFromString(serialized);
|
||||
|
||||
std::string message;
|
||||
Vector3 scale;
|
||||
GameObjectReference owner;
|
||||
int32_t counter = 0;
|
||||
|
||||
EXPECT_TRUE(restored.TryGetFieldValue("Message", message));
|
||||
EXPECT_TRUE(restored.TryGetFieldValue("Scale", scale));
|
||||
EXPECT_TRUE(restored.TryGetFieldValue("Owner", owner));
|
||||
EXPECT_TRUE(restored.TryGetFieldValue("Counter", counter));
|
||||
|
||||
EXPECT_EQ(message, "Ready;Set=Go|100%\nLine2");
|
||||
EXPECT_EQ(scale, Vector3(2.0f, 3.0f, 4.0f));
|
||||
EXPECT_EQ(owner, GameObjectReference{778899});
|
||||
EXPECT_EQ(counter, -17);
|
||||
}
|
||||
|
||||
} // namespace
|
||||
Reference in New Issue
Block a user