Prepare script lifecycle and data layer

This commit is contained in:
2026-03-26 20:14:58 +08:00
parent 5ca5ca1f19
commit 0921f2a459
20 changed files with 1367 additions and 26 deletions

View File

@@ -8,5 +8,35 @@ TransformComponent& Component::transform() const {
return *m_gameObject->GetTransform();
}
Scene* Component::GetScene() const {
return m_gameObject ? m_gameObject->GetScene() : nullptr;
}
void Component::SetEnabled(bool enabled) {
if (m_enabled == enabled) {
return;
}
bool wasEffectivelyEnabled = m_enabled;
bool isEffectivelyEnabled = enabled;
if (m_gameObject) {
wasEffectivelyEnabled = m_enabled && m_gameObject->IsActiveInHierarchy();
isEffectivelyEnabled = enabled && m_gameObject->IsActiveInHierarchy();
}
m_enabled = enabled;
if (wasEffectivelyEnabled == isEffectivelyEnabled) {
return;
}
if (isEffectivelyEnabled) {
OnEnable();
} else {
OnDisable();
}
}
}
}
}

View File

@@ -5,6 +5,9 @@
#include "Components/CameraComponent.h"
#include "Components/GameObject.h"
#include "Components/LightComponent.h"
#include "Components/MeshFilterComponent.h"
#include "Components/MeshRendererComponent.h"
#include "Scripting/ScriptComponent.h"
namespace XCEngine {
namespace Components {
@@ -28,6 +31,9 @@ ComponentFactoryRegistry::ComponentFactoryRegistry() {
RegisterFactory("Light", &CreateBuiltInComponent<LightComponent>);
RegisterFactory("AudioSource", &CreateBuiltInComponent<AudioSourceComponent>);
RegisterFactory("AudioListener", &CreateBuiltInComponent<AudioListenerComponent>);
RegisterFactory("MeshFilter", &CreateBuiltInComponent<MeshFilterComponent>);
RegisterFactory("MeshRenderer", &CreateBuiltInComponent<MeshRendererComponent>);
RegisterFactory("ScriptComponent", &CreateBuiltInComponent<XCEngine::Scripting::ScriptComponent>);
}
void ComponentFactoryRegistry::RegisterFactory(const std::string& typeName, CreateComponentFn createFn) {

View File

@@ -43,6 +43,41 @@ std::unordered_map<GameObject::ID, GameObject*>& GameObject::GetGlobalRegistry()
return registry;
}
void GameObject::NotifyComponentsBecameActive() {
for (auto& comp : m_components) {
if (comp->IsEnabled()) {
comp->OnEnable();
}
}
}
void GameObject::NotifyComponentsBecameInactive() {
for (auto& comp : m_components) {
if (comp->IsEnabled()) {
comp->OnDisable();
}
}
}
void GameObject::PropagateActiveInHierarchyChange(bool oldParentActiveInHierarchy, bool newParentActiveInHierarchy) {
const bool wasActiveInHierarchy = oldParentActiveInHierarchy && m_activeSelf;
const bool isActiveInHierarchy = newParentActiveInHierarchy && m_activeSelf;
if (wasActiveInHierarchy != isActiveInHierarchy) {
if (isActiveInHierarchy) {
NotifyComponentsBecameActive();
} else {
NotifyComponentsBecameInactive();
}
}
for (auto* child : m_children) {
if (child) {
child->PropagateActiveInHierarchyChange(wasActiveInHierarchy, isActiveInHierarchy);
}
}
}
void GameObject::SetParent(GameObject* parent) {
SetParent(parent, true);
}
@@ -52,6 +87,9 @@ void GameObject::SetParent(GameObject* parent, bool worldPositionStays) {
return;
}
const bool oldParentActiveInHierarchy = m_parent ? m_parent->IsActiveInHierarchy() : true;
const bool wasActiveInHierarchy = oldParentActiveInHierarchy && m_activeSelf;
if (m_parent) {
auto& siblings = m_parent->m_children;
siblings.erase(std::remove(siblings.begin(), siblings.end(), this), siblings.end());
@@ -72,6 +110,21 @@ void GameObject::SetParent(GameObject* parent, bool worldPositionStays) {
}
GetTransform()->SetParent(parent ? parent->GetTransform() : nullptr, worldPositionStays);
const bool newParentActiveInHierarchy = m_parent ? m_parent->IsActiveInHierarchy() : true;
const bool isActiveInHierarchy = newParentActiveInHierarchy && m_activeSelf;
if (wasActiveInHierarchy != isActiveInHierarchy) {
if (isActiveInHierarchy) {
NotifyComponentsBecameActive();
} else {
NotifyComponentsBecameInactive();
}
for (auto* child : m_children) {
if (child) {
child->PropagateActiveInHierarchyChange(wasActiveInHierarchy, isActiveInHierarchy);
}
}
}
}
GameObject* GameObject::GetChild(size_t index) const {
@@ -101,9 +154,26 @@ void GameObject::DetachFromParent() {
}
void GameObject::SetActive(bool active) {
if (m_activeSelf != active) {
m_activeSelf = active;
if (m_parent == nullptr || m_parent->IsActiveInHierarchy()) {
if (m_activeSelf == active) {
return;
}
const bool parentActiveInHierarchy = m_parent ? m_parent->IsActiveInHierarchy() : true;
const bool wasActiveInHierarchy = parentActiveInHierarchy && m_activeSelf;
m_activeSelf = active;
const bool isActiveInHierarchy = parentActiveInHierarchy && m_activeSelf;
if (wasActiveInHierarchy != isActiveInHierarchy) {
if (isActiveInHierarchy) {
NotifyComponentsBecameActive();
} else {
NotifyComponentsBecameInactive();
}
for (auto* child : m_children) {
if (child) {
child->PropagateActiveInHierarchyChange(wasActiveInHierarchy, isActiveInHierarchy);
}
}
}
}
@@ -155,35 +225,78 @@ void GameObject::Awake() {
}
void GameObject::Start() {
for (auto& comp : m_components) {
if (comp->IsEnabled()) {
comp->Start();
if (!IsActiveInHierarchy()) {
return;
}
if (!m_started) {
for (auto& comp : m_components) {
if (comp->IsEnabled()) {
comp->Start();
}
}
m_started = true;
}
for (auto* child : m_children) {
if (child) {
child->Start();
}
}
}
void GameObject::Update(float deltaTime) {
if (!IsActiveInHierarchy()) {
return;
}
for (auto& comp : m_components) {
if (comp->IsEnabled()) {
comp->Update(deltaTime);
}
}
for (auto* child : m_children) {
if (child) {
child->Update(deltaTime);
}
}
}
void GameObject::FixedUpdate() {
if (!IsActiveInHierarchy()) {
return;
}
for (auto& comp : m_components) {
if (comp->IsEnabled()) {
comp->FixedUpdate();
}
}
for (auto* child : m_children) {
if (child) {
child->FixedUpdate();
}
}
}
void GameObject::LateUpdate(float deltaTime) {
if (!IsActiveInHierarchy()) {
return;
}
for (auto& comp : m_components) {
if (comp->IsEnabled()) {
comp->LateUpdate(deltaTime);
}
}
for (auto* child : m_children) {
if (child) {
child->LateUpdate(deltaTime);
}
}
}
void GameObject::OnDestroy() {
@@ -193,9 +306,10 @@ void GameObject::OnDestroy() {
}
void GameObject::Destroy() {
OnDestroy();
if (m_scene) {
m_scene->DestroyGameObject(this);
} else {
OnDestroy();
}
}
@@ -203,6 +317,7 @@ void GameObject::Serialize(std::ostream& os) const {
os << "name=" << m_name << ";";
os << "active=" << (m_activeSelf ? "1" : "0") << ";";
os << "id=" << m_id << ";";
os << "uuid=" << m_uuid << ";";
os << "transform=";
m_transform->Serialize(os);
os << ";";
@@ -233,6 +348,9 @@ void GameObject::Deserialize(std::istream& is) {
} else if (strcmp(key, "id") == 0) {
is >> m_id;
if (is.peek() == ';') is.get();
} else if (strcmp(key, "uuid") == 0) {
is >> m_uuid;
if (is.peek() == ';') is.get();
} else if (strcmp(key, "transform") == 0) {
m_transform->Deserialize(is);
if (is.peek() == ';') is.get();