refactor(srp): add depth-aware managed fullscreen raster graph bridge
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@@ -486,6 +486,13 @@ namespace XCEngine
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ulong rasterPassHandle,
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int textureHandle);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern bool
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Rendering_ScriptableRenderContext_AddRasterPassReadDepthTexture(
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ulong nativeHandle,
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ulong rasterPassHandle,
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int textureHandle);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern bool
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Rendering_ScriptableRenderContext_SetRasterPassColorAttachment(
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@@ -494,6 +501,13 @@ namespace XCEngine
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int colorAttachmentIndex,
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int textureHandle);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern bool
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Rendering_ScriptableRenderContext_SetRasterPassDepthAttachment(
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ulong nativeHandle,
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ulong rasterPassHandle,
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int textureHandle);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern bool
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Rendering_ScriptableRenderContext_SetRasterPassColorScaleFullscreenExecution(
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