refactor(srp): hide pipeline data behind rendering data
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@@ -45,24 +45,24 @@ namespace XCEngine.Rendering
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(CameraFrameStage)InternalCalls.Rendering_ScriptableRenderContext_GetStage(
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m_nativeHandle);
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public CameraData cameraData =>
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internal CameraData cameraData =>
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m_cameraData ?? (m_cameraData = ResolveCameraData());
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public LightingData lightingData =>
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internal LightingData lightingData =>
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m_lightingData ?? (m_lightingData = ResolveLightingData());
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public ShadowData shadowData =>
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internal ShadowData shadowData =>
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m_shadowData ?? (m_shadowData = ResolveShadowData());
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public EnvironmentData environmentData =>
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internal EnvironmentData environmentData =>
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m_environmentData ??
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(m_environmentData = ResolveEnvironmentData());
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public FinalColorData finalColorData =>
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internal FinalColorData finalColorData =>
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m_finalColorData ??
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(m_finalColorData = ResolveFinalColorData());
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public StageColorData stageColorData =>
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internal StageColorData stageColorData =>
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m_stageColorData ??
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(m_stageColorData = ResolveStageColorData());
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