RHI: Refactor Fence module to pure timeline semantics
- Remove IsSignaled() from RHIFence interface (semantic inconsistency) - Remove Reset() from OpenGL implementation (no D3D12 counterpart) - OpenGL Fence now uses single GLsync + CPU counters for timeline simulation - OpenGL Fence Initialize() now accepts uint64_t initialValue (was bool) - Add comprehensive timeline semantics tests for all backends: - Signal increment/decrement scenarios - Multiple signals - Wait smaller than completed value - GetCompletedValue stages verification - Update documentation to reflect actual implementation
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@@ -105,6 +105,77 @@ TEST_F(D3D12TestFixture, Fence_Signal_Multiple) {
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EXPECT_EQ(fence->GetCompletedValue(), value3);
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CloseHandle(eventHandle);
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fence->Shutdown();
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delete fence;
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}
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TEST_F(D3D12TestFixture, Fence_Timeline_SignalIncrement) {
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auto* fence = new D3D12Fence();
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ASSERT_TRUE(fence->Initialize(GetDevice()->GetDevice(), 0));
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fence->Signal(1);
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fence->Wait(1);
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EXPECT_GE(fence->GetCompletedValue(), 1u);
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fence->Signal(5);
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fence->Wait(5);
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EXPECT_GE(fence->GetCompletedValue(), 5u);
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fence->Signal(10);
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fence->Wait(10);
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EXPECT_GE(fence->GetCompletedValue(), 10u);
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fence->Shutdown();
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delete fence;
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}
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TEST_F(D3D12TestFixture, Fence_Timeline_SignalDecrement) {
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auto* fence = new D3D12Fence();
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ASSERT_TRUE(fence->Initialize(GetDevice()->GetDevice(), 0));
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fence->Signal(5);
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fence->Wait(5);
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EXPECT_GE(fence->GetCompletedValue(), 5u);
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fence->Signal(3);
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fence->Wait(3);
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EXPECT_GE(fence->GetCompletedValue(), 3u);
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fence->Shutdown();
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delete fence;
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}
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TEST_F(D3D12TestFixture, Fence_Timeline_MultipleSignals) {
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auto* fence = new D3D12Fence();
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ASSERT_TRUE(fence->Initialize(GetDevice()->GetDevice(), 0));
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fence->Signal(10);
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fence->Wait(10);
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EXPECT_GE(fence->GetCompletedValue(), 10u);
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fence->Signal(20);
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fence->Wait(20);
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EXPECT_GE(fence->GetCompletedValue(), 20u);
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fence->Signal(30);
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fence->Wait(30);
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EXPECT_GE(fence->GetCompletedValue(), 30u);
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fence->Shutdown();
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delete fence;
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}
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TEST_F(D3D12TestFixture, Fence_Timeline_WaitSmallerThanCompleted) {
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auto* fence = new D3D12Fence();
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ASSERT_TRUE(fence->Initialize(GetDevice()->GetDevice(), 0));
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fence->Signal(5);
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fence->Wait(5);
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fence->Wait(3);
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EXPECT_GE(fence->GetCompletedValue(), 5u);
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fence->Shutdown();
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delete fence;
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}
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@@ -6,10 +6,9 @@ using namespace XCEngine::RHI;
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TEST_F(OpenGLTestFixture, Fence_Initialize_Unsignaled) {
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OpenGLFence fence;
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bool result = fence.Initialize(false);
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bool result = fence.Initialize(0);
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ASSERT_TRUE(result);
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EXPECT_EQ(fence.GetStatus(), FenceStatus::Unsignaled);
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fence.Shutdown();
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}
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@@ -17,7 +16,7 @@ TEST_F(OpenGLTestFixture, Fence_Initialize_Unsignaled) {
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TEST_F(OpenGLTestFixture, Fence_Initialize_Signaled) {
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OpenGLFence fence;
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bool result = fence.Initialize(true);
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bool result = fence.Initialize(1);
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ASSERT_TRUE(result);
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@@ -26,36 +25,100 @@ TEST_F(OpenGLTestFixture, Fence_Initialize_Signaled) {
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TEST_F(OpenGLTestFixture, Fence_Signal_Wait) {
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OpenGLFence fence;
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fence.Initialize(false);
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fence.Initialize(0);
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fence.Signal(1);
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fence.Wait(1);
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EXPECT_TRUE(fence.IsSignaled());
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EXPECT_EQ(fence.GetCompletedValue(), 1u);
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fence.Shutdown();
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}
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TEST_F(OpenGLTestFixture, Fence_IsSignaled_ReturnsState) {
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TEST_F(OpenGLTestFixture, Fence_Timeline_SignalIncrement) {
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OpenGLFence fence;
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fence.Initialize(false);
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fence.Initialize(0);
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fence.Signal(1);
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fence.Wait(1);
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EXPECT_EQ(fence.GetCompletedValue(), 1u);
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EXPECT_TRUE(fence.IsSignaled());
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fence.Signal(5);
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fence.Wait(5);
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EXPECT_EQ(fence.GetCompletedValue(), 5u);
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fence.Signal(10);
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fence.Wait(10);
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EXPECT_EQ(fence.GetCompletedValue(), 10u);
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fence.Shutdown();
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}
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TEST_F(OpenGLTestFixture, Fence_GetStatus_ReturnsCorrect) {
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TEST_F(OpenGLTestFixture, Fence_Timeline_SignalDecrement) {
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OpenGLFence fence;
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fence.Initialize(false);
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fence.Initialize(0);
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FenceStatus status = fence.GetStatus();
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EXPECT_TRUE(status == FenceStatus::Signaled || status == FenceStatus::Unsignaled);
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fence.Signal(5);
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fence.Wait(5);
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EXPECT_EQ(fence.GetCompletedValue(), 5u);
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fence.Signal(3);
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fence.Wait(3);
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EXPECT_EQ(fence.GetCompletedValue(), 3u);
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fence.Shutdown();
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}
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TEST_F(OpenGLTestFixture, Fence_Timeline_MultipleSignals) {
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OpenGLFence fence;
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fence.Initialize(0);
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fence.Signal(10);
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fence.Wait(10);
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fence.Signal(20);
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fence.Wait(20);
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fence.Signal(30);
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fence.Wait(30);
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EXPECT_EQ(fence.GetCompletedValue(), 30u);
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fence.Shutdown();
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}
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TEST_F(OpenGLTestFixture, Fence_Timeline_WaitSmallerThanCompleted) {
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OpenGLFence fence;
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fence.Initialize(0);
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fence.Signal(5);
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fence.Wait(5);
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fence.Wait(3);
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EXPECT_GE(fence.GetCompletedValue(), 5u);
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fence.Shutdown();
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}
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TEST_F(OpenGLTestFixture, Fence_Timeline_GetCompletedValue_Stages) {
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OpenGLFence fence;
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fence.Initialize(0);
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EXPECT_EQ(fence.GetCompletedValue(), 0u);
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fence.Signal(1);
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fence.Wait(1);
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EXPECT_EQ(fence.GetCompletedValue(), 1u);
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fence.Signal(10);
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fence.Wait(10);
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EXPECT_EQ(fence.GetCompletedValue(), 10u);
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fence.Signal(5);
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fence.Wait(5);
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EXPECT_EQ(fence.GetCompletedValue(), 5u);
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fence.Shutdown();
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}
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@@ -64,27 +64,13 @@ TEST_P(RHITestFixture, Fence_GetCompletedValue) {
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EXPECT_EQ(fence->GetCompletedValue(), 0u);
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fence->Signal(1);
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fence->Wait(1);
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EXPECT_EQ(fence->GetCompletedValue(), 1u);
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fence->Shutdown();
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delete fence;
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}
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TEST_P(RHITestFixture, Fence_IsSignaled) {
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FenceDesc desc = {};
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desc.initialValue = 0;
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RHIFence* fence = GetDevice()->CreateFence(desc);
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ASSERT_NE(fence, nullptr);
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EXPECT_FALSE(fence->IsSignaled());
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fence->Signal(1);
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EXPECT_TRUE(fence->IsSignaled());
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fence->Shutdown();
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delete fence;
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}
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TEST_P(RHITestFixture, Fence_GetNativeHandle) {
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FenceDesc desc = {};
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desc.initialValue = 0;
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@@ -97,3 +83,86 @@ TEST_P(RHITestFixture, Fence_GetNativeHandle) {
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fence->Shutdown();
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delete fence;
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}
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TEST_P(RHITestFixture, Fence_Timeline_SignalIncrement) {
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FenceDesc desc = {};
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desc.initialValue = 0;
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RHIFence* fence = GetDevice()->CreateFence(desc);
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ASSERT_NE(fence, nullptr);
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fence->Signal(1);
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fence->Wait(1);
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EXPECT_GE(fence->GetCompletedValue(), 1u);
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fence->Signal(5);
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fence->Wait(5);
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EXPECT_GE(fence->GetCompletedValue(), 5u);
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fence->Signal(10);
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fence->Wait(10);
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EXPECT_GE(fence->GetCompletedValue(), 10u);
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fence->Shutdown();
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delete fence;
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}
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TEST_P(RHITestFixture, Fence_Timeline_SignalDecrement) {
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FenceDesc desc = {};
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desc.initialValue = 0;
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RHIFence* fence = GetDevice()->CreateFence(desc);
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ASSERT_NE(fence, nullptr);
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fence->Signal(5);
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fence->Wait(5);
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EXPECT_GE(fence->GetCompletedValue(), 5u);
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fence->Signal(3);
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fence->Wait(3);
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EXPECT_GE(fence->GetCompletedValue(), 3u);
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fence->Shutdown();
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delete fence;
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}
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TEST_P(RHITestFixture, Fence_Timeline_MultipleSignals) {
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FenceDesc desc = {};
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desc.initialValue = 0;
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RHIFence* fence = GetDevice()->CreateFence(desc);
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ASSERT_NE(fence, nullptr);
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fence->Signal(10);
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fence->Wait(10);
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EXPECT_GE(fence->GetCompletedValue(), 10u);
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fence->Signal(20);
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fence->Wait(20);
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EXPECT_GE(fence->GetCompletedValue(), 20u);
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fence->Signal(30);
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fence->Wait(30);
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EXPECT_GE(fence->GetCompletedValue(), 30u);
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fence->Shutdown();
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delete fence;
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}
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TEST_P(RHITestFixture, Fence_Timeline_WaitSmallerThanCompleted) {
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FenceDesc desc = {};
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desc.initialValue = 0;
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RHIFence* fence = GetDevice()->CreateFence(desc);
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ASSERT_NE(fence, nullptr);
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fence->Signal(5);
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fence->Wait(5);
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fence->Wait(3);
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EXPECT_GE(fence->GetCompletedValue(), 5u);
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fence->Shutdown();
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delete fence;
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}
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