RHI: Refactor Fence module to pure timeline semantics
- Remove IsSignaled() from RHIFence interface (semantic inconsistency) - Remove Reset() from OpenGL implementation (no D3D12 counterpart) - OpenGL Fence now uses single GLsync + CPU counters for timeline simulation - OpenGL Fence Initialize() now accepts uint64_t initialValue (was bool) - Add comprehensive timeline semantics tests for all backends: - Signal increment/decrement scenarios - Multiple signals - Wait smaller than completed value - GetCompletedValue stages verification - Update documentation to reflect actual implementation
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@@ -38,7 +38,6 @@ void D3D12Fence::Signal() {
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}
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void D3D12Fence::Signal(uint64_t value) {
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m_signalValue = value;
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m_fence->Signal(value);
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}
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